Weddingsinger (allies) v 666, game 2


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Egypt to Kazakhstan
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Sicily
            Battle in New Guinea
            Battle in Cyprus
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            6 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
            1 bomber moved from Malta to Northern Italy
            1 bomber moved from Egypt to Kazakhstan
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Sicily
            Battle in New Guinea
            Battle in Cyprus
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            6 bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Volgograd to Samara
            2 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Italians
            1 mech_infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Hunan
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Northern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Samara
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Samara
                British win, taking Samara from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Yunnan to Burma
            1 aaGun, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
            2 aaGuns, 3 infantry and 1 mech_infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            2 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Samara to Caucasus
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            2 fighters placed in United Kingdom
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,6,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
            British collect 40 PUs (3 lost to blockades); end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.83
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.17
    Chinese : -0.17
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 mech_infantry moved from Greater Southern Germany to Romania
            4 fighters moved from Ukraine to Southern Italy
            1 armour moved from Ukraine to Smolensk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Ukraine
            Italians undo move 1.
            2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,4,5,1,1,4,1,4,5,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1
            Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.67
    

    Territory Summary for Italians :

    Romania : 1 mech_infantry
    Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 1 marine
    Bryansk : 1 flag
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag
    Smolensk : 1 armour
    Bulgaria : 1 artillery
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 66
    Russians : 20 / 23
    Japanese : 59 / 75
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans destroys 23PUs while taking Russians capital
            2 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
            1 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Samara
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans destroys 23PUs while taking Russians capital
            2 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
            1 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Samara
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Novgorod
            1 fighter moved from Novgorod to Western Germany
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun and 2 infantry moved from Western Germany to France
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 fighters placed in Western Germany
            2 infantry and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            3 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
    Greater Southern Germany : 1 armour and 1 mech_infantry
    Slovakia Hungary : 7 mech_infantrys
    Western Germany : 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    Germany : 1 factory_major
    Southern Italy : 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Rostov : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 3 mech_infantrys
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
    Tambov : 1 flag
    Ukraine : 1 fighter and 1 tactical_bomber
    Vologda : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag, 1 mech_infantry
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 2 submarines
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 73
    Russians : 14 / 0
    Japanese : 59 / 75
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Amur to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @666

    The Russians only have the 1 guy in the far east so soon you’ll be able to just do Germany and Japan back to back without waiting.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 bombers moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Yunnan to French Indo China
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 bombers moved from Anhwe to French Indo China
    

    Savegame


  • @weddingsinger stop moving him an we can get Russia over with. Scramble out of CAR?


  • @666 Yes, scramble please


  • @666

    Clearly I screwed something up if Japan is going to sink me


  • @weddingsinger well we could have Moscow dice again?!?!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 bombers moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Yunnan to French Indo China
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 bombers moved from Anhwe to French Indo China
    
        Combat - Japanese
            Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
            Battle in Kazakhstan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Japanese win, taking Solomon Islands from ANZAC, taking Kazakhstan from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine and 5 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 12/22 hits, 11.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 10/20 hits, 9.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/19 hits, 10.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/13 hits, 7.50 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 4/10 hits, 5.83 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 89
                Casualties for Japanese: 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                Casualties for ANZAC: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 46 Sea Zone to Paulau Island
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 marine moved from Philippines to 35 Sea Zone
            2 bombers moved from French Indo China to Kwangtung
            1 aaGun moved from Kwangsi to Hunan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Shensi to Tsinghai
            2 bombers moved from Kazakhstan to Hopei
            1 fighter and 2 tactical_bombers moved from Bryansk to Sikang
            1 mech_infantry moved from Kiangsu to Kweichow
            4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Szechwan to Yunnan
            2 carriers, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 1 marine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Paulau Island : 2 fighters and 3 tactical_bombers
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 aaGuns, 1 artillery, 4 infantry and 1 marine
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 aaGun and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 2 bombers and 1 mech_infantry
    Tsinghai : 1 flag, 1 artillery
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 fighter and 2 tactical_bombers
    Anhwe : 1 flag, 1 mech_infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
    Solomon Islands : 1 flag, 1 marine
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Soviet Far East : 1 flag
    Amur : 1 flag, 3 infantry
    Timguska : 1 flag, 1 mech_infantry
    Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    49 Sea Zone : 1 transport
    33 Sea Zone : 2 battleships, 2 carriers and 4 fighters
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    39 Sea Zone : 1 flag, 1 submarine
    6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
    Novosibirsk : 1 flag
    80 Sea Zone : 1 submarine
    72 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 73
    Russians : 11 / 0
    Japanese : 62 / 70
    Americans : 54 / 76
    Chinese : 0 / 4
    British : 39 / 52
    UK_Pacific : 13 / 10
    Italians : 15 / 10
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 bombers moved from Malta to Kazakhstan
            1 fighter moved from 99 Sea Zone to Kazakhstan
            6 bombers moved from Wake Island to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    

    Savegame


  • @666

    OOL at Caroline Islands, please


  • @weddingsinger I will need to do it per roll, sorry

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