I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from Hopei to 6 Sea Zone 2 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Sikang to Tsinghai 3 artilleries moved from Szechwan to Shensi 4 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Hunan to Jehol 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 2 bombers moved from Anhwe to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Jehol, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 3/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in 6 Sea Zone Japanese attack with 2 bombers, 2 carriers, 9 fighters and 7 tactical_bombers Americans defend with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 4 submarines and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/18 hits, 10,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone 4 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 2 carriers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7,67 expected hits Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 2 carriers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Japanese: 4 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Turning off Edit Mode 2 bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 transports moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 aaGun moved from Kweichow to Shensi Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,2,2,5,6 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : 2,17 Chinese : 1,00 UK_Pacific : 0,33 Japanese : -1,17
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@trulpenplay I should have posted before but OOL in SZ 6?
USA: 5 subs, 4 fighters, 1 tac, 1 bomber vs
Japan: 2 hurt carriers, 2 carriers, 1 destroyer, 4 fighters and 3 tacs (I figured you would want to scramble maximizing defense) -
Correct with full scramble. So many units, so hard to tell before I get a number of hits. If I can save some carrier, that’s nice, but max D is the leading principle. Maybe I can work something out anyway. Will look at the map and get back to you.
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OOL battle round 1: a) dmg ac, b) des, c) tac, d) fig, e) ac.
But if US gets lots of hits (6 or more), I think I have to revaluate and rather go for a max d, but in that case you can perhaps ask the question again.
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@trulpen I got 6 hits so I went with max defense.
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@trulpen scramble in SZ 97?
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 3 fighters moved from Southern France to 97 Sea Zone 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Japanese 4 artilleries and 6 infantry moved from India to Burma 1 bomber moved from India to French Indo China 1 armour and 1 mech_infantry moved from Egypt to Iraq Combat - British
Combat Hit Differential Summary :
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No scramble.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 submarine moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from United Kingdom to Western Germany 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 artillery and 3 infantry moved from Korea to Manchuria 1 transport moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 5,8,7 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 4 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits 5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Americans: 2 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers and 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 3 bombers moved from Western Germany to Southern France Place Units - Americans 1 carrier placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys EDIT: Removing units owned by Americans from Western United States: 2 aaGuns, 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 2 aaGuns, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Americans undo move 1. 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour placed in Normandy Bordeaux 2 armour and 1 fighter placed in Southern France 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,1,2,3 Americans collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 3 fighters moved from Southern France to 97 Sea Zone 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Japanese 4 artilleries and 6 infantry moved from India to Burma 1 bomber moved from India to French Indo China 1 armour and 1 mech_infantry moved from Egypt to Iraq Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits Italians roll dice for 1 battleship, 1 fighter and 3 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the British, 3 transports owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79 Casualties for British: 1 carrier, 1 destroyer and 1 submarine Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports Non Combat Move - British 1 bomber moved from French Indo China to India 5 fighters moved from 97 Sea Zone to Southern France 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Egypt 1 destroyer and 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 1.00 British : 1.67 Italians : 0.00 AA fire in Western Germany : : -0.50 Americans : -0.17 Chinese : -3.33 Japanese : 1.00 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 bomber and 1 tactical_bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 0/6 hits, 2,17 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 3 infantry Casualties for Americans: 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Battle in Western Ukraine Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Greece to Albania 1 bomber and 1 tactical_bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6 Italians collect 11 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -2,17 Americans : -0,67 Russians : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from Libya to Tunisia 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Germans 9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 5 artilleries and 19 infantry moved from Bessarabia to Ukraine 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to West Indies 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 4 bombers moved from Western Germany to 97 Sea Zone 1 fighter and 3 tactical_bombers moved from Germany to 97 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in West Indies Battle in French West Africa Battle in Ukraine Germans attack with 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 18 infantry Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/36 hits, 10,67 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 18 infantry in Ukraine, round 2 : 10/20 hits, 6,67 expected hits 7 infantry owned by the Russians, 10 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Germans roll dice for 9 armour, 5 artilleries, 9 infantry and 3 mech_infantrys in Ukraine, round 3 : 10/26 hits, 9,00 expected hits Russians roll dice for 2 artilleries and 11 infantry in Ukraine, round 3 : 2/13 hits, 4,33 expected hits 10 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 3 mech_infantrys in Ukraine, round 4 : 9/24 hits, 8,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking West Indies from Americans, taking French West Africa from French, taking Ukraine from Russians with 9 armour, 5 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 13 infantry Casualties for Russians: 1 aaGun, 2 artilleries and 18 infantry Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer, 2 submarines