@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 102 Sea Zone to 88 Sea Zone
1 Submarine moved from 87 Sea Zone to 88 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Eniwetok
Yamamoto take Eniwetok from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 88 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Yamamoto : -0.17
Americans : 0.33
@Whackamatt got 3 hits with my subs in sz88. took 3 tips. then i got 7 more hits. ool please
max defense, except save one destroyer until all your subs are gone
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 102 Sea Zone to 88 Sea Zone
1 Submarine moved from 87 Sea Zone to 88 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Eniwetok
Yamamoto take Eniwetok from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 88 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters and 4 Transports in 88 Sea Zone, round 2 : 8/21 hits, 9.00 expected hits
3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone
Yamamoto roll dice for 15 Submarines in 88 Sea Zone, round 3 : 7/15 hits, 5.00 expected hits
Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship, 2 Destroyers and 2 Fighters in 88 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers and 3 L.Fighters in 88 Sea Zone, round 3 : 9/17 hits, 8.33 expected hits
5 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 88 Sea Zone
Yamamoto roll dice for 7 Submarines in 88 Sea Zone, round 4 : 2/7 hits, 2.33 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 4 : 0/6 hits, 2.83 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 2 Cruisers, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits
4 Submarines owned by the Yamamoto and 2 Cruisers owned by the Americans lost in 88 Sea Zone
Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 5 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 5 : 3/7 hits, 4.17 expected hits
1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 3 L.Fighters owned by the Americans and 1 Battleship owned by the Americans lost in 88 Sea Zone
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 6 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 Battleship in 88 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
Yamamoto win with 3 Adv.Fighters, 1 Battleship and 1 Fighter remaining. Battle score for attacker is 62
Casualties for Yamamoto: 1 B.Carrier, 1 B.Transport, 1 Carrier, 4 Destroyers, 1 Fighter, 17 Submarines and 1 Transport
Casualties for Americans: 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Non Combat Move - Yamamoto
3 Adv.Fighters and 1 Fighter could not land in 88 Sea Zone and were removed
Place Units - Yamamoto
2 Destroyers, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
2 Destroyers and 2 Submarines placed in 85 Sea Zone
1 S.Submarine and 2 Submarines placed in 85 Sea Zone
5 Infantrys placed in Tokyo
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
1 unit repaired.
Combat Hit Differential Summary :
Yamamoto : 0.50
Americans : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
4 ArmoredCars moved from Gobi Altai to Shensi
4 ArmoredCars moved from Urumqi to Gobi Altai
5 ArmoredCars moved from Szechwan to N.French Indochina
1 Fighter moved from Shensi to N.French Indochina
1 ArmoredCar moved from Kweichow to N.French Indochina
2 ArmoredCars moved from Ningsia to Hupeh
1 Fighter moved from Hsining to Shensi
4 ArmoredCars and 1 Tank moved from Hsining to Ningsia
1 ArmoredCar moved from Shensi to Hupeh
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 3 ArmoredCars
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 5 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in N.French Indochina
Chinese attack with 6 ArmoredCars and 1 Fighter
Hisaichi defend with 1 ArmoredCar, 3 Infantrys and 1 Tank
Chinese roll dice for 6 ArmoredCars and 1 Fighter in N.French Indochina, round 2 : 4/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits
1 ArmoredCar owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in N.French Indochina
Chinese roll dice for 4 ArmoredCars and 1 Fighter in N.French Indochina, round 3 : 2/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in N.French Indochina
Chinese win, taking N.French Indochina from Hisaichi with 3 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 3 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar, 3 Infantrys and 1 Tank
Non Combat Move - Chinese
1 Fighter moved from N.French Indochina to Yunnan
1 AAGun moved from Ningsia to Suiyuan
Place Units - Chinese
4 ArmoredCars and 2 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
Chinese : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya
1 Bomber moved from Bangkok to Malaya
2 Infantrys moved from Heilungchiang to Chita
1 Tank moved from Hulunbuir to Chita
3 Infantrys moved from Kirin to Heilungchiang
2 Transports moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Okhotsk
Hisaichi take Okhotsk from Russians
2 Infantrys moved from 75 Sea Zone to Khabarovsk
1 Infantry moved from 75 Sea Zone to Okhotsk
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 ArmoredCar moved from Hong Kong to Kwangsi
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
1 Infantry moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 Artillery moved from Anhwei to Shansi
1 Tank moved from Anhwei to Shansi
2 Tanks moved from Shantung to Chahar
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
Purchase Units - Hisaichi
Hisaichi buy 21 Infantrys and 4 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Malaya
Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
British defend with 1 AAGun, 5 Infantrys and 1 Tank
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 5 Infantrys and 1 Tank in Malaya, round 2 : 2/6 hits, 2.17 expected hits
3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits
1 Artillery owned by the Hisaichi lost in Malaya
British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -20
Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Infantrys
Casualties for British: 3 Infantrys
Battle in Hupeh
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
Chinese defend with 3 ArmoredCars
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
Casualties for Chinese: 3 ArmoredCars
Battle in Chahar
