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Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 2 artilleries and 4 infantry moved from Algeria to Tunisia Place Units - Italians 1 carrier and 2 fighters placed in 95 Sea Zone 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
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Italy is getting more money from NOs than territories!
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC 1 submarine moved from 25 Sea Zone to 1 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat - ANZAC Battle in 1 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from 91 Sea Zone to Morocco Combat - French Battle in Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67 -
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC 1 submarine moved from 25 Sea Zone to 1 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat - ANZAC Battle in 1 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from 91 Sea Zone to Morocco Combat - French Battle in Morocco Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to Gibraltar: 1 infantry EDIT: Removing units owned by French from 91 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Politics - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 2 EDIT: Changing PUs for Germans from 73 to 71 EDIT: Turning off Edit Mode Combat Move - Germans 1 bomber moved from Western Germany to Vyborg 1 artillery moved from Novgorod to Vyborg 3 infantry moved from Poland to Eastern Poland 1 bomber moved from Poland to Ukraine 3 mech_infantrys moved from Bessarabia to Ukraine 1 fighter moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 infantry and 4 mech_infantrys moved from Poland to Baltic States Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 59 PUs; Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 6 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 3 mech_infantrys British defend with 1 bomber; Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/1 hits, 0.83 expected hits 1 bomber owned by the British lost in Ukraine Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 1 bomber Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Baltic States Germans attack with 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 artillery and 1 bomber Americans defend with 1 armour Germans roll dice for 1 artillery and 1 bomber in Vyborg, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Americans: 1 armour Battle in Eastern Poland Germans attack with 1 fighter and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 mech_infantrys moved from Romania to Baltic States 1 armour moved from Bessarabia to Baltic States 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 1 bomber moved from Vyborg to Germany 2 mech_infantrys moved from Poland to Baltic States 2 aaGuns, 3 armour, 25 infantry and 14 mech_infantrys moved from Novgorod to Baltic States 2 mech_infantrys moved from Germany to Baltic States 3 infantry moved from France to Western Germany 1 fighter moved from Eastern Poland to Germany 4 artilleries and 6 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Persia to Caucasus Place Units - Germans 3 infantry placed in France 1 fighter and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Romania 1 armour and 2 mech_infantrys placed in Persia Turn Complete - Germans Germans collect 52 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : -0.33 -
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
Yeah but I had to concede Leningrad. Also, Japan is making only 99IPCs. I think I saved some last turn to buy fleet.
USSR is quite strong and USA is about to build an IC on Finland but the Axis are heavily out earning the Allies so it shouldn’t matter.
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 3 mech_infantrys moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk 1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk 1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk 1 mech_infantry moved from Bryansk to Ukraine 1 armour moved from Belarus to Ukraine 1 mech_infantry moved from Bryansk to Ukraine 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour moved from Belarus to Western Ukraine 2 mech_infantrys moved from Bryansk to Western Ukraine 7 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Western Ukraine 9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 mech_infantry moved from Bryansk to Eastern Poland -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Western Ukraine 9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 mech_infantry moved from Bryansk to Eastern Poland Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys Germans defend with 2 infantry Russians roll dice for 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/1 hits, 14.50 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 9 armour, 10 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 mech_infantry moved from Urals to Russia Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Russians to Belarus: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.50 -
I’m seeing what happens if Russia is aggressive. I’ll be honest. I didn’t think it through more than one turn.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Japanese 1 fighter moved from Amur to Yenisey 1 armour moved from Novosibirsk to Yenisey 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 2 armour and 1 mech_infantry moved from Caucasus to Ukraine Japanese take Rostov from Russians 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 artillery moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 7 artilleries moved from Turkmenistan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 4 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ukraine Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ukraine Japanese win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yenisey Japanese attack with 1 armour and 1 fighter Russians defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Yenisey, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Kazakhstan Japanese attack with 7 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 7 artilleries and 1 infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kansu to Timguska 6 artilleries moved from Novosibirsk to Kazakhstan 1 fighter moved from Yenisey to Yakut S.S.R. 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 2 battleships and 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Amur to 6 Sea Zone 4 tactical_bombers moved from Japan to 6 Sea Zone 2 transports moved from 43 Sea Zone to 38 Sea Zone 5 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 1 aaGun, 3 artilleries and 2 infantry moved from Tsinghai to Kazakhstan 3 artilleries and 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Szechwan 2 artilleries moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from India to Burma 1 artillery moved from Eastern Persia to Turkmenistan Place Units - Japanese 4 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 88 PUs; end with 89 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Russians : -0.17 Japanese : 0.17 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans 3 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Germany 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain 1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea -
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
Oh, good only 99 ipcs… lol
OOL in Germany. Looks like UK can take it again.
Keep one AA Gun alive, lose the other, then lose Italian infantry.
They way I calculate it, you’d have to be lucky although it’s possible. Perhaps I’ve missed something.
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Politics - BritishCombat Hit Differential Summary :
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Hmmm, apparently I missed something…
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 113 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany 1 bomber moved from Norway to Germany 1 bomber moved from Belarus to Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to Germany 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Germans 1 fighter moved from 109 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 carrier moved from 109 Sea Zone to 113 Sea Zone -
OOL?
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You’re still going for the 1% shot? ok. No reason to risk the game to keep a bomber. Just go max D.





