@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Vologda 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Tambov 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 4 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 3 fighters and 1 tactical_bomber moved from Bryansk to Persia 4 aaGuns, 11 artilleries and 24 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,5 Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Anhwe to Manchuria Japanese take Manchuria from Chinese 1 bomber moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 submarine moved from 20 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Korea Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 5 mech_infantrys moved from Sikang to Kweichow 1 mech_infantry moved from Siam to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Americans : -0,33 Chinese : 0,00 Japanese : 1,50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone 2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 1 armour moved from West India to Persia 1 fighter moved from India to Persia 20 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 119 Sea Zone to 108 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone 2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 1 armour moved from West India to Persia 1 fighter moved from India to Persia 20 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 119 Sea Zone to 108 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Bryansk to Novgorod 2 fighters moved from Bryansk to Novgorod 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 fighters moved from Eastern Persia to Kazakhstan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 3 infantry moved from Shan State to Yunnan Combat - British Battle in Kazakhstan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Yunnan British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novgorod British attack with 2 fighters and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Novgorod British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod British win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Novgorod to Baltic States 2 fighters moved from Kazakhstan to Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 4 mech_infantrys moved from India to Eastern Persia 3 artilleries moved from Burma to Shan State Place Units - British 3 infantry placed in Persia 3 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33 British : 1.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 tactical_bomber moved from Southern Italy to Tobruk 1 armour moved from Romania to Baltic States 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Rostov to Baltic States 2 fighters moved from Rostov to Baltic States 1 fighter moved from Rostov to Baltic States 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 infantry moved from Trans-Jordan to Syria Italians take Syria from French 1 armour, 3 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 2 artilleries moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Rostov to Baltic States Combat - Italians Battle in Libya Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Libya from French, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Tobruk Italians attack with 2 infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 3 artilleries and 6 infantry British defend with 3 artilleries and 5 infantry Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3,00 expected hits British roll dice for 3 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2,67 expected hits 3 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2,17 expected hits British roll dice for 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 4 : 3/5 hits, 1,83 expected hits British roll dice for 3 artilleries in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 9 Casualties for Italians: 6 infantry Casualties for British: 3 artilleries and 5 infantry Battle in Bryansk Italians attack with 2 artilleries and 5 infantry ANZAC defend with 3 fighters Italians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 4/7 hits, 1,83 expected hits Russians roll dice for 3 fighters in Bryansk, round 2 : 0/3 hits, 2,00 expected hits 3 fighters owned by the ANZAC lost in Bryansk Italians win, taking Bryansk from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 30 Casualties for ANZAC: 3 fighters Battle in Baltic States Italians attack with 1 armour, 1 bomber and 4 fighters British defend with 1 fighter; Russians defend with 1 armour Italians roll dice for 1 armour, 1 bomber and 4 fighters in Baltic States, round 2 : 2/6 hits, 3,17 expected hits Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1,17 expected hits 1 armour owned by the Russians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Baltic States Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour Casualties for Russians: 1 armour Casualties for British: 1 fighter Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Tobruk to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Caucasus to Bryansk 1 aaGun, 1 artillery and 3 infantry moved from Rostov to Bryansk 1 bomber moved from Baltic States to Rostov Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Baltic States from Russians to Italians EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt 1 tactical_bomber placed in Southern Italy 1 armour and 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -0,33 French : -0,67 Russians : -2,17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 armour moved from Burma to West India 2 infantry moved from Kenya to Belgian Congo Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Adding units owned by ANZAC to West India: 1 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 armour moved from Burma to West India 2 infantry moved from Kenya to Belgian Congo Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Adding units owned by ANZAC to West India: 1 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Kenya to Belgian Congo Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 carriers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Russia 1 mech_infantry moved from Rostov to Belarus Germans take Belarus from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 2 infantry moved from Archangel to 127 Sea Zone 1 artillery and 1 infantry moved from Archangel to 127 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 artillery and 3 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 2 infantry moved from Archangel to Novgorod 4 tactical_bombers moved from Western Germany to Novgorod 1 artillery moved from Archangel to Vologda 2 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 armour and 2 mech_infantrys moved from Nenetsia to Urals 1 armour moved from Archangel to Urals 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0,67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 4/8 hits, 3,33 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Novgorod Germans attack with 2 infantry and 4 tactical_bombers British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Urals Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode 4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Rostov to Bryansk 2 bombers moved from Russia to Bryansk 4 armour and 5 mech_infantrys moved from Volgograd to Bryansk 2 armour moved from Caucasus to Bryansk 4 tactical_bombers moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 2 carriers placed in 114 Sea Zone 1 mech_infantry placed in Germany 3 infantry placed in Volgograd 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,33 Germans : 3,67 Americans : 1,33 Russians : 1,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 13 PUs; Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Amur to Manchuria 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 10 artilleries, 35 infantry and 3 mech_infantrys moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Manchuria Russians attack with 5 infantry Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 5 : 0/2 hits, 0.83 expected hits Russians roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 6 : 0/2 hits, 0.83 expected hits Russians roll dice for 3 infantry in Manchuria, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 7 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Manchuria, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Manchuria, round 10 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Manchuria, round 11 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 5 infantry Casualties for Japanese: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 1 aaGun moved from Amur to Buryatia Place Units - Russians 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.50 Japanese : -2.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Korea to Amur 1 infantry moved from Sakha to Buryatia 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Buryatia Japanese attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Amur Japanese attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Philippines Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 3 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 4 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 5 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter moved from Japan to 35 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 bomber moved from Yunnan to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 5 mech_infantrys moved from Kweichow to Kwangsi 1 mech_infantry moved from Tsinghai to Kweichow Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 3 armour placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 armour EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Adding units owned by Japanese to Kwangtung: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : -3,17
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 19 bombers moved from United Kingdom to 112 Sea Zone 1 armour moved from Persia to Iraq 1 fighter moved from Persia to Iraq Combat - Americans
Combat Hit Differential Summary :
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Scram off W. Germ?