Hisaichi attack with 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
2 ArmoredCars moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
2 Tanks moved from Shantung to Peking
1 Fighter moved from Hupeh to Peking
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
1 ArmoredCar moved from Kwangtung to Hunan
Place Units - Hisaichi
4 Submarines placed in 110 Sea Zone
6 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
4 Infantrys placed in Liaoning
3 Infantrys placed in Hulunbuir
Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
British : 0.50
AA fire in Malaya : : 0.83
Chinese : -2.67
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Picardy to Burgundy
French take Burgundy from Germans
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
2 Mot.Infs and 3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia
8 Infantrys moved from Cairo to Lower Egypt
1 Adv.Fighter and 6 Fighters moved from New Valley to Kufra
1 Mot.Inf and 1 Tank moved from Darfur to Kufra
1 Fighter and 1 Mot.Inf moved from Cape Town to Belgian Congo
1 Infantry moved from Yunnan to N.French Indochina
7 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Bihar to Assam
1 Mot.Inf moved from Madras to Assam
1 Transport moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
4 Infantrys moved from Burma to S.Thailand
2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
1 Fighter moved from Dover to 17 Sea Zone
Purchase Units - British
British buy 2 ArmoredCars, 2 Bunkers, 1 Elite, 13 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 1 Fighter and 1 Mot.Inf
Neutral defend with 1 Infantry
British roll dice for 1 Fighter and 1 Mot.Inf in Belgian Congo, round 2 : 1/2 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 Mot.Inf owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo
British win with 1 Fighter remaining. Battle score for attacker is -3
Casualties for British: 1 Mot.Inf
Casualties for Neutral: 1 Infantry
Battle in 17 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 17 Sea Zone
British win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in S.Saudi Arabia
British attack with 2 Mot.Infs and 3 Tanks
Neutral defend with 1 Artillery and 1 Infantry
British roll dice for 2 Mot.Infs and 3 Tanks in S.Saudi Arabia, round 2 : 4/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 Mot.Inf owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
British loses 0 PUs for violating S.Saudi Arabias neutrality.
British win, taking S.Saudi Arabia from Neutral with 1 Mot.Inf and 3 Tanks remaining. Battle score for attacker is 1
Casualties for British: 1 Mot.Inf
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Kufra
British attack with 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank
Italians defend with 5 Infantrys
British roll dice for 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank in Kufra, round 2 : 2/9 hits, 3.17 expected hits
Italians roll dice for 5 Infantrys in Kufra, round 2 : 4/5 hits, 1.67 expected hits
3 Fighters owned by the British, 1 Mot.Inf owned by the British and 2 Infantrys owned by the Italians lost in Kufra
British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 3 : 1/5 hits, 2.00 expected hits
Italians roll dice for 3 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in Kufra
British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 4 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 Infantrys in Kufra, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is -19
Casualties for British: 3 Fighters and 1 Mot.Inf
Casualties for Italians: 5 Infantrys
Non Combat Move - British
1 Adv.Fighter and 3 Fighters moved from Kufra to Lower Egypt
3 Tanks moved from W.Iran to N.Saudi Arabia
3 Mot.Infs moved from E.Iran to N.Saudi Arabia
1 Artillery, 1 Infantry and 1 Tank moved from S.Thailand to Malaya
1 Fighter moved from Belgian Congo to Equatoria
1 Fighter moved from 17 Sea Zone to Azores
Place Units - British
1 Bunker placed in Malaya
1 Bunker placed in S.Thailand
5 S.Submarines placed in 60 Sea Zone
6 Infantrys placed in Cairo
5 Infantrys placed in Delhi
3 Tanks placed in W.Iran
2 ArmoredCars and 1 Infantry placed in E.Iran
1 Elite and 1 Infantry placed in Bombay
Turn Complete - British
British collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : 1.00
British : 1.17
Italians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Tank moved from Java to 67 Sea Zone
1 Tank moved from Lombok to 67 Sea Zone
1 Infantry moved from Lombok to 67 Sea Zone
2 Infantrys moved from Java to 66 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Timor to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Yamamoto
2 Cruisers and 2 Infantrys moved from 66 Sea Zone to 111 Sea Zone
2 Cruisers, 1 Elite, 3 Infantrys, 2 Tanks and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
1 Elite, 2 Infantrys and 2 Tanks moved from 111 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Thai
3 Infantrys moved from 111 Sea Zone to East And South Borneo
1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 111 Sea Zone
1 Fighter moved from Townsville to 111 Sea Zone
1 Adv.Fighter moved from S.French Indochina to 111 Sea Zone
1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone
1 Fighter moved from Townsville to Java
Purchase Units - Anzac
Anzac buy 1 Cruiser, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 2 T.Boats placed in 67 Sea Zone
1 Transport placed in 120 Sea Zone
1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 1 Bunker and 1 Factory; Remaining resources: 3 PUs;
Place Units - Dutch
1 Bunker placed in East And South Borneo
1 Factory placed in Sumatra
Turn Complete - Dutch
Dutch collect 23 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to Vyborg
2 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Elites moved from Oslo to Nordland
1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
3 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 8 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 8 Infantrys in Vyborg, round 2 : 3/8 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Nordland
Finns attack with 2 Elites
Neutral defend with 1 Infantry
Finns roll dice for 2 Elites in Nordland, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Nordland
Finns loses 0 PUs for violating Nordlands neutrality.
