and assumed no scrambles
19 BM3 Lyonsj X vs Dawgoneit L-No bid/No Tech
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caucasus to Sikang 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Lyonsj any suiside attacks?
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@dawgoneit Nope
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caucasus to Sikang 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 2 submarines Battle in Sikang Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone retreated to 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 90 Sea Zone 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq 2 artilleries and 2 infantry moved from Alexandria to Egypt Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 4 artilleries and 6 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 5.33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caucasus to Sikang 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 2 submarines Battle in Sikang Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone retreated to 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 90 Sea Zone 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq 2 artilleries and 2 infantry moved from Alexandria to Egypt Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 4 artilleries and 6 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Turkmenistan to Sikang 1 artillery and 2 infantry moved from India to Burma 1 bomber, 4 fighters and 2 tactical_bombers moved from India to Burma 1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk Combat - British Battle in Burma British attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India 1 aaGun moved from United Kingdom to 110 Sea Zone 3 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 2 aaGuns, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 2 artilleries and 6 infantry placed in United Kingdom British undo move 3. British undo move 2. British undo move 1. 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt 8 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry EDIT: Removing units owned by British from Egypt: 2 infantry EDIT: Removing units owned by British from 81 Sea Zone: 2 destroyers and 2 transports EDIT: Adding units owned by British to 80 Sea Zone: 2 destroyers and 2 transports EDIT: Adding units owned by British to Iraq: 4 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,2,1,3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.83 Americans : -0.33 Japanese : 6.33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to France 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 1 armour moved from Tambov to Caucasus 1 artillery moved from Tambov to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry British defend with 2 infantry Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Bryansk 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 1.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Java to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Java to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit I’m still here, sorry for delay. I am in football season now and coach is my play time is limited but I will take a turn today!
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@Lyonsj take your time. good luck. hell yeah FOOTBALL!!!.
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@dawgoneit hows things going?