Bid spending:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 armour and 2 mech_infantrys moved from Shensi to Yunnan
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Shensi to Szechwan
1 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Korea to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in Guam
Battle in Wake Island
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships in Shan State, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 0/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 artilleries and 1 bomber in Szechwan, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries and 1 bomber in Szechwan, round 4 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 armour
Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2,67 expected hits
Chinese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : 0,00
Japanese : -5,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from Southern France to 97 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia
2 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in 97 Sea Zone
British attack with 5 fighters and 2 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 5 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
2 bombers moved from Southern France to Southern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Southern Italy rolls: 7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
2 bombers moved from Southern Italy to Southern France
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
3 armour placed in Southern France
1 destroyer, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,4,1,2,6,1,5,4,5
Americans collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from Southern France to 97 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia
2 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in 97 Sea Zone
British attack with 5 fighters and 2 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 5 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 destroyer owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
1 submarine owned by the British Submerged
British roll dice for 5 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
British roll dice for 3 fighters in 97 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 97 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 19
Casualties for British: 2 fighters and 1 submarine
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - British
3 fighters moved from 97 Sea Zone to Southern France
Place Units - British
1 destroyer and 2 transports placed in 81 Sea Zone
British undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 80 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : -0.67
British : -2.17
AA fire in Southern Italy : : -0.33
Americans : -1.50
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 6 infantry moved from France to Northern Italy
1 armour moved from Slovakia Hungary to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 2 : 2/11 hits, 3,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Yugoslavia
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Eastern Poland to Slovakia Hungary
3 aaGuns moved from France to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Combat - ANZAC
Battle in Dutch New Guinea
Battle in French West Africa
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 10 infantry moved from France to Southern France
2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 armour and 5 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
Combat - Germans
Battle in 83 Sea Zone
Germans attack with 1 infantry and 1 transport
ANZAC defend with 1 transport
ANZAC and Germans reach a stalemate
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Southern France
Germans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 13/35 hits, 12,83 expected hits
Americans roll dice for 10 armour, 3 artilleries, 3 bombers, 6 fighters and 2 infantry in Southern France, round 2 : 10/24 hits, 11,17 expected hits
10 infantry owned by the Germans, 5 armour owned by the Americans, 2 infantry owned by the Americans, 3 bombers owned by the Americans and 3 artilleries owned by the Americans lost in Southern France
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 10/25 hits, 11,17 expected hits
Americans roll dice for 5 armour and 6 fighters in Southern France, round 3 : 5/11 hits, 6,50 expected hits
5 armour owned by the Americans, 2 fighters owned by the Americans, 5 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 9/20 hits, 9,50 expected hits
Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 120
Casualties for Germans: 10 infantry and 6 mech_infantrys
Casualties for Americans: 10 armour, 3 artilleries, 3 bombers, 3 fighters and 2 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 bomber moved from Romania to Western Germany
3 aaGuns, 5 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Novgorod to Vyborg
3 artilleries moved from Poland to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
3 artilleries and 1 infantry moved from Poland to Slovakia Hungary
9 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
6 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from France to Western Germany
2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries, 5 infantry and 2 tactical_bombers placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1,50
Americans : -2,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 10 infantry moved from France to Southern France
2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 armour and 5 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
Combat - Germans
Battle in 83 Sea Zone
Germans attack with 1 infantry and 1 transport
ANZAC defend with 1 transport
ANZAC and Germans reach a stalemate
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Southern France
Germans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 13/35 hits, 12,83 expected hits
Americans roll dice for 10 armour, 3 artilleries, 3 bombers, 6 fighters and 2 infantry in Southern France, round 2 : 10/24 hits, 11,17 expected hits
10 infantry owned by the Germans, 5 armour owned by the Americans, 2 infantry owned by the Americans, 3 bombers owned by the Americans and 3 artilleries owned by the Americans lost in Southern France
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 10/25 hits, 11,17 expected hits
Americans roll dice for 5 armour and 6 fighters in Southern France, round 3 : 5/11 hits, 6,50 expected hits
5 armour owned by the Americans, 2 fighters owned by the Americans, 5 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 9/20 hits, 9,50 expected hits
Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 120
Casualties for Germans: 10 infantry and 6 mech_infantrys
Casualties for Americans: 10 armour, 3 artilleries, 3 bombers, 3 fighters and 2 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 bomber moved from Romania to Western Germany
3 aaGuns, 5 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Novgorod to Vyborg
3 artilleries moved from Poland to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
3 artilleries and 1 infantry moved from Poland to Slovakia Hungary
9 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
6 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from France to Western Germany
2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries, 5 infantry and 2 tactical_bombers placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 89 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 89 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 107 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 101 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,50
Americans : -2,33
Russians : -0,50
Forgot to move the German fleet by E US in NCM. Did it by edit in the last post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Novgorod
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 artillery moved from Russia to Bryansk
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 armour and 2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Archangel to Baltic States
Russians take Baltic States from Germans
1 armour moved from Archangel to Novgorod
4 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Belarus to Novgorod
2 armour, 6 artilleries and 10 infantry moved from Bessarabia to Western Ukraine
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -2.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 10 Sea Zone
2 destroyers moved from 33 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone
2 fighters moved from French Indo China to Shensi
Combat - Japanese
Battle in New Guinea
Battle in Gilbert Islands
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Battle in Solomon Islands
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 10 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
1 fighter owned by the Japanese, 5 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 fighters and 5 tactical_bombers in 10 Sea Zone, round 3 : 6/9 hits, 5,17 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 0/5 hits, 2,17 expected hits
