Agreed it could have definitely been worse!
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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I’m having an issue with the game not asking me to post at end of turns so I keep forgetting to have a save I can reload to fix mistakes…
Here the UK was supposed to bring 3 destroyers and a bomber to guard the transports at Novgorod but I didn’t realize my mistake until it was asking me whether to scramble your 1 fighter. So… your choice on whether I’ve got to suck an egg or not and I’d undo the edit.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Syria to Cyprus Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Cyprus Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians roll dice for 1 artillery and 2 fighters in Cyprus, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Cyprus to 97 Sea Zone 1 fighter moved from Libya to Southern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 aaGun and 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I’m having an issue with the game not asking me to post at end of turns so I keep forgetting to have a save I can reload to fix mistakes…
Here the UK was supposed to bring 3 destroyers and a bomber to guard the transports at Novgorod but I didn’t realize my mistake until it was asking me whether to scramble your 1 fighter. So… your choice on whether I’ve got to suck an egg or not and I’d undo the edit.
You can just load auto save if you need to.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Politics - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Samara: 1 tactical_bomber EDIT: Adding units owned by British to Finland: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 25 Sea Zone Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 2 infantry moved from United Kingdom to 109 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Syria to Cyprus Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Cyprus Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians roll dice for 1 artillery and 2 fighters in Cyprus, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Cyprus to 97 Sea Zone 1 fighter moved from Libya to Southern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 aaGun and 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Denmark: 1 infantry EDIT: Adding units owned by Italians to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00
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lol, I think something happened here… did I steal a turn from Italy?
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
lol, I think something happened here… did I steal a turn from Italy?
Oh right - tried to post an edit. Didn’t notice you’d moved.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Denmark to Western Germany 3 armour, 1 infantry and 12 mech_infantrys moved from Archangel to Novgorod 1 artillery and 24 infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Bessarabia Germans take Western Ukraine from Russians 2 bombers and 1 fighter moved from Western Germany to 127 Sea Zone 1 armour moved from Iraq to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys British defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys in Novgorod, round 2 : 9/1 hits, 8.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 127 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 3 destroyers and 4 transports Germans roll dice for 2 bombers and 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits British roll dice for 3 destroyers and 4 transports in 127 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 127 Sea Zone Germans roll dice for 2 bombers in 127 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 2 destroyers and 4 transports in 127 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 127 Sea Zone Germans roll dice for 1 bomber in 127 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 4 transports in 127 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 127 Sea Zone 4 transports owned by the British lost in 127 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 30 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 3 destroyers and 4 transports Non Combat Move - Germans 1 aaGun moved from Archangel to Novgorod 1 aaGun moved from Baltic States to Novgorod 3 mech_infantrys moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Poland to Novgorod 5 infantry and 6 mech_infantrys moved from Germany to Poland 3 infantry moved from Western Germany to France 4 artilleries moved from Western Germany to France 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 3 infantry moved from Iraq to Northwest Persia 3 artilleries and 3 infantry moved from Persia to Northwest Persia 1 bomber moved from 127 Sea Zone to Poland Place Units - Germans 1 armour, 1 bomber and 3 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Romania 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.00 Russians : -0.33
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You got your edit now, though ,right?
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
You got your edit now, though ,right?