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None, please.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 19 bombers moved from United Kingdom to 112 Sea Zone 1 armour moved from Persia to Iraq 1 fighter moved from Persia to Iraq Combat - Americans Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 5 transports 5 transports owned by the Germans lost in 127 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 112 Sea Zone Americans attack with 19 bombers Germans defend with 2 transports 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 19 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Iraq Americans attack with 1 armour and 1 fighter Italians defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Iraq, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Iraq Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from 127 Sea Zone to Smolensk 19 bombers moved from 112 Sea Zone to United Kingdom 1 fighter moved from Iraq to Persia Place Units - Americans 1 carrier, 2 fighters, 2 submarines and 1 transport placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 19 bombers moved from United Kingdom to 112 Sea Zone 1 armour moved from Persia to Iraq 1 fighter moved from Persia to Iraq Combat - Americans Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 5 transports 5 transports owned by the Germans lost in 127 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in 112 Sea Zone Americans attack with 19 bombers Germans defend with 2 transports 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 19 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Iraq Americans attack with 1 armour and 1 fighter Italians defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Iraq, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Iraq Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from 127 Sea Zone to Smolensk 19 bombers moved from 112 Sea Zone to United Kingdom 1 fighter moved from Iraq to Persia Place Units - Americans 1 carrier, 2 fighters, 2 submarines and 1 transport placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 3 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from Persia to Syria British take Iraq from Italians 1 fighter moved from Persia to Syria Combat - British Battle in Yunnan British attack with 1 artillery and 4 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 artillery owned by the British retreated to Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 4 infantry Casualties for Japanese: 2 infantry Battle in Syria British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Persia 1 fighter moved from Persia to India 3 aaGuns, 3 artilleries and 4 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 4 mech_infantrys moved from Eastern Persia to Persia 1 armour and 3 mech_infantrys moved from India to Eastern Persia 3 armour moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Persia 3 infantry placed in Quebec 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 22 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00 Americans : 0.00 Japanese : 2.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from Southern Italy to Syria 1 tactical_bomber moved from 96 Sea Zone to Syria 1 bomber moved from Rostov to Syria 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 armour moved from Kenya to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Cyprus Battle in Syria Italians attack with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers in Syria, round 2 : 2/7 hits, 2,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Syria Italians win, taking Cyprus from British, taking Syria from British with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Baltic States to Western Ukraine 1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Bryansk to Rostov 1 armour moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 fighter moved from Eastern Poland to Caucasus 1 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun moved from Greece to 99 Sea Zone 1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Syria to Egypt 2 fighters moved from Eastern Poland to 98 Sea Zone 2 tactical_bombers moved from Syria to Egypt 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Ukraine 1 carrier placed in 97 Sea Zone 2 submarines placed in 93 Sea Zone Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -0,83
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 armour moved from West India to Persia 1 infantry moved from West India to Eastern Persia 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 armour moved from West India to Persia 1 infantry moved from West India to Eastern Persia 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Belgian Congo to Kenya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 3 infantry moved from Archangel to Smolensk 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour and 1 mech_infantry moved from Urals to Smolensk 1 artillery and 2 infantry moved from Vologda to Russia 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 2 tactical_bombers moved from Archangel to Russia 1 armour moved from Bryansk to Russia 2 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Tambov to Smolensk 1 mech_infantry moved from Belarus to Smolensk 2 bombers moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 armour, 5 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys Americans defend with 1 bomber; Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys in Smolensk, round 2 : 5/17 hits, 6,17 expected hits Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Smolensk, round 2 : 1/5 hits, 1,50 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 5 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Casualties for Americans: 1 bomber Battle in Russia Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers in Russia, round 2 : 5/13 hits, 4,83 expected hits Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 2 : 3/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 3 artilleries, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry and 1 mech_infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Novgorod to Belarus 2 bombers moved from Smolensk to Western Germany 1 mech_infantry moved from Germany to Eastern Poland 2 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Bryansk to Rostov 6 armour moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 4 armour moved from Bryansk to Rostov 2 armour moved from Caucasus to Rostov 1 armour moved from Volgograd to Rostov 1 mech_infantry moved from Caucasus to Rostov 2 tactical_bombers moved from Archangel to Rostov Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 2 aaGuns, 2 fighters and 6 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,83
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - Russians 10 artilleries, 36 infantry and 3 mech_infantrys moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 10 artilleries, 36 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 10 artilleries, 36 infantry and 3 mech_infantrys in Volgograd, round 2 : 18/49 hits, 11.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 10 artilleries, 35 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : 6.50