Agreed it could have definitely been worse!
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 4 fighters and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Norway to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - Americans Americans buy 1 cruiser, 3 fighters, 6 infantry, 2 marines and 3 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Denmark Battle in 6 Sea Zone Americans attack with 3 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 12 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 aaGuns, 12 infantry and 5 mech_infantrys in Germany, round 2 : 6/1 hits, 5.67 expected hits 3 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Germany Germans win with 2 aaGuns, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -54 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Germans: 3 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 91 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 fighters placed in Norway 3 infantry placed in Eastern United States 3 infantry and 2 marines placed in Western United States 1 cruiser and 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 bomber and 2 fighters moved from Norway to Germany 4 fighters moved from 112 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 3 mech_infantrys moved from Egypt to Alexandria 3 artilleries moved from Norway to 112 Sea Zone 3 artilleries and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Germany Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers EDIT: Turning off Edit Mode British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Combat - British Battle in Alexandria British attack with 3 mech_infantrys Italians defend with 1 armour and 1 mech_infantry British roll dice for 3 mech_infantrys in Alexandria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria British roll dice for 2 mech_infantrys in Alexandria, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Germany British attack with 4 artilleries, 2 bombers, 6 fighters and 4 infantry Germans defend with 2 aaGuns, 1 factory_major, 9 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the British lost in Germany British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Germany, round 2 : 6/1 hits, 6.50 expected hits Germans roll dice for 2 aaGuns, 9 infantry and 5 mech_infantrys in Germany, round 2 : 5/1 hits, 4.67 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Germany British roll dice for 3 artilleries, 2 bombers and 5 fighters in Germany, round 3 : 5/1 hits, 4.83 expected hits Germans roll dice for 5 infantry and 5 mech_infantrys in Germany, round 3 : 3/1 hits, 3.33 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 4 fighters in Germany, round 4 : 4/1 hits, 3.67 expected hits Germans roll dice for 5 mech_infantrys in Germany, round 4 : 1/1 hits, 1.67 expected hits 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 3 fighters in Germany, round 5 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Germany British captures 68PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 3 artilleries, 3 fighters and 4 infantry Casualties for Germans: 2 aaGuns, 9 infantry and 5 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters moved from Germany to Norway 2 bombers moved from Germany to Norway 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 105 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 3 destroyers EDIT: Adding units owned by British to 113 Sea Zone: 3 transports EDIT: Adding units owned by British to 113 Sea Zone: 3 destroyers EDIT: Removing units owned by British from 113 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Italians : -0.33 Americans : 0.17 Chinese : 1.17 Japanese : 0.00 AA fire in Germany : : 0.00
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Did a quick edit and repost… forgot to move UK destroyers to protect transports and the U.S. carriers down to Gibraltor.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 6 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Holland Belgium Italians take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 fighters moved from Persia to Egypt 1 bomber moved from Greece to Denmark 2 infantry moved from Western Germany to Denmark Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2.83 expected hits British roll dice for 5 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 3 : 2/1 hits, 2.67 expected hits British roll dice for 3 infantry in Egypt, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 4 : 2/1 hits, 2.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry Battle in Denmark Italians attack with 1 bomber and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Germany Italians attack with 6 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 6 infantry in Germany, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Italians win, taking Germany from British, taking Denmark from Italians, taking Holland Belgium from Italians with 6 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Denmark to Western Germany 3 fighters moved from Egypt to Trans-Jordan 2 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -1.33 Americans : 0.00
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Well, that was a major setback. I’m still going to keep playing. Japan is strong.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Midway Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 destroyer and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from France to Southern France French take Southern France from Germans Combat - French Non Combat Move - French Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Yeah, I seriously doubt it will matter.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 infantry moved from Vyborg to Finland 2 fighters moved from Novgorod to Finland 8 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery and 1 bomber moved from Novgorod to Archangel 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Iraq to Syria Germans take Syria from French Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry French defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Finland Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 mech_infantry Battle in France Germans attack with 8 artilleries and 5 infantry French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry Germans roll dice for 8 artilleries and 5 infantry in France, round 2 : 5/1 hits, 4.33 expected hits French roll dice for 3 infantry in France, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 8 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Casualties for French: 2 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 2 artilleries and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 fighters moved from Finland to Western Germany 1 fighter moved from Belarus to Western Germany 1 bomber moved from Archangel to Western Germany 2 armour moved from Trans-Jordan to Egypt 2 artilleries moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Iraq to Persia 1 armour moved from Eastern Poland to Germany 1 infantry moved from Baltic States to Novgorod 6 mech_infantrys moved from Western Germany to Germany 1 fighter moved from Caucasus to Germany 2 fighters and 1 tactical_bomber moved from Caucasus to Southern Italy Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17 French : 0.33 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 2 tactical_bombers moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 1 armour and 1 mech_infantry moved from Volgograd to Caucasus Purchase Units - Russians Russians buy 4 armour; Remaining resources: 0 PUs; Combat - Russians Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Belarus to Russia 7 infantry moved from Russia to Bryansk 2 armour moved from Volgograd to Rostov 6 mech_infantrys moved from Volgograd to Russia Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 2 artilleries and 3 infantry moved from Anhwe to Chahar 1 armour moved from Kiangsu to Chahar 1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 bomber moved from Kiangsu to Shensi 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Korea to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Zealand Battle in New Guinea Battle in New Britain Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 3 submarines Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 submarines Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Chahar, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kiangsu 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 49 Sea Zone to 63 Sea Zone 2 fighters moved from 32 Sea Zone to 63 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from 32 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kiangsu to Japan 1 battleship, 2 carriers and 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 1 aaGun and 3 artilleries moved from Yunnan to Szechwan 6 artilleries and 1 infantry moved from Timguska to Kansu 7 artilleries moved from India to West India Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 1.17 ANZAC : 0.67 Chinese : 0.33 Japanese : 1.83
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Norway to Denmark 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 25 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 battleship moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from 26 Sea Zone to Hawaiian Islands
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland
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I’m assuming yes to scrambling in India since no risk to your fighter but wanted to make sure about W. Germany’s scramble options
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You might want to check that attack from SZ112. I can scramble with no risk to my planes, then sink your transport. Full scramble if you’re sure.
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I think I posted the wrong file then…
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans
Combat Hit Differential Summary :
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Should be 2 U.S. fighters and carriers in the water of sz 112 also
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I’m going to say full scramble, both SZs.
You need to click “Done” on your buy for me to be able to see it, BTW.
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And lose the sub in SZ39 if you hit.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - Americans
Combat Hit Differential Summary :
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When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though