@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Rostov to Smolensk
1 mech_infantry moved from Nenetsia to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Bryansk to Tambov
2 fighters moved from Rostov to Tambov
3 fighters moved from Southern Italy to Norway
1 bomber moved from Western Germany to Norway
3 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
2 infantry moved from Finland to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 3/4 hits, 1.33 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Norway
retreated to Norway
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Americans: 1 infantry
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 bombers moved from Smolensk to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Bryansk
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 bomber and 3 infantry placed in Germany
2 submarines placed in 93 Sea Zone
Germans undo move 4.
1 bomber and 3 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Germany
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,6,3,1,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 2.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Sakha
Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
4 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Shan State to Shensi
1 fighter moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 bombers moved from Japan to Amur
1 armour moved from Dzavhan to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Shensi, round 2 : 6/9 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Amur, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Amur to Japan
6 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
5 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 2.17
Chinese : 0.33
UK_Pacific : 0.33
Russians : -0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 3 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 artilleries and 4 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 4 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 armour moved from Iraq to Northwest Persia
Place Units - Americans
6 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
2 artilleries and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.00
AA fire in Caroline Islands : : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 3 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 artilleries and 4 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 4 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 armour moved from Iraq to Northwest Persia
Place Units - Americans
6 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
2 artilleries and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Egypt to Caucasus
2 armour and 3 mech_infantrys moved from Eastern Persia to India
1 artillery and 2 infantry moved from India to Burma
1 bomber and 2 fighters moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Normandy Bordeaux
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Normandy Bordeaux from Germans, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 7/11 hits, 5.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Burma to India
2 fighters moved from Caucasus to Northwest Persia
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - British
1 transport placed in 110 Sea Zone
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
British undo move 3.
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 81 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,2,6,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.33
Americans : -0.00
AA fire in Caroline Islands : : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 bomber moved from Bryansk to Holland Belgium
1 mech_infantry moved from Belarus to Rostov
Combat - Italians
Battle in 93 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 3 submarines
Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
Americans roll dice for 3 submarines in 93 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
3 armour moved from Rostov to Volgograd
1 aaGun and 1 artillery moved from Rostov to Volgograd
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2.00
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
2 fighters moved from Finland to Western Germany
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Denmark to Western Germany
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Germany
2 bombers moved from Kazakhstan to Bryansk
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Archangel to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Novgorod
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in Germany
1 fighter placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,1,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Samara
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
6 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Samara to Kazakhstan
3 infantry moved from Kansu to Timguska
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Kazakhstan to Russia
2 aaGuns moved from Siberia to Amur
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.50
Japanese : 0.00
@dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
@dawgoneit awesome man congrats and no worries at all!
@Lyonsj It resulted in some more productivity from me so it wasn’t a bad thing lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Shensi to Kansu
3 bombers moved from Japan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/12 hits, 5.17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/10 hits, 4.83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Kansu to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 armour and 4 mech_infantrys moved from Yunnan to Hunan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.00
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -6.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Philippines
Battle in Caucasus
Americans attack with 2 armour
Germans defend with 1 infantry and 2 mech_infantrys
Americans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Caucasus
1 armour owned by the Americans retreated to Northwest Persia
Germans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -1.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Philippines
Battle in Caucasus
Americans attack with 2 armour
Germans defend with 1 infantry and 2 mech_infantrys
Americans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Caucasus
1 armour owned by the Americans retreated to Northwest Persia
Germans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to India
4 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
4 fighters and 2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Russia to Caucasus
1 bomber moved from India to Burma
Combat - British
Battle in Caucasus
British attack with 3 fighters and 4 infantry
Germans defend with 1 infantry and 2 mech_infantrys
British roll dice for 3 fighters and 4 infantry in Caucasus, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 3 fighters and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 fighter in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India
1 fighter moved from Kazakhstan to Turkmenistan
2 fighters moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
3 artilleries and 1 fighter placed in United Kingdom
3 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,5,3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
Americans : -1.33
Japanese : 0.17
@Lyonsj said in 19 BM3 Lyonsj X vs Dawgoneit L-No bid/No Tech:
@dawgoneit awesome man congrats and no worries at all!
thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
1 artillery owned by the Italians retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
Russians : 0.33