Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Novgorod to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
5 bombers moved from Rostov to Russia
2 infantry moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery moved from Novgorod to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0,83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 4 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 4 infantry and 1 tactical_bomber in Norway, round 2 : 0/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 : 3/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 6 infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 4/9 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 9 armour and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 9 armour and 2 infantry in Caucasus, round 2 : 2/11 hits, 4,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries in Archangel, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Rostov to Bryansk
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
7 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Denmark to Western Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
4 bombers moved from Russia to Rostov
1 artillery moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 artillery moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries, 4 infantry and 1 tactical_bomber placed in Western Germany
1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,17
Germans : -0,17
Americans : 0,67
Russians : 0,17
The battle in Portugal should be won with a little more force. If you want you can just roll some extra dice there from the first battle round and adjust the outcome.
Oh, yes, I bombed Moscow with 5 sb. Wasn’t sure, but didn’t think you wanted to intercept with 2 figs. If I was wrong, I’ll can roll the dice for an air battle and if any bombers died there, I’ll roll dice to find out which damage roll to be maculated.
@trulpen I went in with 4 infantry and 1 tank vs 2 inf. The battle calc said I should have 4 remaining troops.
Actually I will scramble against the bombers.
8.3.19trul.tsvg If any of the russian fighters die, I’ll have to take back my buzz of Ukraine.
Not sure why the credentials aren’t working.
I’ll check. Will be home soon.
Do the air battle manually now. It should send out dice mail. I’ll first roll 5D6 for the sb’s, then 2D6 for the figs, hitting on 1. If any air gets killed I will roll 1-2D5 for the sb’s to see which got killed, by order of dice from the factory AA. The same plane that got killed by the AA can have gotten killed in the air battle. If any other air gets killed, I’ll roll 1D4 to check which dmg on the factory that gets maculated, in the order of 1: 8, 2: 8, 3: 7, 4: 3.
First roll of 5 sb’s: 4, 3, 6, 4, 5. No hits.
Second roll of 2 figs: 6, 3. No hits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 23 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
10 armour moved from Russia to Volgograd
6 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 2 fighters
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 10 armour and 6 mech_infantrys
Germans defend with 1 aaGun, 5 artilleries, 1 factory_minor and 10 infantry
Russians roll dice for 10 armour and 6 mech_infantrys in Volgograd, round 2 : 6/16 hits, 6,00 expected hits
Germans roll dice for 1 aaGun, 5 artilleries and 10 infantry in Volgograd, round 2 : 8/15 hits, 5,00 expected hits
6 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Volgograd
Russians roll dice for 8 armour in Volgograd, round 3 : 4/8 hits, 4,00 expected hits
Germans roll dice for 5 artilleries and 5 infantry in Volgograd, round 3 : 6/10 hits, 3,33 expected hits
6 armour owned by the Russians and 4 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 armour in Volgograd, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 5 artilleries and 1 infantry in Volgograd, round 4 : 2/6 hits, 2,00 expected hits
2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Germans win with 4 artilleries remaining. Battle score for attacker is -45
Casualties for Russians: 10 armour and 6 mech_infantrys
Casualties for Germans: 1 aaGun, 1 artillery and 10 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 8,00
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Caroline Islands to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Amur to Buryatia
1 bomber moved from Amur to Buryatia
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
1 armour moved from Shensi to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
2 bombers moved from Yunnan to 79 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 79 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Buryatia
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Japanese retreated
Battle in Midway
Non Combat Move - Japanese
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 48 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 battleship moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 79 Sea Zone to Ceylon
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 destroyer moved from 54 Sea Zone to 48 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 armour moved from Kweichow to Yunnan
2 fighters moved from Soviet Far East to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 bomber moved from Buryatia to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 tactical_bomber placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,67
Russians : 0,83
Japanese : 2,00
8.7.19trul.tsvg scramble?
@crockett36 No scramble, thanks.
@crockett36 I presume it’s the last one I should use?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Americans defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/6 hits, 2,17 expected hits
Americans roll dice for 2 armour and 1 infantry in Southern France, round 2 : 3/3 hits, 1,33 expected hits
2 armour owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Italians
3 infantry moved from Switzerland to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,83
Americans : 1,67