assumed no scramble
trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Hopei to Suiyuyan 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Manchuria to Amur 3 mech_infantrys moved from Jehol to Amur 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu 2 fighters moved from Kweichow to Kansu 1 bomber moved from Yunnan to Kansu 1 bomber moved from Japan to Suiyuyan 1 bomber moved from French Indo China to Kansu 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in New Zealand Battle in Suiyuyan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking New Zealand from ANZAC, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys Chinese defend with 3 infantry; Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 4/10 hits, 4,33 expected hits Chinese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Kansu, round 3 : 4/8 hits, 3,83 expected hits Chinese roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Amur Japanese attack with 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 2 aaGuns and 6 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Amur, round 2 : 1/11 hits, 3,17 expected hits Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Amur, round 3 : 3/10 hits, 3,00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Amur, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Amur, round 4 : 2/8 hits, 2,67 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Amur, round 5 : 3/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns and 6 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 2 infantry moved from Gilbert Islands to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 battleship moved from 46 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 46 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 bomber moved from Suiyuyan to Kweichow 2 fighters moved from Kansu to Kweichow 2 bombers moved from Kansu to Kweichow Place Units - Japanese 2 fighters and 1 tactical_bomber placed in Japan 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Russians : 1,00 Japanese : -0,83
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 4 PUs; Combat Move - Americans 3 bombers moved from Eastern United States to 109 Sea Zone 4 bombers moved from United Kingdom to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 7 bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 7 bombers in 109 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : 1.33
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@trulpenplay OOL?
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- dmg 1 bs
2 dmg 2 ac - 2 des
- 1 dmg ac
- dmg 1 bs
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Changed my mind.
- dmg 1 bs
- 1 ac (2 hits)
- 2 des
- 1 fig
Keeping one ac undamaged in order to land air on it.
Just hoping I get enough hits on the defence rolls…
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 4 PUs; Combat Move - Americans 3 bombers moved from Eastern United States to 109 Sea Zone 4 bombers moved from United Kingdom to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 7 bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 7 bombers in 109 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits 2 destroyers owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 5 bombers owned by the Americans lost in 109 Sea Zone retreated to 109 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 5 bombers Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter 1 tactical_bomber owned by the Germans forced to land in Scotland Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,4,1,4,1,3,1,1,3,3,3,3,3 Americans collect 36 PUs (12 lost to blockades); end with 40 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour and 1 mech_infantry moved from United Kingdom to Scotland 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from South West Africa to Union of South Africa 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Sikang to Tsinghai 1 artillery and 1 infantry moved from Burma to Yunnan 1 bomber and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State 4 armour, 4 infantry and 2 mech_infantrys moved from Burma to Shan State 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Scotland British attack with 1 armour, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 infantry and 1 tactical_bomber British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Battle in Yunnan British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Burma to India 1 bomber and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 cruiser and 2 destroyers placed in 98 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,4,4,5,1,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 29 PUs (8 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -2.17 Americans : 1.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania 1 artillery and 3 infantry moved from Romania to Bulgaria 1 bomber moved from Southern Italy to Albania 2 fighters moved from Southern Italy to Albania Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Bulgaria Italians attack with 1 artillery and 3 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria Italians win, taking 97 Sea Zone from British, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Albania Italians attack with 1 armour, 1 bomber and 2 fighters British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Albania, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Albania to Southern Italy 2 fighters moved from Albania to Southern Italy 1 aaGun moved from Romania to Slovakia Hungary Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 infantry moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - ANZAC Battle in Gibraltar Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Combat Move - French 2 infantry moved from Rostov to Ukraine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 48 PUs; Germans buy 1 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 3 infantry moved from Finland to Karelia 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 4 armour, 3 artilleries and 1 mech_infantry moved from Romania to Eastern Poland 6 artilleries moved from Slovakia Hungary to Eastern Poland 4 armour moved from Greater Southern Germany to Eastern Poland 5 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland 4 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Karelia Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 artilleries, 6 infantry and 1 mech_infantry Russians defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Baltic States, round 2 : 1/10 hits, 2,67 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 : 2/9 hits, 2,50 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Baltic States, round 4 : 2/8 hits, 2,33 expected hits Russians roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Battle in Eastern Poland Germans attack with 9 armour, 11 artilleries, 4 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys Germans roll dice for 9 armour, 11 artilleries, 4 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 2 : 15/38 hits, 17,50 expected hits Russians roll dice for 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 15/35 hits, 12,67 expected hits 15 infantry owned by the Russians, 10 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 9 armour, 1 artillery, 4 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 3 : 13/23 hits, 12,50 expected hits Russians roll dice for 6 armour, 10 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 11/20 hits, 7,67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland retreated to Eastern Poland Russians win with 6 armour and 1 artillery remaining. Battle score for attacker is -22 Casualties for Germans: 9 armour, 11 artilleries, 5 infantry and 1 mech_infantry Casualties for Russians: 9 artilleries, 17 infantry and 2 mech_infantrys Non Combat Move - Germans 2 armour moved from France to Yugoslavia 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns moved from Greater Southern Germany to Germany 3 artilleries and 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Western Germany to Germany 1 mech_infantry moved from Southern France to Yugoslavia 4 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Poland 1 artillery moved from Normandy Bordeaux to Southern France Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 1 armour, 6 infantry and 3 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -4,00 Russians : 6,17
