@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Samara to Kazakhstan 5 mech_infantrys moved from Russia to Kazakhstan 4 aaGuns, 8 armour, 11 artilleries, 19 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Russia to Bryansk 4 infantry moved from Vologda to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 infantry EDIT: Adding units owned by Russians to Yenisey: 2 infantry EDIT: Changing ownership of Yenisey from Japanese to Russians EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 29 to 30 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Americans 1 artillery moved from Java to 42 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber and 1 fighter moved from Kwangtung to 35 Sea Zone 1 bomber moved from Manchuria to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/17 hits, 9,17 expected hits Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 5/17 hits, 8,83 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 7/17 hits, 9,17 expected hits ANZAC roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 transports in 35 Sea Zone, round 3 : 11/16 hits, 8,50 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/9 hits, 5,50 expected hits ANZAC roll dice for 2 battleships, 1 cruiser, 6 fighters and 2 transports in 35 Sea Zone, round 4 : 4/9 hits, 5,83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/5 hits, 3,17 expected hits ANZAC roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 3/5 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships in 35 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits ANZAC roll dice for 2 battleships, 1 fighter and 2 transports in 35 Sea Zone, round 6 : 1/3 hits, 2,00 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship in 35 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 2 battleships and 2 transports in 35 Sea Zone, round 7 : 2/2 hits, 1,33 expected hits 1 battleship owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone ANZAC win with 1 battleship and 2 transports remaining. Battle score for attacker is -49 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 cruisers and 4 fighters Casualties for British: 1 battleship Non Combat Move - Japanese 2 artilleries, 1 infantry and 3 mech_infantrys moved from Kwangsi to French Indo China 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Sikang to Kweichow Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -4,00 Russians : 0,33 Japanese : -7,00
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Shit. The Japanese should win that battle by 75 %. Got diced and lost. Well, spices up things a few notches! :laughing:
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Shan State to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 1 aaGun moved from Quebec to Eastern United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Shan State to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 1 aaGun moved from Quebec to Eastern United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Shan State: 1 artillery EDIT: Removing units owned by UK_Pacific from Shan State: 1 mech_infantry EDIT: Adding units owned by British to Shan State: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Shan State to Malaya 2 fighters moved from India to Malaya Combat - British Battle in Malaya British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun and 5 infantry moved from Burma to Shan State 1 aaGun and 5 infantry moved from India to Burma 2 fighters moved from Malaya to Shan State 1 infantry moved from West India to India 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Rostov to Bryansk 1 mech_infantry moved from Caucasus to Bryansk Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.33 Americans : 0.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 3 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine 3 armour and 1 mech_infantry moved from Greece to Romania Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,83 French : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 2 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 2 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 2 carriers, 1 destroyer and 4 fighters EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports EDIT: Adding units owned by British to Gibraltar: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by British from Quebec: 1 artillery, 3 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Belarus: 1 fighter EDIT: Adding units owned by ANZAC to Bryansk: 1 fighter EDIT: Turning off Edit Mode Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Poland to Baltic States 2 bombers moved from Bessarabia to Baltic States 3 artilleries and 4 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 2 artilleries moved from Western Germany to 112 Sea Zone 2 artilleries and 2 transports moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians Combat - Germans Battle in Novgorod Germans attack with 5 artilleries and 6 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 artilleries and 6 infantry in Novgorod, round 2 : 3/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Baltic States, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Bessarabia to Ukraine 7 armour and 4 mech_infantrys moved from Romania to Ukraine 2 armour moved from Bessarabia to Ukraine 4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from Western Germany to France 2 bombers moved from Baltic States to Ukraine 1 aaGun moved from Vyborg to Novgorod 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in France 1 destroyer and 2 submarines placed in 110 Sea Zone 2 fighters and 1 infantry placed in United Kingdom 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 0,00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 28 PUs; Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Urals to Timguska 6 mech_infantrys moved from Kazakhstan to Tsinghai 3 fighters moved from Russia to Tsinghai 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov Combat - Russians Battle in Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Timguska Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Russians roll dice for 2 infantry in Timguska, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Timguska, round 10 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 3 fighters and 6 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 6 mech_infantrys in Tsinghai, round 2 : 5/9 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 4 infantry moved from Samara to Kazakhstan 3 fighters moved from Tsinghai to Kazakhstan 1 infantry moved from Nenetsia to Vologda Place Units - Russians 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00 Russians : -1.83 Japanese : -1.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 3 mech_infantrys moved from Hunan to Yunnan 1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kiangsu Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 artilleries Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries Battle in Yunnan Japanese attack with 2 artilleries, 6 infantry and 9 mech_infantrys Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 6 infantry and 9 mech_infantrys in Yunnan, round 2 : 4/17 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 bomber, 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone 10 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 108 Sea Zone 1 cruiser moved from 108 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 2 infantry moved from 109 Sea Zone to Eire 3 destroyers moved from 91 Sea Zone to 108 Sea Zone 3 destroyers moved from 108 Sea Zone to 109 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire 6 bombers moved from Gibraltar to 104 Sea Zone 4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone 4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone 2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone Combat - Americans Battle in Eire Battle in 104 Sea Zone Americans attack with 6 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Shan State to Burma 1 fighter moved from Celebes to Malaya 1 battleship moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from 104 Sea Zone to Eastern United States Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone 10 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone 1 cruiser moved from 91 Sea Zone to 108 Sea Zone 1 cruiser moved from 108 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 2 infantry moved from 109 Sea Zone to Eire 3 destroyers moved from 91 Sea Zone to 108 Sea Zone 3 destroyers moved from 108 Sea Zone to 109 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire 6 bombers moved from Gibraltar to 104 Sea Zone 4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone 4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone 2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone Combat - Americans Battle in Eire Battle in 104 Sea Zone Americans attack with 6 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Shan State to Burma 1 fighter moved from Celebes to Malaya 1 battleship moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from 104 Sea Zone to Eastern United States Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - British Battle in Java Battle in Scotland Non Combat Move - British 1 artillery and 3 infantry moved from India to Burma 1 mech_infantry moved from Shan State to India 2 aaGuns, 2 fighters and 7 infantry moved from Shan State to Burma 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from 109 Sea Zone to Eire Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 artilleries and 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Ukraine 1 armour moved from Romania to Greece 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to Eastern Persia 1 infantry moved from Shan State to Burma 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to Eastern Persia 1 infantry moved from Shan State to Burma 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 6 armour EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing PUs for Germans from 71 to 70 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Ukraine to Russia 5 artilleries and 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 104 Sea Zone 5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 8 infantry moved from France to Western Germany 4 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Ukraine 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 6 armour EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing PUs for Germans from 71 to 70 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67 Germans : -0,83 Americans : 0,50