TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from Hopei to 6 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Sikang to Tsinghai
3 artilleries moved from Szechwan to Shensi
4 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Jehol, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 3/7 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 9 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 4 submarines and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/18 hits, 10,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 3,83 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 2 carriers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7,67 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 2 carriers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
3 transports moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,2,2,5,6
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 2,17
Chinese : 1,00
UK_Pacific : 0,33
Japanese : -1,17
Correct with full scramble. So many units, so hard to tell before I get a number of hits. If I can save some carrier, that’s nice, but max D is the leading principle. Maybe I can work something out anyway. Will look at the map and get back to you.
OOL battle round 1: a) dmg ac, b) des, c) tac, d) fig, e) ac.
But if US gets lots of hits (6 or more), I think I have to revaluate and rather go for a max d, but in that case you can perhaps ask the question again.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
3 fighters moved from Southern France to 97 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Japanese
4 artilleries and 6 infantry moved from India to Burma
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 3 infantry moved from Korea to Manchuria
1 transport moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits
5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers and 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 bombers moved from Western Germany to Southern France
Place Units - Americans
1 carrier placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Normandy Bordeaux
2 armour and 1 fighter placed in Southern France
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,1,2,3
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
3 fighters moved from Southern France to 97 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Japanese
4 artilleries and 6 infantry moved from India to Burma
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits
Italians roll dice for 1 battleship, 1 fighter and 3 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the British, 3 transports owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for British: 1 carrier, 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Non Combat Move - British
1 bomber moved from French Indo China to India
5 fighters moved from 97 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 1.00
British : 1.67
Italians : 0.00
AA fire in Western Germany : : -0.50
Americans : -0.17
Chinese : -3.33
Japanese : 1.00
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber and 1 tactical_bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 0/6 hits, 2,17 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Western Ukraine
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Greece to Albania
1 bomber and 1 tactical_bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 11 PUs (4 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Libya to Tunisia
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
5 artilleries and 19 infantry moved from Bessarabia to Ukraine
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
4 bombers moved from Western Germany to 97 Sea Zone
1 fighter and 3 tactical_bombers moved from Germany to 97 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in West Indies
Battle in French West Africa
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 18 infantry
Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/36 hits, 10,67 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 18 infantry in Ukraine, round 2 : 10/20 hits, 6,67 expected hits
7 infantry owned by the Russians, 10 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 9 armour, 5 artilleries, 9 infantry and 3 mech_infantrys in Ukraine, round 3 : 10/26 hits, 9,00 expected hits
Russians roll dice for 2 artilleries and 11 infantry in Ukraine, round 3 : 2/13 hits, 4,33 expected hits
10 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 3 mech_infantrys in Ukraine, round 4 : 9/24 hits, 8,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking West Indies from Americans, taking French West Africa from French, taking Ukraine from Russians with 9 armour, 5 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 13 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 18 infantry
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 101 Sea Zone
1 transport owned by the Americans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in 97 Sea Zone
Germans attack with 4 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 destroyer
Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3,83 expected hits
British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 3 tactical_bombers
Casualties for British: 1 battleship, 2 cruisers and 1 destroyer
Casualties for French: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
4 bombers moved from 97 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
1 infantry moved from Karelia to Vyborg
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Baltic States to Eastern Poland
4 artilleries moved from Baltic States to 115 Sea Zone
5 artilleries, 3 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 114 Sea Zone to Northern Italy
1 armour and 2 mech_infantrys moved from Germany to Northern Italy
4 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
3 aaGuns moved from Bessarabia to Ukraine
5 artilleries, 3 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone
5 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 fighter and 5 infantry placed in Germany
1 destroyer and 2 fighters placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Manchuria
1 infantry moved from Suiyuyan to Kansu
5 artilleries and 5 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
4 artilleries and 15 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
6 infantry moved from Vologda to Russia
3 artilleries moved from Russia to Bryansk
3 artilleries moved from Smolensk to Bryansk
3 armour moved from Russia to Bryansk
1 armour moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Russia to Bryansk
1 fighter moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 10 artilleries, 1 fighter and 15 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 10 artilleries, 1 fighter and 15 infantry in Bryansk, round 2 : 9/29 hits, 9.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 10 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 5 artilleries, 1 fighter and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 2 : 5/15 hits, 4.83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Russia
Place Units - Russians
2 armour, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 25 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
3 artilleries and 4 infantry moved from Shensi to Kansu
1 fighter and 2 tactical_bombers moved from Japan to Soviet Far East
Combat - Japanese
Battle in Siberia
Battle in Korea
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/8 hits, 4,83 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking Siberia from Russians, taking Korea from Russians with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport
Battle in Kansu
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Kansu, round 2 : 3/7 hits, 2,17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 artilleries and 3 infantry in Kansu, round 3 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to Kweichow
1 aaGun moved from Shensi to Kweichow
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -1,33
Russians : -0,33
Japanese : 3,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 89 Sea Zone
2 submarines moved from 25 Sea Zone to 12 Sea Zone
3 bombers moved from Southern France to Germany
1 artillery and 2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
Combat - Americans
Air Battle in Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 89 Sea Zone