Finns win, taking Nordland from Neutral with 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
1 Bunker placed in Oulu
1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Finns : 2.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Croatia to Hungary
1 Artillery, 2 Elites and 4 Infantrys moved from E.Romania to Vinnytsia
1 Infantry moved from Odessa to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Vinnytsia
Romanians attack with 1 Artillery, 2 Elites and 5 Infantrys
Russians defend with 2 Artillerys, 6 Infantrys and 1 Tank
Romanians roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.00 expected hits
Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits
3 Infantrys owned by the Russians and 4 Infantrys owned by the Romanians lost in Vinnytsia
Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Vinnytsia, round 3 : 0/6 hits, 2.17 expected hits
3 Infantrys owned by the Russians lost in Vinnytsia
Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Artillerys and 1 Tank in Vinnytsia, round 4 : 1/3 hits, 1.17 expected hits
2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
Romanians roll dice for 1 Artillery and 2 Elites in Vinnytsia, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Vinnytsia, round 5 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 12
Casualties for Romanians: 1 Elite and 5 Infantrys
Casualties for Russians: 2 Artillerys, 6 Infantrys and 1 Tank
Battle in Hungary
Romanians attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Hungary, round 2 : 3/6 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary
Romanians loses 0 PUs for violating Hungarys neutrality.
Romanians win, taking Hungary from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 1 Elite placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 4.00
Neutral : -1.00
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
2 Elites, 9 Infantrys and 1 Marine moved from Orleanais to Paris
4 Elites, 6 Infantrys and 2 Marines moved from Brittany to Orleanais
2 B.Transports, 2 Elites, 4 Infantrys and 2 Marines moved from 9 Sea Zone to 19 Sea Zone
2 Elites, 4 Infantrys and 2 Marines moved from 19 Sea Zone to Brittany
3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
3 Infantrys moved from Northeast USA to 7 Sea Zone
1 B.Transport and 3 Infantrys moved from 7 Sea Zone to 9 Sea Zone
12 Infantrys moved from Washington to Northeast USA
4 Tanks moved from Salvador to Rio De Janeiro
1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro
1 Fighter moved from Lombok to East And South Borneo
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea Zone
1 Transport moved from 33 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
1 Artillery and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Artillery moved from 36 Sea Zone to Mauritania
1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
3 Bombers moved from Dover to Gibraltar
Purchase Units - Americans
Americans buy 2 Bunkers, 3 Destroyers, 1 Elite, 4 Fighters, 13 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Cape Verde
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 88 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Fighters and 3 Submarines
Yamamoto defend with 1 Battleship
Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Americans roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Battleship in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Americans and 1 Battleship owned by the Yamamoto lost in 88 Sea Zone
Americans win with 1 Adv.Fighter, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 13
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Battleship
Battle in Paris
Americans attack with 2 Elites, 9 Infantrys and 1 Marine
Germans defend with 1 AAGun, 1 Factory and 13 Mech.Infs
Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Paris, round 2 : 3/12 hits, 2.67 expected hits
Germans roll dice for 13 Mech.Infs in Paris, round 2 : 7/13 hits, 4.33 expected hits
7 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Paris
Americans roll dice for 2 Elites, 2 Infantrys and 1 Marine in Paris, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 10 Mech.Infs in Paris, round 3 : 2/10 hits, 3.33 expected hits
2 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Paris
Americans roll dice for 2 Elites and 1 Marine in Paris, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 8 Mech.Infs in Paris, round 4 : 3/8 hits, 2.67 expected hits
1 Marine owned by the Americans and 2 Elites owned by the Americans lost in Paris
