@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Bryansk to 97 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
3 bombers and 4 tactical_bombers moved from Bryansk to 97 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Northern Italy to Western Germany
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 3 bombers, 4 fighters, 3 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 3 submarines
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/11 hits, 6.67 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
3 submarines owned by the Americans Submerged
Germans win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 3 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Volgograd
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Volgograd to Bryansk
3 bombers moved from 97 Sea Zone to Western Germany
4 fighters and 4 tactical_bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,6,2
Germans collect 43 PUs (10 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Rostov
Russians take Rostov from Italians
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 mech_infantry moved from Chahar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 bomber in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 bomber in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Dutch with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Yakut S.S.R.
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Manchuria
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Chahar
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.50
Chinese : -0.67
UK_Pacific : -0.33
Russians : -0.67
Japanese : 0.83
Dutch : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour moved from Tobruk to Egypt
3 artilleries and 4 infantry moved from Tunisia to Libya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour moved from Tobruk to Egypt
3 artilleries and 4 infantry moved from Tunisia to Libya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 bomber, 5 fighters and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from West India to India
6 armour and 2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Northwest Persia to Russia
3 armour moved from Iraq to Eastern Persia
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 2 mech_infantrys moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Burma
British attack with 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/11 hits, 5.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Burma to India
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 110 Sea Zone
British undo move 3.
1 destroyer placed in 81 Sea Zone
British undo move 2.
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Iraq
1 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,4
British collect 37 PUs (6 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : 1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 bomber and 2 fighters moved from Bryansk to Tambov
3 armour and 1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 3 armour, 1 artillery and 1 fighter
Russians defend with 1 armour
Italians roll dice for 3 armour, 1 artillery and 1 fighter in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 bomber and 1 fighter moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Rostov
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,6,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Western Australia to Queensland
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Western Australia to Queensland
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Southern Italy to 97 Sea Zone
4 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Western Germany to Volgograd
1 fighter and 1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Belarus
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Bryansk to Volgograd
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers; Italians loiter and taunt
Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans winGermans win with 4 fighters and 4 tactical_bombers remaining with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Tambov
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Tambov, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Tambov to Rostov
2 bombers moved from Volgograd to Rostov
2 fighters moved from Belarus to Bryansk
1 fighter and 4 tactical_bombers moved from 97 Sea Zone to Bryansk
1 aaGun moved from Bryansk to Rostov
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Bryansk to Rostov
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Changing ownership of Caucasus from British to Germans
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,6,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,2,3
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.67
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Chahar to Dzavhan
Japanese take Dzavhan from Russians
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Manchuria to Japan
1 bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to Shan State
3 infantry moved from Kweichow to Hopei
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 submarines moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 artilleries and 4 infantry moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 2.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 submarines moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 artilleries and 4 infantry moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
5 fighters and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Burma
3 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
6 infantry moved from Iraq to Northwest Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
Combat - British
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 5/11 hits, 5.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Burma to India
Place Units - British
2 fighters and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1,1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.17
British : -0.67
Americans : 2.17
Chinese : -1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Belarus
Italians take Belarus from Russians
1 artillery moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 3 submarines
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 3 submarines in 99 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :