@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 fighters moved from Greece to Iraq
4 fighters moved from Southern Italy to Iraq
1 armour and 1 mech_infantry moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry
British defend with 3 armour, 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Iraq, round 2 : 5/1 hits, 4.33 expected hits
British roll dice for 3 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/1 hits, 2.83 expected hits
1 artillery owned by the British, 3 fighters owned by the Italians, 3 infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/1 hits, 2.83 expected hits
British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Italians and 2 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 4 fighters
Casualties for British: 3 armour, 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
2 fighters moved from Iraq to Persia
1 armour moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.83
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I figured you wouldn’t concede sz6
I guess that could be costly if I can’t reclaim it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
Hold on, how did you sink the transport off Wake? I don’t see the potential landing spot for the fighter.
But either way it may not matter with Germany and Italy partying it up in the Middle East.
@simon33 In theory a carrier.
Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?
Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.
Give me a moment to figure this out…
You can change the attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
Oh, may I? Well, sh*t, then hold on one more moment…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Persia to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Persia to Volgograd
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 fighter and 1 infantry moved from Novgorod to Archangel
2 armour and 11 mech_infantrys moved from Finland to Novgorod
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
7 artilleries and 7 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Greece to Archangel
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 59 PUs;
Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits
Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from 80 Sea Zone to Caucasus
1 bomber moved from Rostov to Novgorod
1 bomber and 1 fighter moved from Archangel to Novgorod
5 artilleries and 1 infantry moved from Finland to Vyborg
1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Novgorod
2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Poland to Germany
1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
9 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from Poland to Baltic States
8 infantry moved from Poland to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
2 infantry placed in Western Germany
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
4 armour and 4 mech_infantrys moved from Belarus to Rostov
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 mech_infantrys moved from Russia to Volgograd
4 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 4 armour and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Tsinghai
Japanese take Novosibirsk from Russians
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in Solomon Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys
British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries
Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter moved from Kiangsu to Korea
1 artillery moved from Amur to Korea
6 artilleries and 2 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hopei
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Japan
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1
Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
UK_Pacific : -1.00
Japanese : 0.50
If USN stays in SZ6 with everything, 2 Kami’s on each CV, no scramble.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Holland Belgium to France
French take France from Germans
French take French Central Africa from British
French take French Madagascar from British
French take French Guiana from Americans
French take Syria from British
French take French West Africa from Americans
4 fighters and 1 tactical_bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you
Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.