Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Albania to Yugoslavia
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Alexandria to Egypt
3 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Alexandria to Egypt
3 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Ah, realize I can’t do Germany. France does have a move which you’ll have to consider. The fig in Russia. So I’ll await your orders, sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Alexandria to Egypt
3 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Urals to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 79 PUs;
Germans buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Vologda to Timguska
2 armour and 2 mech_infantrys moved from Samara to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
7 armour moved from Samara to Kazakhstan
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novosibirsk
Germans attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/8 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 7 armour, 2 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 7 armour, 2 artilleries and 1 infantry in Kazakhstan, round 2 : 4/10 hits, 4,50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Samara to Kazakhstan
1 armour, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Volgograd
3 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Tambov
2 aaGuns moved from Smolensk to Belarus
2 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to 112 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
2 transports placed in 115 Sea Zone
1 infantry placed in Novgorod
2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,83
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
6 armour and 5 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
Combat - Russians
Battle in French Indo China
Russians attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/13 hits, 4.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/13 hits, 5.33 expected hits
5 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in French Indo China
Russians roll dice for 6 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 6/9 hits, 4.00 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 3 : 4/8 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 3 artilleries owned by the Japanese and 2 armour owned by the Russians lost in French Indo China
Russians roll dice for 4 armour and 1 tactical_bomber in French Indo China, round 4 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 armour owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 4 armour and 6 mech_infantrys
Casualties for Japanese: 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Non Combat Move - Russians
1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun and 9 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Hunan
1 armour moved from Suiyuyan to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 mech_infantry moved from Chahar to Hunan
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Gilbert Islands
Battle in Hawaiian Islands
Battle in Wake Island
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans, taking Wake Island from Americans with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Hunan, round 2 : 3/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Hunan
Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 armour and 4 mech_infantrys moved from Suiyuyan to Kweichow
1 infantry moved from Shensi to Kweichow
1 aaGun, 2 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Japan
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Japan
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 carrier and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : 0,00
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 infantry, 10 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 bombers moved from Sicily to 112 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
18 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Battle in Greece
Battle in 26 Sea Zone
Americans attack with 1 bomber and 18 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 18 submarines in 26 Sea Zone, round 2 : 2/18 hits, 6.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 10/17 hits, 8.83 expected hits
10 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 8 submarines in 26 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits
8 submarines owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win, taking Northern Italy from Italians, taking Greece from Italians with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -120
Casualties for Americans: 1 bomber and 18 submarines
Battle in 112 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -19
Casualties for Americans: 4 bombers and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
8 submarines and 2 transports placed in 10 Sea Zone
5 infantry placed in Central United States
Americans undo move 1.
10 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 infantry and 3 transports
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Americans : -4.17
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 4 infantry in Burma, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Place Units - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 infantry, 10 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 bombers moved from Sicily to 112 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
18 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Battle in Greece
Battle in 26 Sea Zone
Americans attack with 1 bomber and 18 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 18 submarines in 26 Sea Zone, round 2 : 2/18 hits, 6.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 10/17 hits, 8.83 expected hits
10 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 8 submarines in 26 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits
8 submarines owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win, taking Northern Italy from Italians, taking Greece from Italians with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -120
Casualties for Americans: 1 bomber and 18 submarines
Battle in 112 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 3 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -19
Casualties for Americans: 4 bombers and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
8 submarines and 2 transports placed in 10 Sea Zone
5 infantry placed in Central United States
Americans undo move 1.
10 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 infantry and 3 transports
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 4 infantry in Burma, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Sikang
2 infantry moved from West India to India
1 transport moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from Sicily to Western Germany
1 bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
2 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Eastern Persia
1 submarine moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 77 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 fighter, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Germans: 1 tactical_bomber
Battle in 79 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sikang
British attack with 1 armour
Japanese defend with 1 armour
British roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Sikang
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
5 aaGuns moved from Yunnan to Burma
1 aaGun moved from Morocco to 91 Sea Zone
Place Units - British
3 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,6,5,6,4
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.33
Americans : -4.17
Chinese : 1.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
1 fighter moved from Norway to 115 Sea Zone
Combat - French
Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
French attack with 1 fighter
Germans defend with 2 fighters, 1 tactical_bomber and 2 transports
French roll dice for 1 fighter in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 fighter owned by the French lost in 115 Sea Zone
Germans win with 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.17
French : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 3x factory_major; Remaining resources: 82 PUs;
Germans buy 5 artilleries, 1 bomber, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Northwest Persia to Iraq
5 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
1 fighter moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to Northern Italy
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Germans attack with 5 armour, 1 artillery, 4 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Persia, round 2 : 6/14 hits, 4,33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 artillery, 2 infantry and 1 mech_infantry moved from Vyborg to Finland
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
2 aaGuns, 1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Novgorod to Northwest Persia
1 aaGun and 2 artilleries moved from Kazakhstan to Turkmenistan
6 armour moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Volgograd
4 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
2 armour and 2 mech_infantrys moved from Timguska to Kazakhstan
2 aaGuns moved from Belarus to Baltic States
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 1 artillery
EDIT: Adding units owned by Germans to Kazakhstan: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
2 infantry and 1 tactical_bomber placed in Novgorod
Germans undo move 1.
2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
4 artilleries and 4 infantry placed in Western Germany
2 infantry placed in Western Germany
1 bomber placed in Novgorod
2 infantry and 1 tactical_bomber placed in Volgograd
Germans undo move 5.
1 infantry placed in Novgorod
1 bomber placed in Ukraine
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,67
British : 1,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
2 armour moved from French Indo China to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Shan State
Russians attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Russians lost in Shan State
Russians roll dice for 1 tactical_bomber in Shan State, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Russians: 2 armour and 1 tactical_bomber
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 units repaired.
5 fighters and 3 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Mexico
4 carriers moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
1 armour and 1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
2 artilleries and 2 infantry moved from Shensi to Kansu
1 armour moved from Sikang to Kansu
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
Americans defend with 10 submarines
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 10 Sea Zone, round 2 : 5/13 hits, 7,17 expected hits
Americans roll dice for 10 submarines in 10 Sea Zone, round 2 : 2/10 hits, 1,67 expected hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 10 Sea Zone, round 3 : 11/13 hits, 7,17 expected hits
Americans roll dice for 5 submarines in 10 Sea Zone, round 3 : 0/5 hits, 0,83 expected hits
5 submarines owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 60
Casualties for Americans: 10 submarines
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Kansu, round 2 : 1/7 hits, 2,17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Kansu, round 3 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Burma
Japanese attack with 3 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 5 aaGuns; Chinese defend with 4 infantry
AA fire in Burma : 1/2 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/9 hits, 3,33 expected hits
UK_Pacific roll dice for 5 aaGuns and 4 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 4 aaGuns owned by the British lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3,17 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the Chinese lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 1/7 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 5 : 3/6 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for British: 5 aaGuns
Casualties for Chinese: 4 infantry
Battle in Mexico
Non Combat Move - Japanese
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Burma
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 aaGun moved from Shensi to Kweichow
2 fighters and 1 tactical_bomber moved from Korea to Japan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Burma to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsi
Place Units - Japanese
2 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
Japanese undo move 2.
2 armour and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 2.
1 artillery and 2 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Malaya
1 bomber and 1 tactical_bomber placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0,67
Americans : -0,50
Chinese : -1,00
UK_Pacific : -0,67
Russians : -0,33
Japanese : 0,33