@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 bombers moved from Bryansk to Kazakhstan 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Yunnan to French Indo China 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 bombers moved from Anhwe to French Indo China Combat - Japanese Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in Kazakhstan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Japanese win, taking Solomon Islands from ANZAC, taking Kazakhstan from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports; ANZAC defend with 1 fighter Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 12/22 hits, 11.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 10/20 hits, 9.83 expected hits Units damaged: 2 battleships owned by the Japanese 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/19 hits, 10.67 expected hits Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/13 hits, 7.50 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 4/10 hits, 5.83 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 89 Casualties for Japanese: 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports Casualties for ANZAC: 1 fighter Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from 46 Sea Zone to Paulau Island 1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Philippines to 35 Sea Zone 2 bombers moved from French Indo China to Kwangtung 1 aaGun moved from Kwangsi to Hunan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Shensi to Tsinghai 2 bombers moved from Kazakhstan to Hopei 1 fighter and 2 tactical_bombers moved from Bryansk to Sikang 1 mech_infantry moved from Kiangsu to Kweichow 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Szechwan to Yunnan 2 carriers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 marine and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 6 Sea Zone to Korea 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone Place Units - Japanese 2 fighters placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.00 UK_Pacific : 0.67 Russians : -0.33 Japanese : 0.33Territory Summary for Japanese :
Paulau Island : 2 fighters and 3 tactical_bombers Shantung : 1 flag Kwangsi : 1 flag Korea : 2 aaGuns, 1 artillery, 4 infantry and 1 marine Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 aaGun and 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 2 bombers and 1 mech_infantry Tsinghai : 1 flag, 1 artillery Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 fighter and 2 tactical_bombers Anhwe : 1 flag, 1 mech_infantry Borneo : 1 flag Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry Solomon Islands : 1 flag, 1 marine Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Soviet Far East : 1 flag Amur : 1 flag, 3 infantry Timguska : 1 flag, 1 mech_infantry Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 49 Sea Zone : 1 transport 33 Sea Zone : 2 battleships, 2 carriers and 4 fighters 37 Sea Zone : 1 flag 36 Sea Zone : 1 flag 39 Sea Zone : 1 flag, 1 submarine 6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 6 transports Novosibirsk : 1 flag 80 Sea Zone : 1 submarine 72 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 73 Russians : 11 / 0 Japanese : 62 / 70 Americans : 54 / 76 Chinese : 0 / 4 British : 39 / 52 UK_Pacific : 13 / 10 Italians : 15 / 10 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Malta to Kazakhstan 1 fighter moved from 99 Sea Zone to Kazakhstan 6 bombers moved from Wake Island to 33 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese -
OOL at Caroline Islands, please
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@weddingsinger I will need to do it per roll, sorry
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4 casualties
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@weddingsinger kill one CV and two fighters
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Malta to Kazakhstan 1 fighter moved from 99 Sea Zone to Kazakhstan 6 bombers moved from Wake Island to 33 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Kazakhstan Americans attack with 2 bombers and 1 fighter Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Americans attack with 6 bombers Japanese defend with 2 battleships, 2 carriers and 4 fighters Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 1 carrier and 2 fighters Non Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 armour and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Alexandria to Libya 2 bombers moved from Kazakhstan to Caucasus Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 bombers EDIT: Adding units owned by Americans to United Kingdom: 2 bombers EDIT: Turning off Edit Mode 7 destroyers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 1.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Malta to Kazakhstan 1 fighter moved from 99 Sea Zone to Kazakhstan 6 bombers moved from Wake Island to 33 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Kazakhstan Americans attack with 2 bombers and 1 fighter Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Americans attack with 6 bombers Japanese defend with 2 battleships, 2 carriers and 4 fighters Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 1 carrier and 2 fighters Non Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 armour and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Alexandria to Libya 2 bombers moved from Kazakhstan to Caucasus Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 bombers EDIT: Adding units owned by Americans to United Kingdom: 2 bombers EDIT: Turning off Edit Mode 7 destroyers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 50 PUs; British buy 1 armour, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 4 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour and 2 mech_infantrys moved from Caucasus to Sikang British take Kazakhstan from Japanese 1 fighter and 1 tactical_bomber moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Rostov 2 fighters moved from Caucasus to Rostov 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan Combat - British Battle in Rostov British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 fighter and 2 tactical_bombers British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang British win, taking Sikang from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 fighter and 2 tactical_bombers Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 2 fighters moved from Rostov to Caucasus 3 mech_infantrys moved from Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Siam to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from India to Burma 3 aaGuns, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Yunnan Place Units - British 2 submarines placed in 98 Sea Zone 2 destroyers placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone 1 armour placed in Persia 1 mech_infantry placed in Egypt British undo move 2. British undo move 4. 2 mech_infantrys placed in Persia 2 destroyers placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5 British collect 36 PUs (6 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 0.17 Chinese : -0.17 Japanese : 2.00 -
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Urals Italians take Urals from Russians -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Urals Italians take Urals from Russians Combat - Italians Battle in Rostov Italians attack with 1 fighter and 3 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sicily Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Sicily, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sicily Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Sicily to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2 Italians collect 12 PUs (6 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -0.33Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag, 3 infantry Urals : 1 flag, 1 armour Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry Western Ukraine : 1 flag Bulgaria : 1 artillery Greece : 1 flagProduction/PUs Summary :
Germans : 58 / 73 Russians : 10 / 0 Japanese : 59 / 70 Americans : 54 / 79 Chinese : 2 / 4 British : 40 / 45 UK_Pacific : 13 / 15 Italians : 18 / 12 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone -
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@weddingsinger has to be BB, that is unfortunate
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@666 Yeah, but that’s all you lost. I was hoping to get lucky with one more.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 2 battleships, 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 battleship Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 2 battleships, 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 battleship Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67 -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter moved from Western Germany to Bryansk 1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania 3 mech_infantrys moved from Southern Italy to Greater Southern Germany 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Southern France to France 3 infantry moved from Western Germany to France 2 fighters moved from Western Germany to Southern Italy 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 1 armour and 1 mech_infantry placed in Germany 1 artillery and 1 infantry placed in France Germans undo move 4. Germans undo move 3. 1 mech_infantry placed in Germany 1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry Greater Southern Germany : 3 mech_infantrys Western Germany : 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Romania : 1 armour and 1 mech_infantry Germany : 1 factory_major and 1 mech_infantry Southern Italy : 1 aaGun, 2 artilleries, 2 fighters and 4 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 armour, 2 fighters and 5 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Tambov : 1 flag, 1 aaGun, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Western Ukraine : 7 mech_infantrys Vologda : 1 flag Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Smolensk : 1 flag Samara : 1 flag 119 Sea Zone : 1 submarine 124 Sea Zone : 1 submarine 125 Sea Zone : 1 flag 106 Sea Zone : 1 flag Bulgaria : 1 flag 115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 79 Russians : 8 / 0 Japanese : 59 / 70 Americans : 54 / 79 Chinese : 2 / 4 British : 39 / 45 UK_Pacific : 13 / 15 Italians : 18 / 12 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 2.33 Japanese : -0.67





