@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
damn, you got two more bombers…
That’s the worst feeling in the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
There shouldn’t be anymore ANZAC fighters on U.S. carriers. I don’t know if it’ll matter going forward, but just in case…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 armour moved from Caucasus to Volgograd
Germans take Rostov from Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
2 armour, 23 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Samara to Novosibirsk
Germans take Vologda from Russians
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 65 PUs;
Germans buy 3 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 mech_infantrys
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Baltic States
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 23 infantry and 13 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour, 23 infantry and 13 mech_infantrys in Belarus, round 2 : 7/0 hits, 7.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Baltic States to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Samara to Tambov
3 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Persia to Caucasus
Place Units - Germans
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Russians
5 artilleries and 6 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Russia to Belarus
3 artilleries moved from Smolensk to Belarus
9 armour and 13 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 9 armour, 8 artilleries, 2 fighters, 6 infantry, 13 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 22 infantry and 18 mech_infantrys
Russians roll dice for 9 armour, 8 artilleries, 2 fighters, 6 infantry, 13 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 14/0 hits, 14.00 expected hits
Germans roll dice for 3 armour, 22 infantry and 18 mech_infantrys in Belarus, round 2 : 15/1 hits, 14.83 expected hits
7 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 2 artilleries owned by the Russians and 14 infantry owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 6 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 11/1 hits, 10.83 expected hits
Germans roll dice for 3 armour, 8 infantry and 18 mech_infantrys in Belarus, round 3 : 10/1 hits, 10.17 expected hits
6 mech_infantrys owned by the Russians, 4 artilleries owned by the Russians, 8 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Belarus, round 4 : 7/1 hits, 7.50 expected hits
Germans roll dice for 3 armour and 15 mech_infantrys in Belarus, round 4 : 6/1 hits, 6.50 expected hits
4 armour owned by the Russians, 2 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Belarus, round 5 : 5/1 hits, 4.83 expected hits
Germans roll dice for 3 armour and 8 mech_infantrys in Belarus, round 5 : 4/1 hits, 4.17 expected hits
4 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Belarus
1 armour owned by the Russians retreated to Novgorod
Germans win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Russians: 8 armour, 8 artilleries, 6 infantry and 13 mech_infantrys
Casualties for Germans: 22 infantry and 15 mech_infantrys
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Belarus to Russia
3 aaGuns moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Japanese
1 armour, 19 artilleries and 9 infantry moved from Novosibirsk to Samara
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Japanese take 42 Sea Zone from Americans
2 bombers moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
9 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
3 artilleries moved from Volgograd to Tambov
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 8/1 hits, 8.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tambov
Japanese attack with 3 artilleries
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries in Tambov, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 armour, 19 artilleries and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 19 artilleries and 9 infantry in Samara, round 2 : 10/1 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 19 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Novosibirsk to Samara
2 bombers, 9 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 9 carriers, 1 destroyer and 8 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Szechwan
2 armour and 2 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Hopei to Shensi
1 armour moved from Kiangsu to Hopei
2 artilleries and 3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 86 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : -0.67
Russians : -0.67
Japanese : -0.33
An unexpected attack on Belarus.
Hopefully it pays off.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
2 battleships, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Paulau Island to 35 Sea Zone
2 bombers and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Russia to Belarus
1 bomber moved from Norway to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Norway to Belarus
More or less my last chance to save the game, and I’m not sure about it at all, but…
OOL at Philippines?
All 6 kamis on one of the BBs.
Keep 1 DD as long as reasonably possible.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Americans
2 battleships, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Paulau Island to 35 Sea Zone
2 bombers and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Russia to Belarus
1 bomber moved from Norway to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
3 bombers moved from Norway to Belarus
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 mech_infantrys and 7 submarines; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: none
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0.17 expected hits
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Romania causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Belarus
Americans attack with 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys
Germans defend with 3 armour and 3 mech_infantrys
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 2/1 hits, 2.50 expected hits
3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Belarus
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/1 hits, 3.17 expected hits
Germans roll dice for 3 armour in Belarus, round 3 : 2/1 hits, 1.50 expected hits
3 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Belarus
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 3 mech_infantrys
Casualties for Germans: 3 armour and 3 mech_infantrys
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 8 submarines, 6 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 13/1 hits, 13.50 expected hits
Units damaged: 10 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 19/1 hits, 19.33 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 submarine owned by the Japanese and 7 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 8 destroyers, 8 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 13/1 hits, 12.50 expected hits
Japanese roll dice for 7 submarines in 35 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 19/1 hits, 19.33 expected hits
1 cruiser owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 7 submarines owned by the Japanese, 8 fighters owned by the Americans and 1 marine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 3 bombers and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 18/1 hits, 17.33 expected hits
3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 destroyer, 16 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is -231
Casualties for Americans: 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 4 tactical_bombers
Casualties for Japanese: 8 carriers, 1 destroyer and 8 submarines
6 tactical_bombers owned by the Japanese and 16 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
3 bombers moved from Western United States to Queensland
1 bomber moved from Romania to Novgorod
2 armour and 1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Belarus to Russia
2 fighters moved from Norway to Russia
3 bombers moved from Belarus to Russia
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 destroyers
EDIT: Adding units owned by Americans to Eastern United States: 4 artilleries and 4 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 87 to 89
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
6 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
6 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
Purchase Units - British
British buy 1 armour and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat - British
Battle in Morocco
British attack with 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/0 hits, 3.00 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.33 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Morocco
British roll dice for 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 3/1 hits, 2.67 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter, 4 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 tactical_bombers placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
Italians : 1.33
AA fire in Romania : : -0.17
Americans : -0.83
Japanese : 0.50
Did some edits because I forgot to buy troops for U.S. convoys and to protect UK’s bomber at Gibraltor.
To save us some time… will Japan scramble on ANZAC’s turn? they’ll be attacking your Philippines fleet with everything ANZAC can except 1 of the carriers… So 1 sub, 1 carrier, 2 destroyers, 7 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 3 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 carriers
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
1 carrier and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
2 fighters moved from Guam to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Oh bummer, should have answered that question before. Yes, full scramble.
I edited some of the casualties from the last round of combat against USA. Wanted to change earlier rounds but dice had been rolled so I’ll deal with it.