nah it’s g2g
trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1
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@trulpenplay OOL in Poland?
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Oh my, those were lucky rolls. Both on defense and attack. Typical.
Since my air disappears I just go simple max defence. Kill mech, aa, sb’s and 1 tac.
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Maybe this is the miracle you were asking for? :)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 artillery moved from Eastern Poland to Poland 6 armour moved from Eastern Poland to Poland 1 tactical_bomber moved from Ukraine to Poland 3 fighters moved from Ukraine to Poland 2 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 3 artilleries moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 7 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Timguska to Yenisey Combat - Russians Battle in Karelia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia 1 artillery owned by the Russians retreated to Novgorod Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Poland Russians attack with 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers AA fire in Poland : 0/4 hits, 0.67 expected hits Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Poland, round 2 : 8/11 hits, 5.50 expected hits Germans roll dice for 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Poland, round 2 : 3/11 hits, 4.50 expected hits 2 aaGuns owned by the Germans, 2 armour owned by the Russians, 1 artillery owned by the Russians, 4 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 4 armour, 3 fighters and 1 tactical_bomber in Poland, round 3 : 5/8 hits, 4.17 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in Poland, round 3 : 2/5 hits, 3.00 expected hits 2 armour owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 97 Casualties for Russians: 4 armour and 1 artillery Casualties for Germans: 2 aaGuns, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.17 AA fire in Poland : : -0.67 Russians : 2.50
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@trulpen It is nice but I sacrificed my air as well to do it and the Red Army is mighty depleted.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 armour, 4 artilleries, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Urals Japanese take Urals from Russians 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 artillery and 4 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Sikang 2 armour and 2 mech_infantrys moved from Kweichow to Tsinghai Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Kweichow to Sikang 3 bombers and 2 fighters moved from Kweichow to Shan State 1 mech_infantry moved from Korea to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Siberia to Soviet Far East 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Northern Territory to Western Australia Japanese take Western Australia from ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 battleship moved from 63 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Soviet Far East, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Tsinghai Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 4 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 5 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Battle in Sikang Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 2 infantry British defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Shan State Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 7 infantry British defend with 4 armour, 4 infantry and 2 mech_infantrys Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters and 7 infantry in Shan State, round 2 : 7/15 hits, 5,67 expected hits UK_Pacific roll dice for 4 armour, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/10 hits, 4,00 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters and 4 infantry in Shan State, round 3 : 6/12 hits, 5,17 expected hits UK_Pacific roll dice for 3 armour in Shan State, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 32 Casualties for Japanese: 4 infantry Casualties for British: 4 armour, 4 infantry and 2 mech_infantrys Battle in South Australia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in South Australia, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Queensland Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland Japanese roll dice for 1 infantry and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Queensland to 61 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Japan to 10 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Japan to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 3 bombers moved from Shan State to Kweichow 2 fighters moved from Shan State to Kweichow Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Queensland from ANZAC to Japanese EDIT: Removing units owned by Japanese from 54 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by Japanese to Queensland: 2 infantry EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 artilleries and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -0,67 UK_Pacific : -1,50 Russians : -0,33 Japanese : 2,17
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True.
I forgot to move the transport from Hawaii in CM. Did an edit. You can veto that if you want.
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@trulpen I think Im going to go ahead and surrender. IPC diff is too much to recover from and everything is collapsing. It was a good game. I really thought I had you in Europe.
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Guess that’s kind of rational. Your choice ofc.