No landing on damaged carriers. Planes need viable landing spot or they splash.
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
-
Mainly I guess it was about dice, but the Brits could afford to negate that with more force.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Tobruk to Libya 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 2 armour moved from Greece to Yugoslavia 1 bomber moved from Morocco to Southern France 1 artillery and 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Italians undo move 1. 1 carrier placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone Italians undo move 2. 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,67 French : 0,33
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to India 1 infantry moved from Egypt to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 fighters moved from Dutch New Guinea to Guam 5 infantry moved from South Australia to New South Wales 2 artilleries moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.17
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to India 1 infantry moved from Egypt to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 fighters moved from Dutch New Guinea to Guam 5 infantry moved from South Australia to New South Wales 2 artilleries moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Finland to Norway Combat - French Battle in Alexandria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria Italians win with no units remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 1.33 French : 0.83 ANZAC : -0.17
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
-
Your turn.
-
Sorry, missed it. Could you please include the save game link in a manual post?
-
Or I can do the changes by edit.
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 fighters moved from Dutch New Guinea to Guam 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Finland to Norway 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : -0,67 ANZAC : -0,50
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus 7 armour and 5 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Bryansk 2 artilleries and 9 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 bomber moved from Holland Belgium to Belarus 1 bomber moved from Germany to Bryansk 1 bomber moved from Germany to Belarus Combat - Germans Battle in Bryansk Germans attack with 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys in Bryansk, round 2 : 10/29 hits, 8,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 8/15 hits, 5,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 2 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Belarus 3 aaGuns moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Holland Belgium to Eastern Poland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 1 artillery moved from Holland Belgium to France 2 bombers moved from Belarus to Eastern Poland 1 bomber moved from Bryansk to Eastern Poland 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Eastern Poland Place Units - Germans 3 infantry placed in France 1 artillery, 3 fighters and 2 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3,83 Russians : 0,33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 3 mech_infantrys moved from Archangel to Novosibirsk 2 armour moved from Samara to Novosibirsk 6 infantry moved from Timguska to Kansu 3 mech_infantrys moved from Volgograd to Novosibirsk 1 tactical_bomber moved from Finland to Novosibirsk 2 fighters moved from Finland to Russia 2 infantry moved from Shensi to Hopei 1 mech_infantry moved from Shensi to Hopei 1 armour moved from Shensi to Hopei 6 infantry moved from Buryatia to Sakha 1 infantry moved from Rostov to Tambov 1 submarine moved from 92 Sea Zone to 97 Sea Zone Russians take 93 Sea Zone from Italians 3 infantry moved from Sikang to Szechwan 2 artilleries moved from Russia to Samara 3 infantry moved from Finland to Norway 1 armour moved from Archangel to Novosibirsk 1 mech_infantry moved from Archangel to Novosibirsk 2 infantry moved from Finland to Norway 1 artillery moved from Finland to Norway Combat - Russians Battle in Hopei Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone Russians attack with 1 submarine Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 aaGun moved from Tambov to Russia 1 aaGun moved from Yenisey to Timguska 2 aaGuns moved from Finland to Norway Place Units - Russians 1 aaGun and 9 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 1.67 Japanese : -0.67
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 5 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 2 artilleries and 3 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kweichow to Hopei 2 bombers moved from Kiangsi to Guam 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 37 Sea Zone to 21 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan 2 fighters moved from Kiangsi to Guam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Japanese
Combat Hit Differential Summary :
-
Scramble sz21?
-
Yes, thank you
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 battleships and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 5 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 2 artilleries and 3 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kweichow to Hopei 2 bombers moved from Kiangsi to Guam 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 37 Sea Zone to 21 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan 2 fighters moved from Kiangsi to Guam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Japanese Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in Dutch New Guinea Battle in Celebes Battle in Northern Territory Battle in 21 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports ANZAC defend with 3 fighters Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits ANZAC roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 2 battleships owned by the Japanese 3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Northern Territory from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 3 fighters Battle in Guam Japanese attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry Americans defend with 1 airfield Battle in Chahar Japanese attack with 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese winJapanese win, taking Guam from Americans with 1 artillery, 3 bombers, 2 fighters and 3 infantry remaining, taking Chahar from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 5 infantry; Russians defend with 3 infantry Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/14 hits, 6,67 expected hits Chinese roll dice for 8 infantry in Szechwan, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 artilleries, 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for Chinese: 5 infantry Casualties for Russians: 3 infantry Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 2 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 6/10 hits, 3,50 expected hits Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to Shan State 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 57 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Guam to 21 Sea Zone 3 bombers moved from Guam to Kiangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 carrier moved from 41 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 75 Sea Zone 1 destroyer moved from 41 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 75 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Szechwan to Kiangsu 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu 1 fighter moved from Szechwan to Kiangsu 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 artillery placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Chinese : 1,17 Japanese : 2,00
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Norway to Germany 1 bomber moved from Norway to Western Germany 2 bombers moved from Eastern United States to Norway 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 fighters moved from Aleutian Islands to Siberia 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 armour moved from Western United States to Eastern United States 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Air Battle in Germany
Combat Hit Differential Summary :
-
Scramble?
-
Yes, intercept the sb’s with all 3 figs, thanks.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Norway to Germany 1 bomber moved from Norway to Western Germany 2 bombers moved from Eastern United States to Norway 1 submarine moved from 101 Sea Zone to 91 Sea Zone 7 fighters moved from Aleutian Islands to Siberia 2 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 armour moved from Western United States to Eastern United States 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sicily Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Germans launches 3 interceptors out of Germany Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Northern Italy Americans converts factory_major into different units Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier and 1 transport Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier and 1 transport Battle in Sicily Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win, taking Sicily from Italians with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 aaGuns Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Western Germany to Norway 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from Japan to Siberia Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,3 Americans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.50 Italians : -0.33 AA fire in Western Germany : : -0.17 AA fire in Japan : : -0.17 Americans : 0.83 Attackers Fire, : : 0.50 Japanese : 0.33 AA fire in Germany : : 0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :