No landing on damaged carriers. Planes need viable landing spot or they splash.
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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Sorry, had some network issues.
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No worries, but which one of the 3 saved files is preferable?
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Ah, I see, b stands for British. :)
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 infantry and 9 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 5 bombers moved from Norway to Southern Italy Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Americans: 1 fighter, 2 submarines and 1 tactical_bomber Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 5 bombers and 2 infantry Germans defend with 2 bombers, 1 fighter and 1 infantry; Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 armour, 1 artillery, 5 bombers and 2 infantry in Southern Italy, round 2 : 6/9 hits, 4,67 expected hits Italians roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 4 infantry in Southern Italy, round 2 : 3/10 hits, 3,67 expected hits 1 infantry owned by the Germans, 2 bombers owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour and 5 bombers in Southern Italy, round 3 : 3/6 hits, 3,83 expected hits Italians roll dice for 2 armour and 1 fighter in Southern Italy, round 3 : 1/3 hits, 1,67 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Southern Italy Americans captures 16PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour and 4 bombers remaining. Battle score for attacker is 40 Casualties for Americans: 1 artillery, 1 bomber and 2 infantry Casualties for Germans: 2 bombers, 1 fighter and 1 infantry Casualties for Italians: 2 armour, 1 artillery and 3 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 4 bombers moved from Southern Italy to Sicily 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 bomber and 2 infantry placed in Eastern United States 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs; Combat Move - British 1 bomber, 6 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 12 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Szechwan to French Indo China 1 armour moved from Szechwan to French Indo China 2 mech_infantrys moved from Szechwan to French Indo China 3 infantry moved from India to West India Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in West India British attack with 3 infantry Japanese defend with 2 infantry British roll dice for 3 infantry in West India, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in West India British roll dice for 3 infantry in West India, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in 112 Sea Zone British attack with 1 bomber, 9 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber 2 submarines owned by the Germans Submerged British roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/11 hits, 5,83 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/9 hits, 4,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/9 hits, 4,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits Germans roll dice for 1 battleship and 3 fighters in 112 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits 1 battleship owned by the Germans, 3 fighters owned by the Germans and 3 fighters owned by the British lost in 112 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 9 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Battle in French Indo China British attack with 1 armour, 12 infantry and 3 mech_infantrys Japanese defend with 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 8 infantry and 2 tactical_bombers British roll dice for 1 armour, 12 infantry and 3 mech_infantrys in French Indo China, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/18 hits, 6,50 expected hits 2 bombers owned by the Japanese and 8 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in French Indo China, round 3 : 3/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in French Indo China, round 3 : 7/16 hits, 6,17 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 bomber owned by the Japanese and 4 infantry owned by the British lost in French Indo China 1 armour owned by the British retreated to Yunnan Japanese win with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for British: 12 infantry and 3 mech_infantrys Casualties for Japanese: 3 bombers and 2 infantry Non Combat Move - British 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 bomber moved from 112 Sea Zone to Sicily 1 tactical_bomber moved from 112 Sea Zone to Norway 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - British 1 armour and 2 fighters placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : -3,33 Italians : -1,33 British : -1,17 Americans : -1,17 Japanese : 2,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Albania to Yugoslavia Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Northern Territory to South Australia 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Alexandria to Egypt 3 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Northern Territory to South Australia 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Alexandria to Egypt 3 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Ah, realize I can’t do Germany. France does have a move which you’ll have to consider. The fig in Russia. So I’ll await your orders, sir.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Northern Territory to South Australia 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Alexandria to Egypt 3 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Urals to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 79 PUs; Germans buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Vologda to Novosibirsk 1 artillery moved from Vologda to Novosibirsk 1 armour moved from Vologda to Novosibirsk 1 armour moved from Vologda to Novosibirsk 1 armour and 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Vologda to Timguska 2 armour and 2 mech_infantrys moved from Samara to Novosibirsk 2 artilleries moved from Samara to Kazakhstan 7 armour moved from Samara to Kazakhstan 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans Submerged 1 transport owned by the British lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novosibirsk Germans attack with 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 7 armour, 2 artilleries and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 7 armour, 2 artilleries and 1 infantry in Kazakhstan, round 2 : 4/10 hits, 4,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 7 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Samara to Kazakhstan 1 armour, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia 4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns, 1 artillery and 2 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 3 infantry moved from Russia to Tambov 2 aaGuns moved from Smolensk to Belarus 2 infantry moved from Western Germany to France 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 112 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone 2 transports placed in 115 Sea Zone 1 infantry placed in Novgorod 2 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,83 Russians : 0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 6 armour and 5 mech_infantrys moved from Yunnan to French Indo China 1 mech_infantry moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China Combat - Russians Battle in French Indo China Russians attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 3 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 2 tactical_bombers Russians roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/13 hits, 4.67 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/13 hits, 5.33 expected hits 5 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in French Indo China Russians roll dice for 6 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 6/9 hits, 4.00 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 