@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 artillery moved from Norway to Finland
I’m assuming yes to scrambling in India since no risk to your fighter but wanted to make sure about W. Germany’s scramble options
You might want to check that attack from SZ112. I can scramble with no risk to my planes, then sink your transport. Full scramble if you’re sure.
I think I posted the wrong file then…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 artillery moved from Norway to Finland
Purchase Units - Americans
Combat Hit Differential Summary :
Should be 2 U.S. fighters and carriers in the water of sz 112 also
I’m going to say full scramble, both SZs.
You need to click “Done” on your buy for me to be able to see it, BTW.
And lose the sub in SZ39 if you hit.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 artillery moved from Norway to Finland
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - Americans
Combat Hit Differential Summary :
When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though
I screwed up the India scramble so I’ll have to redo that…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 bombers moved from Norway to Germany
3 fighters moved from Norway to Germany
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 carriers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 artillery moved from Norway to Finland
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Soviet Far East
Battle in Hawaiian Islands
Battle in Wake Island
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 2 fighters and 1 transport
Germans defend with 3 fighters
Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Hawaiian Islands from Japanese, taking Wake Island from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for Americans: 2 carriers
Battle in 39 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Finland
Americans attack with 1 artillery
Germans defend with 1 infantry
Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - Americans
1 fighter moved from Denmark to Norway
2 fighters moved from 112 Sea Zone to Norway
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 carriers moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 infantry placed in Norway
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 bombers moved from Norway to Germany
3 fighters moved from Norway to Germany
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Purchase Units - British
British buy 2 armour, 1 bomber, 1 carrier, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Germany to 112 Sea Zone
2 bombers and 2 fighters moved from Germany to Norway
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
3 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour, 1 bomber, 3 infantry and 2 mech_infantrys placed in United Kingdom
1 carrier placed in 109 Sea Zone
2 fighters and 1 tactical_bomber placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 1.
2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.50
Japanese : -0.17
AA fire in Germany : : 0.50
Fixed my dumb India mistake. The sz 112 was the same result twice, you got both the U.S. carriers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
3 fighters moved from Trans-Jordan to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Southern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Alexandria to Tobruk
1 armour moved from Egypt to Alexandria
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Crete from Neutral_Allies, taking Tobruk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Denmark
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Denmark, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Denmark, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Alexandria, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 fighter moved from Denmark to Western Germany
1 armour and 1 artillery moved from Northern Italy to Western Germany
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Tobruk to Libya
2 fighters moved from Alexandria to Syria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.33
Americans : -1.00
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 31 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,6,2
ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Syria to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
8 artilleries and 4 infantry moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Southern France to France
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 24 infantry moved from Eastern Poland to Baltic States
1 aaGun, 3 armour and 12 mech_infantrys moved from Novgorod to Archangel
5 artilleries moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
4 infantry moved from Western Germany to Germany
1 fighter moved from Germany to Novgorod
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Germany
1 artillery and 3 infantry moved from Persia to Iraq
Place Units - Germans
3 mech_infantrys placed in Germany
1 factory_minor placed in Romania
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Persia
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour moved from Tsinghai to Urals
Russians take Novosibirsk from Japanese
2 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Russia to Belarus
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Urals
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Urals
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/1 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Belarus to Russia
3 aaGuns, 10 artilleries and 21 infantry moved from Bryansk to Smolensk
6 armour and 6 mech_infantrys moved from Rostov to Smolensk
1 mech_infantry moved from Rostov to Smolensk
4 armour moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 artilleries and 1 infantry moved from Kansu to Tsinghai
1 armour moved from Chahar to Tsagaan Olom
Japanese take Central Mongolia from Russians
Japanese take Tsagaan Olom from Russians
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Java
Battle in Dutch New Guinea
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/0 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Celebes
Japanese win, taking 35 Sea Zone from Americans, taking Java from ANZAC, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 artilleries moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 aaGun, 3 artilleries and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
7 artilleries moved from West India to Eastern Persia
1 fighter moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Japan
1 fighter moved from Korea to Japan
1 aaGun, 2 artilleries and 2 infantry moved from Korea to Manchuria
1 artillery moved from India to West India
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,3,6,3,2,5,4,3,5,5,5,5,2,3,4,4,6,5,3,1,3,6,1,1,1
Japanese collect 66 PUs (11 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.67
Japanese : 0.00