and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 submarines in 101 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 destroyer, 2 submarines and 1 transport Battle in 97 Sea Zone Germans attack with 4 bombers, 1 fighter and 3 tactical_bombers British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 destroyer Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits British roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/6 hits, 3,83 expected hits British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 27 Casualties for Germans: 3 tactical_bombers Casualties for British: 1 battleship, 2 cruisers and 1 destroyer Casualties for French: 1 destroyer Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry Americans defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 4 bombers moved from 97 Sea Zone to Western Germany 2 artilleries and 2 infantry moved from Germany to Western Germany 1 infantry moved from Karelia to Vyborg 1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from Baltic States to Eastern Poland 4 artilleries moved from Baltic States to 115 Sea Zone 5 artilleries, 3 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 115 Sea Zone to 114 Sea Zone 2 fighters moved from 114 Sea Zone to Northern Italy 1 armour and 2 mech_infantrys moved from Germany to Northern Italy 4 artilleries and 4 infantry moved from Western Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 aaGuns moved from Western Germany to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy 3 aaGuns moved from Bessarabia to Ukraine 5 artilleries, 3 infantry and 6 transports moved from 114 Sea Zone to 113 Sea Zone 5 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany 1 carrier and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 fighter and 5 infantry placed in Germany 1 destroyer and 2 fighters placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -0,00 Americans : -1,17 Russians : 1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Suiyuyan to Kansu 5 artilleries and 5 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 4 artilleries and 15 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 6 infantry moved from Vologda to Russia 3 artilleries moved from Russia to Bryansk 3 artilleries moved from Smolensk to Bryansk 3 armour moved from Russia to Bryansk 1 armour moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Russia to Bryansk 1 fighter moved from Belarus to Eastern Poland Combat - Russians Battle in Bryansk Russians attack with 3 armour, 10 artilleries, 1 fighter and 15 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 10 artilleries, 1 fighter and 15 infantry in Bryansk, round 2 : 9/29 hits, 9.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 armour, 10 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 5 artilleries, 1 fighter and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 2 : 5/15 hits, 4.83 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Eastern Poland to Russia Place Units - Russians 2 armour, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : -1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 0 SuicideAttackTokens; Japanese buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 2 bombers moved from Japan to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from Japan to 25 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 armour and 2 mech_infantrys moved from Jehol to Suiyuyan Japanese take Suiyuyan from Chinese 3 artilleries and 4 infantry moved from Shensi to Kansu 1 fighter and 2 tactical_bombers moved from Japan to Soviet Far East Combat - Japanese Battle in Siberia Battle in Korea Battle in 25 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/8 hits, 4,83 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win, taking Siberia from Russians, taking Korea from Russians with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 3 fighters Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport Battle in Kansu Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Kansu, round 2 : 3/7 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 artilleries and 3 infantry in Kansu, round 3 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to Kweichow 1 aaGun moved from Shensi to Kweichow 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -1,33 Russians : -0,33 Japanese : 3,67
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 89 Sea Zone 2 submarines moved from 25 Sea Zone to 12 Sea Zone 3 bombers moved from Southern France to Germany 1 artillery and 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico Combat - Americans Air Battle in Germany
Combat Hit Differential Summary :
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@trulpenplay scramble in Germany?
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No intercept, please.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 89 Sea Zone 2 submarines moved from 25 Sea Zone to 12 Sea Zone 3 bombers moved from Southern France to Germany 1 artillery and 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 89 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Southeast Mexico 3 bombers moved from Germany to Southern France Place Units - Americans 3 armour placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 2 artilleries, 1 fighter and 2 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 fighter and 2 transports placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5 Americans collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.33 AA fire in Germany : : -0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 89 Sea Zone 2 submarines moved from 25 Sea Zone to 12 Sea Zone 3 bombers moved from Southern France to Germany 1 artillery and 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 8,8,5 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 89 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Southeast Mexico 3 bombers moved from Germany to Southern France Place Units - Americans 3 armour placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux 2 artilleries, 1 fighter and 2 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 fighter and 2 transports placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,6,4,4,6,2,3,6,4,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,5,3,2,4,4,6,4,4,5 Americans collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Szechwan Chinese take Szechwan from Japanese 4 artilleries and 5 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 bomber moved from India to French Indo China 1 infantry moved from India to Burma 1 armour moved from India to Shan State 2 fighters and 1 tactical_bomber moved from India to Northwest Persia Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - British 1 bomber moved from French Indo China to India Place Units - British 1 fighter placed in United Kingdom 1 submarine placed in 81 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,2,5,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.33 AA fire in Germany : : -0.50 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the British Submerged Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 81 Sea Zone 3 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer and 3 transports Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 artillery and 3 infantry moved from Albania to Greece 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Western Ukraine to Bessarabia 3 armour moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -0,33