3 : 4/8 hits, 3.67 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 3 artilleries owned by the Japanese and 2 armour owned by the Russians lost in French Indo China Russians roll dice for 4 armour and 1 tactical_bomber in French Indo China, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 armour owned by the Russians lost in French Indo China Russians win, taking French Indo China from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 4 armour and 6 mech_infantrys Casualties for Japanese: 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Non Combat Move - Russians 1 tactical_bomber moved from French Indo China to Yunnan 1 aaGun and 9 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 3 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Gilbert Islands 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Hunan 1 armour moved from Suiyuyan to Sikang Japanese take Sikang from Chinese 1 artillery and 3 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Kiangsi 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Chahar to Hunan Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Gilbert Islands Battle in Hawaiian Islands Battle in Wake Island Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans, taking Wake Island from Americans with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 5 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 5 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Hunan Japanese attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Hunan, round 2 : 3/9 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Hunan Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 armour and 4 mech_infantrys moved from Suiyuyan to Kweichow 1 infantry moved from Shensi to Kweichow 1 aaGun, 2 artilleries and 2 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Chahar to Japan 2 carriers moved from 6 Sea Zone to 26 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to Japan 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 1 carrier moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from 79 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 38 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 carrier and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,33 Chinese : 0,00 Japanese : 2,00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 infantry, 10 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Southern Italy to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 4 bombers moved from Sicily to 112 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to 26 Sea Zone 18 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Northern Italy Battle in Greece Battle in 26 Sea Zone Americans attack with 1 bomber and 18 submarines Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports Americans roll dice for 18 submarines in 26 Sea Zone, round 2 : 2/18 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 10/17 hits, 8.83 expected hits 10 submarines owned by the Americans lost in 26 Sea Zone Americans roll dice for 8 submarines in 26 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits 8 submarines owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone Japanese win, taking Northern Italy from Italians, taking Greece from Italians with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -120 Casualties for Americans: 1 bomber and 18 submarines Battle in 112 Sea Zone Americans attack with 4 bombers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 3 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 1 submarine owned by the Germans Submerged Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -19 Casualties for Americans: 4 bombers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 8 submarines and 2 transports placed in 10 Sea Zone 5 infantry placed in Central United States Americans undo move 1. 10 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 infantry and 3 transports EDIT: Adding units owned by Americans to Central United States: 2 infantry EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Americans : -4.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese roll dice for 4 infantry in Burma, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Place Units - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 infantry, 10 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Southern Italy to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 4 bombers moved from Sicily to 112 Sea Zone 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to 26 Sea Zone 18 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Northern Italy Battle in Greece Battle in 26 Sea Zone Americans attack with 1 bomber and 18 submarines Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports Americans roll dice for 18 submarines in 26 Sea Zone, round 2 : 2/18 hits, 6.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 10/17 hits, 8.83 expected hits 10 submarines owned by the Americans lost in 26 Sea Zone Americans roll dice for 8 submarines in 26 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits 8 submarines owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone Japanese win, taking Northern Italy from Italians, taking Greece from Italians with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -120 Casualties for Americans: 1 bomber and 18 submarines Battle in 112 Sea Zone Americans attack with 4 bombers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 3 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 1 submarine owned by the Germans Submerged Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -19 Casualties for Americans: 4 bombers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 1 aaGun moved from Central United States to Western United States 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 8 submarines and 2 transports placed in 10 Sea Zone 5 infantry placed in Central United States Americans undo move 1. 10 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 infantry and 3 transports EDIT: Adding units owned by Americans to Central United States: 2 infantry EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese roll dice for 4 infantry in Burma, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Sikang 2 infantry moved from West India to India 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Sicily to Western Germany 1 bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 2 artilleries moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Egypt to Eastern Persia 1 submarine moved from 81 Sea Zone to 77 Sea Zone 1 submarine moved from 77 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Morocco to 91 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 bomber and 1 tactical_bomber Germans defend with 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 fighter, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -12 Casualties for British: 1 bomber and 1 tactical_bomber Casualties for Germans: 1 tactical_bomber Battle in 79 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sikang British attack with 1 armour Japanese defend with 1 armour British roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Sikang Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 5 aaGuns moved from Yunnan to Burma 1 aaGun moved from Morocco to 91 Sea Zone Place Units - British 3 armour placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,6,5,6,4 UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.33 Americans : -4.17 Chinese : 1.17 Japanese : 0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 1 fighter moved from Norway to 115 Sea Zone Combat - French Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 115 Sea Zone French attack with 1 fighter Germans defend with 2 fighters, 1 tactical_bomber and 2 transports French roll dice for 1 fighter in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 fighter owned by the French lost in 115 Sea Zone Germans win with 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.17 French : -0.50