Yeah, I reapplied it.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Bryansk to Caucasus 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Smolensk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 armour moved from Smolensk to Urals Russians take Urals from Japanese 1 mech_infantry moved from Russia to Urals 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 mech_infantry moved from Smolensk to Eastern Poland Russians take Eastern Poland from Italians 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 mech_infantry moved from Russia to Ukraine Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 aaGuns, 9 armour, 10 artilleries, 20 infantry and 5 mech_infantrys moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 2 mech_infantrys moved from Russia to Belarus 7 mech_infantrys moved from Russia to Bryansk 2 mech_infantrys moved from Bryansk to Belarus Place Units - Russians 3 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry EDIT: Removing units owned by Russians from Russia: 4 infantry EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 1 armour and 1 mech_infantry moved from Tsinghai to Caucasus Japanese take Kazakhstan from Russians 1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Guam 1 artillery moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery and 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Tsagaan Olom to Novosibirsk 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 battleship moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 1 Sea Zone Japanese take 6 Sea Zone from ANZAC Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 30 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Guam, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Caucasus Japanese attack with 2 armour and 4 mech_infantrys Russians defend with 1 armour Japanese roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 6 artilleries moved from Eastern Persia to Turkmenistan 1 artillery moved from West India to Eastern Persia 6 artilleries and 1 infantry moved from Tsinghai to Novosibirsk 2 artilleries and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 2 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 artilleries and 2 infantry moved from Kweichow to Shensi 1 aaGun, 3 artilleries and 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 aaGun, 2 artilleries and 2 infantry moved from Manchuria to Amur 2 fighters moved from Japan to Amur 2 fighters moved from Japan to Amur 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from New Zealand to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer and 3 submarines moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 artilleries, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 113 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 116 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 126 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 131 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : 0.33 Russians : 0.50 Japanese : 0.00
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 3 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand 1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand
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Scramble in W. Germany?
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No intercept.
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - British 1 bomber moved from Norway to Romania 1 bomber moved from Norway to Germany 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from Norway to 99 Sea Zone
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 3 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand 1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs; Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits AA fire in Western Germany : 0/1 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2 Battle in Caroline Islands Battle in New Zealand Americans attack with 2 infantry, 1 marine and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 infantry, 1 marine and 2 mech_infantrys in New Zealand, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Zealand Americans win, taking Caroline Islands from Japanese, taking New Zealand from Japanese with 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Cleaning up after air battles Non Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from Western Germany to Norway 3 bombers moved from Western Germany to Norway 1 armour and 1 infantry moved from British Columbia to Alaska 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East Place Units - Americans 3 mech_infantrys placed in Norway 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 bomber moved from Norway to Romania 1 bomber moved from Norway to Germany 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from Norway to 99 Sea Zone Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Romania AA fire in Romania : 0/1 hits, 0.17 expected hits Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Romania causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 bomber moved from Romania to Belarus 1 bomber moved from Germany to Norway 1 tactical_bomber moved from Finland to United Kingdom 1 aaGun moved from Norway to Finland 7 infantry moved from Norway to Finland 1 bomber moved from 99 Sea Zone to Ukraine 3 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Union of South Africa 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6 British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Romania : : -0.17 AA fire in Western Germany : : -0.67 Americans : 0.50 Japanese : -0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 3 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand 1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs; Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits AA fire in Western Germany : 0/1 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2 Battle in Caroline Islands Battle in New Zealand Americans attack with 2 infantry, 1 marine and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 infantry, 1 marine and 2 mech_infantrys in New Zealand, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Zealand Americans win, taking Caroline Islands from Japanese, taking New Zealand from Japanese with 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Cleaning up after air battles Non Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from Western Germany to Norway 3 bombers moved from Western Germany to Norway 1 armour and 1 infantry moved from British Columbia to Alaska 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East Place Units - Americans 3 mech_infantrys placed in Norway 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 bomber moved from Norway to Romania 1 bomber moved from Norway to Germany 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from Norway to 99 Sea Zone Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Romania AA fire in Romania : 0/1 hits, 0.17 expected hits Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Romania causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 bomber moved from Romania to Belarus 1 bomber moved from Germany to Norway 1 tactical_bomber moved from Finland to United Kingdom 1 aaGun moved from Norway to Finland 7 infantry moved from Norway to Finland 1 bomber moved from 99 Sea Zone to Ukraine 3 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Union of South Africa 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6 British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to Caroline Islands: 1 marine EDIT: Removing units owned by Americans from 32 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Romania : : -0.17 AA fire in Western Germany : : -0.67 Americans : 0.50 Japanese : -0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 2 artilleries and 4 infantry moved from Algeria to Tunisia Place Units - Italians 1 carrier and 2 fighters placed in 95 Sea Zone 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :