Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 6 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Holland Belgium Italians take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 fighters moved from Persia to Egypt 1 bomber moved from Greece to Denmark 2 infantry moved from Western Germany to Denmark Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2.83 expected hits British roll dice for 5 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 3 : 2/1 hits, 2.67 expected hits British roll dice for 3 infantry in Egypt, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 4 : 2/1 hits, 2.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry Battle in Denmark Italians attack with 1 bomber and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Germany Italians attack with 6 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 6 infantry in Germany, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Italians win, taking Germany from British, taking Denmark from Italians, taking Holland Belgium from Italians with 6 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Denmark to Western Germany 3 fighters moved from Egypt to Trans-Jordan 2 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -1.33 Americans : 0.00
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Well, that was a major setback. I’m still going to keep playing. Japan is strong.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Midway Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 destroyer and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from France to Southern France French take Southern France from Germans Combat - French Non Combat Move - French Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Yeah, I seriously doubt it will matter.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 infantry moved from Vyborg to Finland 2 fighters moved from Novgorod to Finland 8 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery and 1 bomber moved from Novgorod to Archangel 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Iraq to Syria Germans take Syria from French Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry French defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Finland Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 mech_infantry Battle in France Germans attack with 8 artilleries and 5 infantry French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry Germans roll dice for 8 artilleries and 5 infantry in France, round 2 : 5/1 hits, 4.33 expected hits French roll dice for 3 infantry in France, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 8 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Casualties for French: 2 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 2 artilleries and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 fighters moved from Finland to Western Germany 1 fighter moved from Belarus to Western Germany 1 bomber moved from Archangel to Western Germany 2 armour moved from Trans-Jordan to Egypt 2 artilleries moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Iraq to Persia 1 armour moved from Eastern Poland to Germany 1 infantry moved from Baltic States to Novgorod 6 mech_infantrys moved from Western Germany to Germany 1 fighter moved from Caucasus to Germany 2 fighters and 1 tactical_bomber moved from Caucasus to Southern Italy Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17 French : 0.33 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 2 tactical_bombers moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 1 armour and 1 mech_infantry moved from Volgograd to Caucasus Purchase Units - Russians Russians buy 4 armour; Remaining resources: 0 PUs; Combat - Russians Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Belarus to Russia 7 infantry moved from Russia to Bryansk 2 armour moved from Volgograd to Rostov 6 mech_infantrys moved from Volgograd to Russia Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 2 artilleries and 3 infantry moved from Anhwe to Chahar 1 armour moved from Kiangsu to Chahar 1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 bomber moved from Kiangsu to Shensi 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Korea to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Zealand Battle in New Guinea Battle in New Britain Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 3 submarines Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 submarines Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Chahar, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kiangsu 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 49 Sea Zone to 63 Sea Zone 2 fighters moved from 32 Sea Zone to 63 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from 32 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kiangsu to Japan 1 battleship, 2 carriers and 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 1 aaGun and 3 artilleries moved from Yunnan to Szechwan 6 artilleries and 1 infantry moved from Timguska to Kansu 7 artilleries moved from India to West India Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 1.17 ANZAC : 0.67 Chinese : 0.33 Japanese : 1.83
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Norway to Denmark 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 25 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 battleship moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from 26 Sea Zone to Hawaiian Islands
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland
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I’m assuming yes to scrambling in India since no risk to your fighter but wanted to make sure about W. Germany’s scramble options
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You might want to check that attack from SZ112. I can scramble with no risk to my planes, then sink your transport. Full scramble if you’re sure.
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I think I posted the wrong file then…
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans
Combat Hit Differential Summary :
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Should be 2 U.S. fighters and carriers in the water of sz 112 also
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I’m going to say full scramble, both SZs.
You need to click “Done” on your buy for me to be able to see it, BTW.
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And lose the sub in SZ39 if you hit.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - Americans
Combat Hit Differential Summary :
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When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though
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I screwed up the India scramble so I’ll have to redo that…
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - British 1 bomber moved from United Kingdom to Germany 2 bombers moved from Norway to Germany 3 fighters moved from Norway to Germany 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians