@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 6 armour EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing PUs for Germans from 71 to 70 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 6 armour EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing PUs for Germans from 71 to 70 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 3 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Kazakhstan to Caucasus 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 2 mech_infantrys moved from Russia to Archangel 4 armour and 3 mech_infantrys moved from Bryansk to Archangel Russians take Belarus from Germans 1 armour moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 armour moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Tsinghai to Volgograd 1 fighter moved from Kazakhstan to Caucasus Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 3 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Archangel Russians attack with 7 armour, 1 infantry and 5 mech_infantrys Germans defend with 1 aaGun, 1 armour, 5 artilleries and 6 infantry Russians roll dice for 7 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 3/13 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 1 armour, 5 artilleries and 6 infantry in Archangel, round 2 : 6/12 hits, 4.17 expected hits 5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 7 armour in Archangel, round 3 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 armour, 5 artilleries and 4 infantry in Archangel, round 3 : 3/10 hits, 3.50 expected hits 3 armour owned by the Russians and 4 infantry owned by the Germans lost in Archangel Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour and 5 artilleries in Archangel, round 4 : 2/6 hits, 2.17 expected hits 2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Archangel Russians roll dice for 2 armour in Archangel, round 5 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 3 artilleries in Archangel, round 5 : 3/4 hits, 1.50 expected hits 2 armour owned by the Russians lost in Archangel Germans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -34 Casualties for Russians: 7 armour, 1 infantry and 5 mech_infantrys Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Evenkiyskiy to Timguska 2 mech_infantrys moved from Tsinghai to Samara 1 artillery and 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters moved from Caucasus to Bryansk 2 aaGuns moved from Amur to Manchuria Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 3.00 Italians : -0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Siberia 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 1 fighter moved from Japan to Korea 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Yunnan to French Indo China 1 mech_infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 4 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 2 mech_infantrys moved from Yunnan to Sikang Combat - Japanese Battle in Korea Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Korea, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated Battle in Siberia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 8 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 8 mech_infantrys in Sikang, round 2 : 0/8 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 8 mech_infantrys in Sikang, round 3 : 1/8 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 fighter moved from Korea to Japan 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Korea to Anhwe Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 tactical_bomber placed in Japan 1 artillery and 3 infantry placed in Japan 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Russians : 0,33 Japanese : -2,83
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 2 armour and 2 artilleries moved from Eire to 109 Sea Zone 10 infantry moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone 4 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 109 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 8 fighters moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 43 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Caroline Islands Battle in United Kingdom Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eire to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Burma to West India 1 fighter moved from Malaya to India Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 2 armour and 2 artilleries moved from Eire to 109 Sea Zone 10 infantry moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone 4 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 109 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 8 fighters moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 43 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Caroline Islands Battle in United Kingdom Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eire to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Burma to West India 1 fighter moved from Malaya to India Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Burma to Yunnan 1 artillery and 12 infantry moved from Burma to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Shan State Combat - British Battle in Shan State British attack with 2 artilleries and 12 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 3 artilleries moved from India to Burma 3 aaGuns moved from Burma to Shan State 1 artillery and 3 infantry moved from Scotland to United Kingdom 1 tactical_bomber moved from Eire to United Kingdom 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -2.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to Caucasus 3 artilleries and 5 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Trans-Jordan Battle in Caucasus Italians attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 2 armour, 1 bomber and 2 fighters in Caucasus, round 3 : 2/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians win, taking Trans-Jordan from British, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 1 aaGun, 3 artilleries and 4 infantry moved from Ukraine to Rostov 1 armour moved from Greece to Romania 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 fighters moved from 98 Sea Zone to Rostov 1 carrier moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Ukraine 2 artilleries and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1,67 Russians : 1,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 armour moved from 38 Sea Zone to Burma 1 infantry moved from Burma to India 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Eastern Persia to Bryansk 2 infantry moved from Anglo Egyptian Sudan to Kenya Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 5 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans
Combat Hit Differential Summary :
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I usually lose these mega battles, but here goes anyway.
Scramble and OOL?
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Scramble, Ill have to look at total hits to determine OOL :)
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Ok, fair inkam. I’m on to it.
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4/6 sub hits. Damage the US ac’s.
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14 hits in the next roll.
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Kill subs do max defense, only difference is leave a destroyer alive for round 2 and kill the birtish tac first
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 5 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 7 tactical_bombers British defend with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits Units damaged: 4 carriers owned by the Americans Germans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 14/22 hits, 12,67 expected hits Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 6 carriers, 1 cruiser, 5 destroyers, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 15/25 hits, 12,67 expected hits Units damaged: 1 battleship owned by the Germans 6 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 4 submarines owned by the Germans, 5 carriers owned by the Germans and 2 carriers owned by the British lost in 110 Sea Zone Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 battleships, 2 bombers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 3 : 12/22 hits, 12,67 expected hits Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 3 : 12/19 hits, 10,67 expected hits 2 battleships owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 4 fighters owned by the Germans, 4 carriers owned by the Americans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 4 : 9/12 hits, 7,17 expected hits Americans roll dice for 7 fighters and 7 transports in 110 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits 5 fighters owned by the Germans, 3 fighters owned by the Americans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone 5 transports owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 2 tactical_bombers Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Non Combat Move - Germans 2 bombers and 5 tactical_bombers moved from 110 Sea Zone to Western Germany 4 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone 4 artilleries and 10 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Novgorod to Nenetsia 1 artillery moved from Archangel to Vologda 1 artillery and 2 infantry moved from Novgorod to Archangel 4 aaGuns, 5 artilleries and 9 infantry moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Ukraine to Caucasus 11 armour and 2 mech_infantrys moved from Ukraine to Rostov 4 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3,50 Americans : 4,00 Russians : -0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Vologda 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Tambov 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 4 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 3 fighters and 1 tactical_bomber moved from Bryansk to Persia 4 aaGuns, 11 artilleries and 24 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,5 Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Anhwe to Manchuria Japanese take Manchuria from Chinese 1 bomber moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 submarine moved from 20 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Korea Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 5 mech_infantrys moved from Sikang to Kweichow 1 mech_infantry moved from Siam to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Americans : -0,33 Chinese : 0,00 Japanese : 1,50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone 2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 1 armour moved from West India to Persia 1 fighter moved from India to Persia 20 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 119 Sea Zone to 108 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :