TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,5,2,4,4,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 0/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 4 : 0/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Southern Italy
1 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries and 8 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to Germany
3 artilleries and 1 infantry moved from Germany to Poland
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 8 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from 110 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 fighter and 1 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 1.
1 fighter placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 5 artilleries
EDIT: Removing units owned by Germans from Germany: 5 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 0/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 4 : 0/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Southern Italy
1 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries and 8 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to Germany
3 artilleries and 1 infantry moved from Germany to Poland
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 8 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from 110 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 fighter and 1 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 1.
1 fighter placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 5 artilleries
EDIT: Removing units owned by Germans from Germany: 5 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
3 artilleries moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour moved from Belarus to Baltic States
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 3 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/12 hits, 4.33 expected hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 3 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 9 artilleries and 26 infantry moved from Belarus to Bryansk
2 artilleries and 7 infantry moved from Rostov to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
5 infantry moved from Novosibirsk to Samara
7 infantry moved from Korea to Manchuria
2 aaGuns moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Baltic States to Bryansk
Place Units - Russians
3 armour, 3 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Sikang
4 artilleries moved from Shensi to Szechwan
4 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hopei to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 tactical_bomber moved from Hopei to Hunan
1 fighter moved from Hopei to Kweichow
Combat - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kweichow
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries
Chinese defend with 1 artillery
Japanese roll dice for 4 artilleries in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4,17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/7 hits, 3,83 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 tactical_bomber moved from Sikang to Hopei
2 bombers moved from Yunnan to Hunan
3 transports moved from 20 Sea Zone to 35 Sea Zone
1 aaGun moved from Shensi to Kweichow
2 bombers moved from Hunan to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,5,1,2,3,5,6,2,1,2,3,1,2,5,6
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : -1,17
Japanese : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Western United States to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 bombers moved from United Kingdom to France
Combat - Americans
I think positive on kamikaze and negative on scramble. I’m only on my phone though at the moment, so could you give me a recollection of what units are in sz 6?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Western United States to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 bombers moved from United Kingdom to France
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in France
AA fire in France : 0/3 hits, 0.50 expected hits
Bombing raid in France rolls: 3,5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 bombers moved from France to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 105 Sea Zone to 102 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
Americans undo move 1.
2 armour and 1 fighter placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Tsinghai
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
3 fighters moved from United Kingdom to Southern France
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 bomber moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 battleship and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
Combat - British
Battle in Greece
Battle in Shan State
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Greece from Italians, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Shan State to India
3 artilleries and 3 infantry moved from Burma to India
Place Units - British
1 fighter placed in Egypt
1 mech_infantry placed in Egypt
1 carrier placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,5,5,3,1
British collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Adding units owned by British to Egypt: 2 artilleries
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,1,4,5,2,5,4,3,3,5,1,2,2,1,3,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 0.00
AA fire in France : : -0.50
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 armour, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 5 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Greece, round 2 : 3/7 hits, 1,83 expected hits
British roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Eastern Poland
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Northern Italy to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,2,3,2,2,4,2,1,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 transports moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
3 artilleries and 1 infantry moved from Poland to Baltic States
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Baltic States
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
3 bombers moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Baltic States
1 artillery moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 4 artilleries, 4 bombers, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Germans roll dice for 4 artilleries, 4 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Baltic States, round 2 : 8/20 hits, 8,33 expected hits
Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/11 hits, 4,17 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 3 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 artilleries, 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Baltic States, round 3 : 9/15 hits, 7,33 expected hits
Russians roll dice for 3 armour in Baltic States, round 3 : 1/3 hits, 1,50 expected hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 6 infantry
Casualties for Russians: 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 6 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 2 destroyers and 1 submarine
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Germans
4 bombers moved from Baltic States to Western Germany
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 fighter moved from Western Ukraine to Germany
1 tactical_bomber moved from Western Ukraine to Germany
2 tactical_bombers moved from Baltic States to Germany
3 aaGuns and 19 infantry moved from Ukraine to Bessarabia
9 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
5 artilleries moved from Ukraine to Bessarabia
4 artilleries and 1 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Germany
4 infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
25 infantry moved from Bryansk to Belarus
10 artilleries moved from Bryansk to Belarus
17 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
5 infantry moved from Samara to Vologda
3 artilleries moved from Russia to Smolensk
3 armour and 1 mech_infantry moved from Russia to Belarus
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Ukraine to Belarus
Place Units - Russians
3 armour, 3 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
Place Units - Russians
3 artilleries placed in Novgorod
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
1 mech_infantry moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 2/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Fukien to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Marshall Islands
2 fighters and 2 tactical_bombers moved from Japan to Marshall Islands
1 infantry moved from Hokkaido to Japan
1 infantry moved from Japan to Kyushu
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Kwangsi
1 transport moved from 21 Sea Zone to 7 Sea Zone
1 fighter moved from Korea to Japan
1 infantry moved from Southern Manchuria to Jehol
1 aaGun and 2 infantry moved from Northern Manchuria to Korea
1 fighter moved from Formosa to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu
Place Units - Japanese
1 infantry placed in Japan
1 submarine and 3 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 bombers moved from Philippines to Shan State
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Americans roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 carriers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Kweichow
1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 aaGun and 2 infantry moved from Jehol to Manchuria
6 infantry moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
3 infantry owned by the Chinese lost in Suiyuyan
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Jehol to Chahar
2 bombers moved from Suiyuyan to Anhwe
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to French Indo China
1 infantry moved from Anhwe to Hunan
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
9 fighters and 8 tactical_bombers moved from Kwangsi to French Indo China
2 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Yunnan to French Indo China
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 1 infantry moved from Novgorod to Baltic States
17 artilleries and 35 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Afghanistan
Russians attack with 17 artilleries and 35 infantry
Neutral_True defend with 4 infantry
Russians roll dice for 17 artilleries and 35 infantry in Afghanistan, round 2 : 11/52 hits, 14.33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 17 artilleries and 33 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Neutral_True: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Afghanistan
2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 4 infantry moved from Volgograd to Tambov
2 infantry moved from Siberia to Amur
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to India
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 1 infantry
EDIT: Adding units owned by Russians to India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Gibraltar
Turn Complete - French