@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
4 artilleries and 10 infantry moved from Korea to Amur
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hunan
1 fighter moved from Java to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 bomber moved from French Indo China to Kwangsi
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Amur
Japanese attack with 6 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 artilleries and 11 infantry in Amur, round 2 : 5/1 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Amur from Russians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 2 : 2/0 hits, 2.00 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/0 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Kiangsi
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 armour, 2 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsu
3 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 bomber moved from Hunan to Kiangsu
1 mech_infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsi to Anhwe
1 armour moved from Korea to Siberia
1 aaGun moved from Korea to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 artilleries, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.33
Russians : -0.33
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 harbour and 2 transports; Remaining resources: 6 PUs;
Combat - Americans
Battle in Finland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Finland to Norway
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Johnston Island to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 harbour placed in Norway
1 carrier placed in 112 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 bomber moved from Russia to Germany
3 fighters moved from Norway to Germany
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Scotland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 destroyer, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Germany
British attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from Yunnan to India
2 fighters moved from India to Persia
3 fighters moved from Germany to Norway
1 bomber moved from Germany to Norway
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 destroyers, 7 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 fighters and 1 tactical_bomber moved from Russia to Persia
1 fighter moved from Russia to Northwest Persia
1 armour and 9 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Kwangtung to Yunnan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 80 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 factory_minor placed in Egypt
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Italians : -0.33
Americans : 0.17
Chinese : 0.00
Japanese : 0.33
AA fire in Germany : : -0.17
I assumed Italy would scramble against 2 subs and that Germany wouldnt scramble 1 against 3 up north
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Gibraltar
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 fighter and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/1 hits, 1.67 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 2/1 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Northwest Persia
Italians win, taking Gibraltar from British, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 1 fighter and 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Algeria to Libya
1 fighter moved from Algeria to Western Germany
2 artilleries and 4 infantry moved from Algeria to Morocco
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.33
@simon33 Arrgh I’m so dumb… I was counting on the French fighter helping block Italy’s attack into NW Persia… I swear I’ve been playing this game for more than 5 minutes and know the order of turns. I promise… lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Celebes
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Shensi to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
8 armour and 18 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Tambov
1 infantry moved from Rostov to Tambov
3 artilleries and 3 infantry moved from Rostov to Volgograd
1 bomber moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
2 fighters moved from Western Germany to Finland
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 8 armour and 18 mech_infantrys
British defend with 1 armour, 1 factory_minor, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter
Germans roll dice for 8 armour and 18 mech_infantrys in Persia, round 2 : 7/0 hits, 7.00 expected hits
British roll dice for 1 armour, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 7/0 hits, 7.00 expected hits
2 mech_infantrys owned by the British, 7 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 8 armour and 11 mech_infantrys in Persia, round 3 : 6/1 hits, 5.83 expected hits
British roll dice for 6 fighters and 1 tactical_bomber in Persia, round 3 : 4/1 hits, 4.50 expected hits
1 tactical_bomber owned by the British, 4 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia
Germans roll dice for 8 armour and 7 mech_infantrys in Persia, round 4 : 5/1 hits, 5.17 expected hits
British roll dice for 1 fighter in Persia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 49
Casualties for Germans: 12 mech_infantrys
Casualties for British: 1 armour, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter
Battle in Finland
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
2 fighters moved from Finland to Novgorod
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber moved from Tambov to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 aaGun and 14 infantry moved from Rostov to Ukraine
1 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Poland
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Vyborg to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Germans collect 56 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.17
Americans : -0.33
Russians : -0.67
I forgot a Russian attack against German mech in Iraq with planes… will post after-combat results of early battles (because one didn’t go well) and reload, do that one battle, insert results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 10 mech_infantrys moved from Smolensk to Samara
3 aaGuns, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
6 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.33
Russians : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
Purchase Units - Russians
Russians buy nothing; Remaining resources: 31 PUs;
Combat - Russians
Battle in Iraq
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
Turn Complete - Russians
Russians collect 16 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 10 mech_infantrys moved from Smolensk to Samara
3 aaGuns, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
6 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.33
Russians : -1.67
Done… planes blew up your mech, your guy missed, planes landed back with their British friends…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
6 artilleries and 9 infantry moved from Amur to Buryatia
1 mech_infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to Manchuria
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Japan to Jehol
2 infantry moved from Chahar to Suiyuyan
2 fighters moved from Kiangsu to Suiyuyan
1 tactical_bomber moved from Kiangsu to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Anhwe to Suiyuyan
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
6 artilleries and 7 infantry moved from Kiangsi to Hunan
1 bomber moved from French Indo China to India
1 mech_infantry moved from Anhwe to Suiyuyan
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 2/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/1 hits, 3.17 expected hits
Chinese roll dice for 3 artilleries and 3 infantry in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 3/1 hits, 2.83 expected hits
Chinese roll dice for 3 artilleries in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 3 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 6 artilleries and 10 infantry
Russians defend with 2 aaGuns and 11 infantry
Japanese roll dice for 1 armour, 6 artilleries and 10 infantry in Buryatia, round 2 : 5/1 hits, 5.17 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Buryatia, round 2 : 3/1 hits, 3.67 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 6 artilleries and 7 infantry in Buryatia, round 3 : 5/1 hits, 4.67 expected hits
Russians roll dice for 8 infantry in Buryatia, round 3 : 3/1 hits, 2.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Buryatia, round 4 : 4/1 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Buryatia, round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Hunan
Japanese attack with 6 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 : 5/1 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from French Indo China to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
2 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Suiyuyan to Kiangsu
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsi to Hopei
1 aaGun and 6 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Amur
1 aaGun moved from Amur to Manchuria
1 artillery moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to 19 Sea Zone
Place Units - Japanese
1 carrier placed in 19 Sea Zone
3 artilleries placed in French Indo China
2 infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.67
Chinese : -1.00
UK_Pacific : -0.33
AA fire in India : : 0.83
Russians : 0.33
Japanese : 3.67
It’s not Japan’s game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat - British
Air Battle in Western Germany
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/1 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Finland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Finland to Norway
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 fighters placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 13 infantry moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Yunnan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - British
1 bomber moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Trans-Jordan to Northwest Persia
British take Iraq from Germans
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from India to Shan State
Purchase Units - British
British buy 2 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat - British
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northwest Persia
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Shan State to India
1 armour and 12 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
Place Units - British
3 infantry placed in Egypt
2 artilleries, 1 bomber and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by British to 105 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 105 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 105 Sea Zone: 3 destroyers
EDIT: Removing units owned by British from 91 Sea Zone: 3 destroyers
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
British : -2.00
Americans : -0.17
AA fire in Western Germany : : -0.17
Japanese : 1.33
Bombing run in W. Germany, I assumed no scramble vs 5 UK fighters.
Did a LOT of edits for UK placement at end of turn… ended up basically putting it all back when I realized UK’s 5 transports are more important than maybe also keeping 2 of U.S.’ transports and risking all of it.