2 submarines moved from 25 Sea Zone to 12 Sea Zone
3 bombers moved from Southern France to Germany
1 artillery and 2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Southeast Mexico
3 mech_infantrys moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Southeast Mexico
3 bombers moved from Germany to Southern France
Place Units - Americans
3 armour placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 fighter and 2 transports placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5
Americans collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 89 Sea Zone
2 submarines moved from 25 Sea Zone to 12 Sea Zone
3 bombers moved from Southern France to Germany
1 artillery and 2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Southeast Mexico
3 mech_infantrys moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Southeast Mexico
3 bombers moved from Germany to Southern France
Place Units - Americans
3 armour placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 fighter and 2 transports placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5
Americans collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
4 artilleries and 5 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 bomber moved from India to French Indo China
1 infantry moved from India to Burma
1 armour moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
Place Units - British
1 fighter placed in United Kingdom
1 submarine placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,2,5,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.33
AA fire in Germany : : -0.50
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
3 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 3 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 artillery and 3 infantry moved from Albania to Greece
2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Ukraine to Bessarabia
3 armour moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Southern Italy to Ukraine
1 aaGun and 4 infantry moved from France to Normandy Bordeaux
7 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
@simon33 I had moved the CA in Japan away from Korea because I was not wanting to bombard with it. I thought I was going to position all ships (except the BB which did bombard) in SZ7. However, I rethought the position and I like Sz6 better.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry moved from 90 Sea Zone to French Guiana
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
Combat - Americans
Battle in French Guiana
Battle in French West Africa
Non Combat Move - Americans
1 fighter moved from British Guiana to 89 Sea Zone
1 fighter moved from 113 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 90 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 90 Sea Zone
1 destroyer moved from 104 Sea Zone to 90 Sea Zone
1 battleship moved from 104 Sea Zone to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 89 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 93 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 carrier moved from 28 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 113 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 28 Sea Zone to 65 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
Place Units - Americans
5 transports placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Western United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 7 infantry moved from Tsinghai to Szechwan
3 artilleries and 7 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
3 infantry moved from 89 Sea Zone to French West Africa
2 infantry moved from 89 Sea Zone to French West Africa
1 artillery moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 2 transports moved from 83 Sea Zone to 78 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from 83 Sea Zone to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern India to Southern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia
3 artilleries and 8 infantry moved from Eastern India to Burma
2 aaGuns, 4 artilleries, 1 fighter and 10 infantry moved from Yunnan to Burma
1 fighter moved from Eastern India to Southern Persia
1 destroyer moved from 83 Sea Zone to 74 Sea Zone
Place Units - British
3 artilleries placed in Iraq
1 armour, 1 infantry and 1 tactical_bomber placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,6,4,3,6,5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,6,5,4,1,4,4,3,3,3,6,5,5,4,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,6,4,1,3,1,5,5
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
20 infantry moved from Norway to 128 Sea Zone
20 infantry and 10 transports moved from 128 Sea Zone to 130 Sea Zone
20 infantry moved from 130 Sea Zone to Nenetsia
2 bombers moved from Western Germany to Novgorod
3 artilleries moved from Leningrad to Novgorod
1 infantry moved from Vologda to Gorky
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
4 bombers, 2 fighters and 1 tactical_bomber moved from Leningrad to Gorky
9 armour, 11 artilleries, 64 infantry and 9 mech_infantrys moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
9 infantry moved from Eastern Poland to Southern Belarus
1 tactical_bomber moved from Slovakia Hungary to Southern Belarus
1 artillery and 29 infantry moved from Slovakia Hungary to Romania
1 infantry moved from France to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Nenetsia
Battle in Novgorod
Germans attack with 3 artilleries and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 2 bombers in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Nenetsia from Russians, taking Novgorod from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery and 29 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 29 infantry in Romania, round 2 : 4/30 hits, 5.33 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 artillery and 29 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gorky
Germans attack with 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
Germans win, taking Gorky from Russians with 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 9 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 9 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Leningrad
1 infantry moved from Archangel to Nenetsia
4 bombers, 2 fighters and 1 tactical_bomber moved from Gorky to Leningrad
1 tactical_bomber moved from Southern Belarus to Leningrad
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 128 Sea Zone to 130 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
3 fighters and 7 tactical_bombers moved from Southern Italy to Northern Belarus
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Leningrad
Place Units - Germans
3 tactical_bombers placed in Leningrad
3 infantry placed in United Kingdom
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,4,4,4,6,5,3,6,2,2,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,3,5,2,4,5,3,2,6,6,2,6,5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5
Germans collect 52 PUs (10 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 harbour, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Normandy Bordeaux from Germans. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 2 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Holland Belgium
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
3 destroyers moved from 30 Sea Zone to 31 Sea Zone
1 bomber moved from 4 Sea Zone to Alaska
1 bomber moved from Western United States to Wake Island
2 bombers moved from Caroline Islands to Guam
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
2 fighters moved from Ceylon to 79 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
1 destroyer, 4 submarines and 3 transports placed in 10 Sea Zone
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Anhwe to Jehol
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Bulgaria to Romania
British take Romania from Germans
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Northern Italy
British converts factory_major into different units
Battle in Holland Belgium
Battle in West India
British attack with 1 armour, 1 artillery and 11 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 2 : 4/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking 35 Sea Zone from Japanese, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : 0.00
Germans AA : -0.17
Germans regular : 1.00
British regular : 1.17