@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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You can edit things if you wanted them different.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Russians 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Greece to 96 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 transports Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Tobruk Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 artillery and 7 infantry moved from Northern Italy to France 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2,50 British : 0,67 Americans : -0,33 Russians : 0,50
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Hmm, sorry, just saw that I used the transports to attack Leningrad. Will have to change the buy instead.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Russians 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Greece to 96 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 transports Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Tobruk Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 artillery and 7 infantry moved from Northern Italy to France 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Vyborg: 6 infantry EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier and 4 transports EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 4 transports EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,50 British : 0,67 Americans : -0,33 Russians : 0,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Russians 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Greece to 96 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 transports Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Tobruk Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 artillery and 7 infantry moved from Northern Italy to France 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Vyborg: 6 infantry EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier and 4 transports EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 4 transports EDIT: Removing units owned by Germans from Ukraine: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 artillery and 7 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,50 British : 0,67 Americans : -0,33 Russians : 0,50
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Delivering and sweating.
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I edited the transport and two men to go to Port and capture along with the two and tank that were already in the battle and lost. The battle calc said I would survive with four units, but I placed 3. I have to edit in one more transport. I will also check why it won’t auto post.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Novgorod to Norway 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 3 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 5 bombers moved from Rostov to Russia 2 infantry moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 5 armour moved from Rostov to Caucasus 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 1 artillery moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Rostov to Volgograd 1 artillery moved from Novgorod to Archangel Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/5 hits, 0,83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,8,7,3 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Norway Germans attack with 4 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 4 infantry and 1 tactical_bomber in Norway, round 2 : 0/5 hits, 1,17 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Denmark Germans attack with 1 fighter and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 : 3/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 3 artilleries and 6 infantry British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 4/9 hits, 2,50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Germans attack with 9 armour and 2 infantry British defend with 1 mech_infantry Germans roll dice for 9 armour and 2 infantry in Caucasus, round 2 : 2/11 hits, 4,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 9 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 artilleries Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries in Archangel, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Rostov to Bryansk 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 fighter moved from Denmark to Western Germany 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 4 bombers moved from Russia to Rostov 1 artillery moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Belarus to Rostov 1 artillery moved from Rostov to Volgograd Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries, 4 infantry and 1 tactical_bomber placed in Western Germany 1 fighter placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 aaGun EDIT: Adding units owned by Germans to Caucasus: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,17 Germans : -0,17 Americans : 0,67 Russians : 0,17
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The battle in Portugal should be won with a little more force. If you want you can just roll some extra dice there from the first battle round and adjust the outcome.
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Oh, yes, I bombed Moscow with 5 sb. Wasn’t sure, but didn’t think you wanted to intercept with 2 figs. If I was wrong, I’ll can roll the dice for an air battle and if any bombers died there, I’ll roll dice to find out which damage roll to be maculated.
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@trulpen I went in with 4 infantry and 1 tank vs 2 inf. The battle calc said I should have 4 remaining troops.
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Actually I will scramble against the bombers.
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8.3.19trul.tsvg If any of the russian fighters die, I’ll have to take back my buzz of Ukraine.
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Not sure why the credentials aren’t working.
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I’ll check. Will be home soon.
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Do the air battle manually now. It should send out dice mail. I’ll first roll 5D6 for the sb’s, then 2D6 for the figs, hitting on 1. If any air gets killed I will roll 1-2D5 for the sb’s to see which got killed, by order of dice from the factory AA. The same plane that got killed by the AA can have gotten killed in the air battle. If any other air gets killed, I’ll roll 1D4 to check which dmg on the factory that gets maculated, in the order of 1: 8, 2: 8, 3: 7, 4: 3.
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First roll of 5 sb’s: 4, 3, 6, 4, 5. No hits.
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Second roll of 2 figs: 6, 3. No hits.