Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
1 mech_infantry moved from Romania to Ukraine
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Volgograd to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Tambov, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 6 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/12 hits, 5.33 expected hits
Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
3 artilleries owned by the Italians retreated to France
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Tambov to Bryansk
2 armour moved from Volgograd to Bryansk
1 aaGun moved from Volgograd to Tambov
Place Units - Italians
1 fighter placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Volgograd to Russia
2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to France
1 artillery and 2 mech_infantrys moved from Bryansk to Rostov
15 armour, 23 artilleries and 21 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Finland
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 23 armour, 23 artilleries, 4 bombers, 4 fighters, 21 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 39 infantry and 1 tactical_bomber
Germans roll dice for 23 armour, 23 artilleries, 4 bombers, 4 fighters, 21 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 34/79 hits, 33.50 expected hits
Russians roll dice for 22 artilleries, 5 fighters, 39 infantry and 1 tactical_bomber in Russia, round 2 : 20/67 hits, 24.17 expected hits
34 infantry owned by the Russians, 9 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 14 artilleries, 4 bombers, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 26/59 hits, 26.83 expected hits
Russians roll dice for 22 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in Russia, round 3 : 17/33 hits, 12.83 expected hits
5 infantry owned by the Russians, 21 artilleries owned by the Russians, 10 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 4 artilleries, 4 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/42 hits, 21.17 expected hits
Russians roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Russia, round 4 : 4/7 hits, 4.17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 artillery owned by the Russians, 4 artilleries owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 23 armour, 4 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 23 artilleries and 18 mech_infantrys
Casualties for Russians: 22 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to Volgograd
2 fighters and 2 tactical_bombers moved from Russia to Poland
2 fighters moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 5 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
1 armour, 1 fighter and 3 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 6.
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,6,1
Germans collect 54 PUs (1 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -8.83
Americans : -0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 12 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Timguska to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
4 infantry moved from Kwangsi to Yunnan
4 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 7/11 hits, 5.00 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 3 mech_infantrys moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 bombers moved from Burma to Yunnan
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.83
ANZAC : -0.33
UK_Pacific : 0.00
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Caucasus to Sikang
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Lyonsj any suiside attacks?
@dawgoneit Nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Caucasus to Sikang
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Caucasus to Sikang
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Turkmenistan to Sikang
1 artillery and 2 infantry moved from India to Burma
1 bomber, 4 fighters and 2 tactical_bombers moved from India to Burma
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 4.83 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India
1 aaGun moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 artilleries and 6 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
8 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by British to 80 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by British to Iraq: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,2,1,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.83
Americans : -0.33
Japanese : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to France
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 armour moved from Tambov to Caucasus
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@dawgoneit I’m still here, sorry for delay. I am in football season now and coach is my play time is limited but I will take a turn today!
@Lyonsj take your time. good luck. hell yeah FOOTBALL!!!.
@dawgoneit hows things going?