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 48 PUs; Germans buy 1 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 3 infantry moved from Finland to Karelia 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 4 armour, 3 artilleries and 1 mech_infantry moved from Romania to Eastern Poland 6 artilleries moved from Slovakia Hungary to Eastern Poland 4 armour moved from Greater Southern Germany to Eastern Poland 5 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland 4 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Karelia Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 artilleries, 6 infantry and 1 mech_infantry Russians defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Baltic States, round 2 : 1/10 hits, 2,67 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 : 2/9 hits, 2,50 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Baltic States, round 4 : 2/8 hits, 2,33 expected hits Russians roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Battle in Eastern Poland Germans attack with 9 armour, 11 artilleries, 4 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys Germans roll dice for 9 armour, 11 artilleries, 4 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 2 : 15/38 hits, 17,50 expected hits Russians roll dice for 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 15/35 hits, 12,67 expected hits 15 infantry owned by the Russians, 10 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 9 armour, 1 artillery, 4 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Poland, round 3 : 13/23 hits, 12,50 expected hits Russians roll dice for 6 armour, 10 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 11/20 hits, 7,67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 9 artilleries owned by the Russians, 1 artillery owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland retreated to Eastern Poland Russians win with 6 armour and 1 artillery remaining. Battle score for attacker is -22 Casualties for Germans: 9 armour, 11 artilleries, 5 infantry and 1 mech_infantry Casualties for Russians: 9 artilleries, 17 infantry and 2 mech_infantrys Non Combat Move - Germans 2 armour moved from France to Yugoslavia 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns moved from Greater Southern Germany to Germany 3 artilleries and 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Western Germany to Germany 1 mech_infantry moved from Southern France to Yugoslavia 4 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Poland 1 artillery moved from Normandy Bordeaux to Southern France Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 1 armour, 6 infantry and 3 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 aaGun EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,00 Russians : 6,17
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 artillery moved from Eastern Poland to Poland 6 armour moved from Eastern Poland to Poland 1 tactical_bomber moved from Ukraine to Poland 3 fighters moved from Ukraine to Poland 2 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 3 artilleries moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 7 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Timguska to Yenisey Combat - Russians Battle in Karelia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia 1 artillery owned by the Russians retreated to Novgorod Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Poland Russians attack with 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers AA fire in Poland : 0/4 hits, 0.67 expected hits Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Poland, round 2 : 8/11 hits, 5.50 expected hits
Combat Hit Differential Summary :
Germans : 1.33 AA fire in Poland : : -0.67 Russians : 1.67
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@trulpenplay OOL in Poland?
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Oh my, those were lucky rolls. Both on defense and attack. Typical.
Since my air disappears I just go simple max defence. Kill mech, aa, sb’s and 1 tac.
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Maybe this is the miracle you were asking for? :)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 artillery moved from Eastern Poland to Poland 6 armour moved from Eastern Poland to Poland 1 tactical_bomber moved from Ukraine to Poland 3 fighters moved from Ukraine to Poland 2 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 3 artilleries moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 7 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Timguska to Yenisey Combat - Russians Battle in Karelia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia 1 artillery owned by the Russians retreated to Novgorod Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Poland Russians attack with 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers AA fire in Poland : 0/4 hits, 0.67 expected hits Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Poland, round 2 : 8/11 hits, 5.50 expected hits Germans roll dice for 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Poland, round 2 : 3/11 hits, 4.50 expected hits 2 aaGuns owned by the Germans, 2 armour owned by the Russians, 1 artillery owned by the Russians, 4 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 4 armour, 3 fighters and 1 tactical_bomber in Poland, round 3 : 5/8 hits, 4.17 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in Poland, round 3 : 2/5 hits, 3.00 expected hits 2 armour owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 97 Casualties for Russians: 4 armour and 1 artillery Casualties for Germans: 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.17 AA fire in Poland : : -0.67 Russians : 2.50
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@trulpen It is nice but I sacrificed my air as well to do it and the Red Army is mighty depleted.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 armour, 4 artilleries, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Urals Japanese take Urals from Russians 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 artillery and 4 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Sikang 2 armour and 2 mech_infantrys moved from Kweichow to Tsinghai Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Kweichow to Sikang 3 bombers and 2 fighters moved from Kweichow to Shan State 1 mech_infantry moved from Korea to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Siberia to Soviet Far East 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Northern Territory to Western Australia Japanese take Western Australia from ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 battleship moved from 63 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Soviet Far East, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Tsinghai Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 4 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 5 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Battle in Sikang Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 2 infantry British defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Shan State Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 7 infantry British defend with 4 armour, 4 infantry and 2 mech_infantrys Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters and 7 infantry in Shan State, round 2 : 7/15 hits, 5,67 expected hits UK_Pacific roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/10 hits, 4,00 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters and 4 infantry in Shan State, round 3 : 6/12 hits, 5,17 expected hits UK_Pacific roll dice for 3 armour in Shan State, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 32 Casualties for Japanese: 4 infantry Casualties for British: 4 armour, 4 infantry and 2 mech_infantrys Battle in South Australia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in South Australia, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Queensland Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland Japanese roll dice for 1 infantry and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Queensland to 61 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Japan to 10 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Japan to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 3 bombers moved from Shan State to Kweichow 2 fighters moved from Shan State to Kweichow Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Queensland from ANZAC to Japanese EDIT: Removing units owned by Japanese from 54 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by Japanese to Queensland: 2 infantry EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 artilleries and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -0,67 UK_Pacific : -1,50 Russians : -0,33 Japanese : 2,17
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True.
I forgot to move the transport from Hawaii in CM. Did an edit. You can veto that if you want.
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@trulpen I think Im going to go ahead and surrender. IPC diff is too much to recover from and everything is collapsing. It was a good game. I really thought I had you in Europe.