look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
3 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2
Battle in Caroline Islands
Battle in New Zealand
Americans attack with 2 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry, 1 marine and 2 mech_infantrys in New Zealand, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Caroline Islands from Japanese, taking New Zealand from Japanese with 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
1 armour and 1 infantry moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
Place Units - Americans
3 mech_infantrys placed in Norway
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 bomber moved from Norway to Romania
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Norway to 99 Sea Zone
Purchase Units - British
British buy 3 armour and 2 transports; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0.17 expected hits
Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Romania to Belarus
1 bomber moved from Germany to Norway
1 tactical_bomber moved from Finland to United Kingdom
1 aaGun moved from Norway to Finland
7 infantry moved from Norway to Finland
1 bomber moved from 99 Sea Zone to Ukraine
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Caroline Islands: 1 marine
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Romania : : -0.17
AA fire in Western Germany : : -0.67
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 4 infantry moved from Algeria to Tunisia
Place Units - Italians
1 carrier and 2 fighters placed in 95 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italy is getting more money from NOs than territories!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Gibraltar: 1 infantry
EDIT: Removing units owned by French from 91 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 2
EDIT: Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Combat Move - Germans
1 bomber moved from Western Germany to Vyborg
1 artillery moved from Novgorod to Vyborg
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry and 4 mech_infantrys moved from Poland to Baltic States
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 6 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 bomber; Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/1 hits, 0.83 expected hits
1 bomber owned by the British lost in Ukraine
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 bomber
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 bomber in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Vyborg
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Bessarabia to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Vyborg to Germany
2 mech_infantrys moved from Poland to Baltic States
2 aaGuns, 3 armour, 25 infantry and 14 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from France to Western Germany
1 fighter moved from Eastern Poland to Germany
4 artilleries and 6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in France
1 fighter and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
Yeah but I had to concede Leningrad. Also, Japan is making only 99IPCs. I think I saved some last turn to buy fleet.
USSR is quite strong and USA is about to build an IC on Finland but the Axis are heavily out earning the Allies so it shouldn’t matter.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Belarus to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
7 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Bryansk to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Bryansk to Eastern Poland
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/1 hits, 14.50 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 10 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Urals to Russia
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Russians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.50
I’m seeing what happens if Russia is aggressive. I’ll be honest. I didn’t think it through more than one turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Japanese
1 fighter moved from Amur to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
Japanese take Rostov from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
7 artilleries moved from Turkmenistan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ukraine
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ukraine
Japanese win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Yenisey, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Japanese attack with 7 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 artilleries and 1 infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Timguska
6 artilleries moved from Novosibirsk to Kazakhstan
1 fighter moved from Yenisey to Yakut S.S.R.
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 2 battleships and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Amur to 6 Sea Zone
4 tactical_bombers moved from Japan to 6 Sea Zone
2 transports moved from 43 Sea Zone to 38 Sea Zone
5 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
3 artilleries and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Szechwan
2 artilleries moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from Eastern Persia to Turkmenistan
Place Units - Japanese
4 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 88 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
Oh, good only 99 ipcs… lol
OOL in Germany. Looks like UK can take it again.
Keep one AA Gun alive, lose the other, then lose Italian infantry.
They way I calculate it, you’d have to be lucky although it’s possible. Perhaps I’ve missed something.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Politics - British
Combat Hit Differential Summary :
Hmmm, apparently I missed something…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 113 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 fighter moved from 109 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 113 Sea Zone
OOL?