@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Norway to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from India to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Western United States to 31 Sea Zone
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Guam
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter could not land in 31 Sea Zone and was removed
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 10 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
1 carrier and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 124 Sea Zone
1 artillery and 2 transports moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 118 Sea Zone to 104 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Norway
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Norway to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from India to Shensi
Purchase Units - British
British buy 3 artilleries, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Air Battle in Western Germany
British attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shensi
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 armour, 1 artillery and 4 infantry
Germans defend with 1 armour
British roll dice for 3 armour, 1 artillery and 4 infantry in Iraq, round 2 : 3/1 hits, 2.67 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from West India to Samara
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Western Germany to 112 Sea Zone
1 bomber and 2 fighters moved from Western Germany to Norway
Place Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 artilleries placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 0.83
AA fire in Western Germany : : -0.17
Chinese : 0.50
Japanese : 0.33
I figured you wouldn’t concede sz6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 fighters moved from Greece to Iraq
4 fighters moved from Southern Italy to Iraq
1 armour and 1 mech_infantry moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry
British defend with 3 armour, 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Iraq, round 2 : 5/1 hits, 4.33 expected hits
British roll dice for 3 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/1 hits, 2.83 expected hits
1 artillery owned by the British, 3 fighters owned by the Italians, 3 infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/1 hits, 2.83 expected hits
British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Italians and 2 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 4 fighters
Casualties for British: 3 armour, 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
2 fighters moved from Iraq to Persia
1 armour moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.83
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I figured you wouldn’t concede sz6
I guess that could be costly if I can’t reclaim it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
Hold on, how did you sink the transport off Wake? I don’t see the potential landing spot for the fighter.
But either way it may not matter with Germany and Italy partying it up in the Middle East.
@simon33 In theory a carrier.
Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?
Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.
Give me a moment to figure this out…
You can change the attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
Oh, may I? Well, sh*t, then hold on one more moment…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Persia to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Persia to Volgograd
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 fighter and 1 infantry moved from Novgorod to Archangel
2 armour and 11 mech_infantrys moved from Finland to Novgorod
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
7 artilleries and 7 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Greece to Archangel
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 59 PUs;
Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits
Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from 80 Sea Zone to Caucasus
1 bomber moved from Rostov to Novgorod
1 bomber and 1 fighter moved from Archangel to Novgorod
5 artilleries and 1 infantry moved from Finland to Vyborg
1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Novgorod
2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Poland to Germany
1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
9 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from Poland to Baltic States
8 infantry moved from Poland to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
2 infantry placed in Western Germany
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
4 armour and 4 mech_infantrys moved from Belarus to Rostov
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 mech_infantrys moved from Russia to Volgograd
4 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 4 armour and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Tsinghai
Japanese take Novosibirsk from Russians
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in Solomon Islands
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys
British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries
Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter moved from Kiangsu to Korea
1 artillery moved from Amur to Korea
6 artilleries and 2 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hopei
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Japan
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1
Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
UK_Pacific : -1.00
Japanese : 0.50