2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking Queensland from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Battle in 62 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/10 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in 10 Sea Zone and was removed
4 carriers moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
3 mech_infantrys moved from Kiangsu to Jehol
2 infantry moved from Anhwe to Hopei
1 aaGun moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from Shensi to Yunnan
2 fighters moved from Shensi to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -3,17
ANZAC : -0,50
Chinese : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour and 3 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
4 bombers moved from Western United States to United Kingdom
Combat - Americans
Battle in France
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French West Africa from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 infantry moved from Southeast Mexico to Central United States
2 mech_infantrys moved from Central United States to Western United States
1 aaGun and 1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
1 armour placed in Eastern United States
1 armour placed in Central United States
1 armour placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,4,3,1,5,5,2,1,1,4,5,4,1,2,3
Americans collect 36 PUs (12 lost to blockades); end with 41 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Tsinghai to Sikang
1 artillery and 5 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 armour and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from Rhodesia to South West Africa
British take South West Africa from Germans
1 armour moved from Rhodesia to French Equatorial Africa
Combat - British
Battle in Greece
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Greece from Italians, taking Sikang from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to France
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 destroyer placed in 81 Sea Zone
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.17
Americans : 0.67
Japanese : -0.33
@trulpenplay I thought by stopping SeaLion and having normandy and southern france that the game was mine. Well done. Japan is too strong and the German Navy running unopposed in the Atlantic is my downfall.
It’s been a tense game. It ain’t over 'til the fat lady sings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries and 5 infantry moved from Northern Italy to France
1 bomber and 1 fighter moved from Southern Italy to France
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in France
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 2 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in France, round 2 : 2/11 hits, 4,00 expected hits
French roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in France, round 2 : 4/10 hits, 4,17 expected hits
2 infantry owned by the French and 4 infantry owned by the Italians lost in France
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry in France, round 3 : 2/7 hits, 3,00 expected hits
French roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in France, round 3 : 4/8 hits, 3,50 expected hits
2 infantry owned by the French, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in France
1 armour owned by the Italians retreated to Northern Italy
French win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 3 artilleries and 5 infantry
Casualties for French: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from France to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
3 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -5,00
French : 0,33
Russians : -1,00
You can of course change the causalties taken in Paris. Just took the French inf by default, but perhaps you wanted to be able to move them?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to New South Wales
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,5,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
2 infantry moved from Caucasus to Rostov
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to France
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
@trulpen Nah, not going to make a difference by German turn. Gonna need a miracle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
3 artilleries moved from Southern France to Normandy Bordeaux
2 armour and 3 artilleries moved from Southern France to France
5 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Eastern Poland
2 bombers moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to France
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship moved from 107 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Scotland
1 carrier, 1 destroyer and 2 submarines moved from 107 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
French roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 armour and 1 infantry
Battle in Scotland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 armour, 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 fighters; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in France, round 2 : 4/17 hits, 6,67 expected hits
French roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in France, round 2 : 3/7 hits, 3,50 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in France
Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 2/14 hits, 6,17 expected hits
French roll dice for 3 fighters in France, round 3 : 2/3 hits, 2,00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in France
Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in France, round 4 : 4/12 hits, 5,50 expected hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in France
Germans captures 15PUs while taking French capital
Germans win, taking France from French with 2 armour, 3 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 fighter moved from France to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Baltic States to Western Germany
2 aaGuns moved from Northern Italy to Greater Southern Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
2 bombers moved from 99 Sea Zone to Western Germany
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 artilleries moved from Western Germany to Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
4 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
3 infantry moved from Vyborg to Finland
1 tactical_bomber moved from France to 113 Sea Zone
4 fighters moved from France to Western Germany
2 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
Place Units - Germans
1 carrier placed in 113 Sea Zone
6 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Southern France
Turn Complete - Germans
Germans collect 48 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -8,00
British : 0,33
French : -0,00
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour, 10 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to Timguska
1 armour and 1 mech_infantry moved from Timguska to Kansu
1 armour moved from Evenkiyskiy to Kansu
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 6 armour, 10 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 6 armour, 10 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/41 hits, 13.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 armour, 10 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Hopei to Suiyuyan
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Manchuria to Amur
3 mech_infantrys moved from Jehol to Amur
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu
2 fighters moved from Kweichow to Kansu
1 bomber moved from Yunnan to Kansu
1 bomber moved from Japan to Suiyuyan
1 bomber moved from French Indo China to Kansu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in New Zealand
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking New Zealand from ANZAC, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 4/10 hits, 4,33 expected hits
Chinese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2,33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Kansu, round 3 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Japanese and 2 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns and 6 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Amur, round 2 : 1/11 hits, 3,17 expected hits
Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Amur, round 3 : 3/10 hits, 3,00 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Amur, round 3 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Amur, round 4 : 2/8 hits, 2,67 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Amur, round 5 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 6 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 battleship moved from 46 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Suiyuyan to Kweichow
2 fighters moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Russians : 1,00
Japanese : -0,83