@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
2 fighters moved from Guam to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 2 carriers, 2 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 carriers, 2 destroyers and 7 fighters in 35 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits
2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 5/1 hits, 4.33 expected hits
1 fighter owned by the Japanese, 4 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 carriers owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 4 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 35 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits
2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 carriers, 2 destroyers, 7 fighters and 1 submarine
Casualties for Japanese: 6 carriers, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 1.33
Yeah, not that it matters at this point. I’m so dead. I don’t think I realized Germany had so many fast movers to smash NW Persia last round and Japan can drop 6 new carriers like its nothing and still has all those planes…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/0 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Volgograd to Tambov
1 armour moved from Novosibirsk to Tambov
1 aaGun and 7 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Egypt to Iraq
2 fighters moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Romania
3 artilleries placed in Ukraine
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 armour moved from Novgorod to Baltic States
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Japanese
2 units repaired.
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Samara
1 bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 submarines and 2 transports
3 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Japanese : -0.67
I have you now, unless I’m missing something.
Now I had 6 VC in the Pacific, and you had no way of reclaiming one.
Thanks for the game!