Hi Markus
Enjoy your game with crockett :)
Shit. The Japanese should win that battle by 75 %. Got diced and lost. Well, spices up things a few notches! :laughing:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
1 aaGun moved from Quebec to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 2 armour, 2 artilleries, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 11 infantry, 5 submarines and 8 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
1 aaGun moved from Quebec to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Shan State: 1 artillery
EDIT: Removing units owned by UK_Pacific from Shan State: 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun and 5 infantry moved from Burma to Shan State
1 aaGun and 5 infantry moved from India to Burma
2 fighters moved from Malaya to Shan State
1 infantry moved from West India to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.33
Americans : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
3 armour and 1 mech_infantry moved from Greece to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,83
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 carriers, 1 destroyer and 4 fighters
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by British from Quebec: 1 artillery, 3 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Belarus: 1 fighter
EDIT: Adding units owned by ANZAC to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Poland to Baltic States
2 bombers moved from Bessarabia to Baltic States
3 artilleries and 4 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 6 infantry in Novgorod, round 2 : 3/11 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Baltic States, round 2 : 2/7 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Bessarabia to Ukraine
7 armour and 4 mech_infantrys moved from Romania to Ukraine
2 armour moved from Bessarabia to Ukraine
4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to France
2 bombers moved from Baltic States to Ukraine
1 aaGun moved from Vyborg to Novgorod
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 destroyer and 2 submarines placed in 110 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
1 infantry moved from Urals to Timguska
6 mech_infantrys moved from Kazakhstan to Tsinghai
3 fighters moved from Russia to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 2 infantry in Timguska, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 10 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 3 fighters and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 fighters and 6 mech_infantrys in Tsinghai, round 2 : 5/9 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 armour and 2 mech_infantrys
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
4 infantry moved from Samara to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00
Russians : -1.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siberia to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 artilleries
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 2 artilleries, 6 infantry and 9 mech_infantrys
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 9 mech_infantrys in Yunnan, round 2 : 4/17 hits, 3,50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone
2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
1 cruiser moved from 108 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 infantry moved from 109 Sea Zone to Eire
3 destroyers moved from 91 Sea Zone to 108 Sea Zone
3 destroyers moved from 108 Sea Zone to 109 Sea Zone
2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire
6 bombers moved from Gibraltar to 104 Sea Zone
4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone
4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone
2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Eire
Battle in 104 Sea Zone
Americans attack with 6 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Shan State to Burma
1 fighter moved from Celebes to Malaya
1 battleship moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from 104 Sea Zone to Eastern United States
Place Units - Americans
7 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 10 infantry and 7 transports moved from 91 Sea Zone to 108 Sea Zone
2 armour, 2 artilleries, 10 infantry and 7 transports moved from 108 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
1 cruiser moved from 108 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
2 infantry moved from 109 Sea Zone to Eire
3 destroyers moved from 91 Sea Zone to 108 Sea Zone
3 destroyers moved from 108 Sea Zone to 109 Sea Zone
2 armour, 2 artilleries and 8 infantry moved from 109 Sea Zone to Eire
6 bombers moved from Gibraltar to 104 Sea Zone
4 carriers and 8 fighters moved from 91 Sea Zone to 108 Sea Zone
4 carriers and 8 fighters moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 91 Sea Zone to 108 Sea Zone
2 destroyers and 4 submarines moved from 108 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Eire
Battle in 104 Sea Zone
Americans attack with 6 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Eire from Germans with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Shan State to Burma
1 fighter moved from Celebes to Malaya
1 battleship moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from 104 Sea Zone to Eastern United States
Place Units - Americans
7 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 carriers moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Battle in Scotland
Non Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from Shan State to India
2 aaGuns, 2 fighters and 7 infantry moved from Shan State to Burma
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from 109 Sea Zone to Eire
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
1 armour moved from Romania to Greece
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to Eastern Persia
1 infantry moved from Shan State to Burma
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to Eastern Persia
1 infantry moved from Shan State to Burma
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Ukraine to Russia
5 artilleries and 6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Western Germany to 104 Sea Zone
5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 mech_infantrys moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 8 infantry moved from France to Western Germany
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67
Germans : -0,83
Americans : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Ukraine to Russia
5 artilleries and 6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Western Germany to 104 Sea Zone
5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 mech_infantrys moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 8 infantry moved from France to Western Germany
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 6 armour
EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Changing PUs for Germans from 71 to 70
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67
Germans : -0,83
Americans : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Ukraine to Russia
5 artilleries and 6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Western Germany to 104 Sea Zone
5 fighters and 5 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 mech_infantrys moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 7 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/14 hits, 7,83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 bomber, 7 fighters and 5 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 battleships, 1 bomber, 5 carriers, 1 cruiser, 7 fighters, 4 submarines and 5 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 8 infantry moved from France to Western Germany
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,6,1,3,5,5,4,1,2,5,5,1,6,3,5,3,5,6,3,4,3,3,6,2,5,6,4,3,4,4,5,6,2,4,5,2,1
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 6 armour
EDIT: Removing units owned by Germans from Volgograd: 5 mech_infantrys
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 6 armour and 6 mech_infantrys
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Changing PUs for Germans from 71 to 70
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,67
Germans : -0,83
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
4 armour and 3 mech_infantrys moved from Bryansk to Archangel
Russians take Belarus from Germans
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Tsinghai to Volgograd
1 fighter moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 7 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 5 artilleries and 6 infantry
Russians roll dice for 7 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 3/13 hits, 4.50 expected hits
Germans roll dice for 1 aaGun, 1 armour, 5 artilleries and 6 infantry in Archangel, round 2 : 6/12 hits, 4.17 expected hits
5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 7 armour in Archangel, round 3 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 armour, 5 artilleries and 4 infantry in Archangel, round 3 : 3/10 hits, 3.50 expected hits
3 armour owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 5 artilleries in Archangel, round 4 : 2/6 hits, 2.17 expected hits
2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 5 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 3 artilleries in Archangel, round 5 : 3/4 hits, 1.50 expected hits
2 armour owned by the Russians lost in Archangel
Germans win with 1 armour and 3 artilleries remaining. Battle score for attacker is -34
Casualties for Russians: 7 armour, 1 infantry and 5 mech_infantrys
Casualties for Germans: 1 aaGun, 2 artilleries and 6 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
2 mech_infantrys moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 fighters moved from Caucasus to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 3.00
Italians : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 fighter moved from Japan to Korea
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
4 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
Combat - Japanese
Battle in Korea
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Korea, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese and 1 bomber owned by the Japanese retreated
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 8 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 8 mech_infantrys in Sikang, round 2 : 0/8 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 8 mech_infantrys in Sikang, round 3 : 1/8 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Yunnan to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter moved from Korea to Japan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Russians : 0,33
Japanese : -2,83