Germans win with 8 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Americans: 2 Elites, 9 Infantrys and 1 Marine
Casualties for Germans: 5 Mech.Infs
Non Combat Move - Americans
1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake
Place Units - Americans
1 Bunker and 2 Fighters placed in Wake
1 Bunker and 2 Fighters placed in Minamitori
3 Destroyers placed in 91 Sea Zone
1 Transport placed in 26 Sea Zone
1 Elite and 1 Infantry placed in South Atlantic USA
2 Tanks placed in Salvador
3 Infantrys placed in Northeast USA
9 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67
Neutral : -0.33
Yamamoto : 0.33
Americans : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 Infantry moved from Brest to Kiev
Germans take Kiev from Russians
1 Infantry moved from Lithuania to Latvia
Germans take Latvia from Russians
3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to East Prussia
1 Artillery, 2 Elites and 6 Infantrys moved from Brest to East Prussia
2 Mech.Infs moved from Bavaria to Burgundy
6 Stukas moved from Lorraine to Orleanais
8 Mech.Infs moved from Paris to Orleanais
4 Mech.Infs moved from Rhine to Picardy
1 Mech.Inf moved from Bavaria to Burgundy
6 Infantrys moved from Pomerania to Danzig
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Krakow to Brest
6 Infantrys moved from Krakow to Vinnytsia
1 Artillery and 4 Infantrys moved from Bohemia to Krakow
1 Infantry moved from Brandenburg to Pomerania
5 Infantrys moved from Berlin to Brandenburg
6 Infantrys and 1 Tank moved from W.Morocco to Mauritania
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 14 Infantrys, 12 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 4 Mech.Infs
French defend with 1 Bunker
Germans roll dice for 4 Mech.Infs in Picardy, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the French and 1 Mech.Inf owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 3 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Germans: 1 Mech.Inf
Casualties for French: 1 Bunker
Battle in Orleanais
Germans attack with 8 Mech.Infs and 6 Stukas
Americans defend with 4 Elites, 6 Infantrys and 2 Marines
Germans roll dice for 8 Mech.Infs and 6 Stukas in Orleanais, round 2 : 8/14 hits, 5.67 expected hits
French roll dice for 4 Elites, 6 Infantrys and 2 Marines in Orleanais, round 2 : 2/12 hits, 4.00 expected hits
2 Elites owned by the Americans, 6 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais
Germans roll dice for 6 Mech.Infs and 6 Stukas in Orleanais, round 3 : 4/12 hits, 5.00 expected hits
French roll dice for 2 Elites and 2 Marines in Orleanais, round 3 : 2/4 hits, 1.33 expected hits
2 Marines owned by the Americans, 2 Elites owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais
Germans win, taking Orleanais from French with 4 Mech.Infs and 6 Stukas remaining. Battle score for attacker is 8
Casualties for Germans: 4 Mech.Infs
Casualties for Americans: 4 Elites, 6 Infantrys and 2 Marines
Battle in East Prussia
Germans attack with 2 Artillerys, 3 Elites and 10 Infantrys
Russians defend with 1 Artillery and 8 Tanks
Germans roll dice for 1 Battleship in East Prussia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 Artillerys, 3 Elites and 10 Infantrys in East Prussia, round 2 : 3/15 hits, 3.67 expected hits
Russians roll dice for 1 Artillery and 8 Tanks in East Prussia, round 2 : 6/9 hits, 4.33 expected hits
1 Artillery owned by the Russians, 6 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia
Germans roll dice for 2 Artillerys, 3 Elites and 4 Infantrys in East Prussia, round 3 : 2/9 hits, 2.67 expected hits
Russians roll dice for 5 Tanks in East Prussia, round 3 : 3/5 hits, 2.50 expected hits
3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in East Prussia
Germans roll dice for 2 Artillerys, 3 Elites and 1 Infantry in East Prussia, round 4 : 3/6 hits, 2.17 expected hits
Russians roll dice for 3 Tanks in East Prussia, round 4 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 24
Casualties for Germans: 10 Infantrys
Casualties for Russians: 1 Artillery and 8 Tanks
Battle in Burgundy
Germans attack with 3 Mech.Infs
British defend with 1 Infantry
Germans roll dice for 3 Mech.Infs in Burgundy, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Burgundy
Germans win, taking Burgundy from French with 2 Mech.Infs remaining. Battle score for attacker is -4
Casualties for Germans: 1 Mech.Inf
Casualties for British: 1 Infantry
Battle in Mauritania
Germans attack with 6 Infantrys and 1 Tank
French defend with 1 Infantry; Americans defend with 1 Artillery and 2 Fighters
Germans roll dice for 6 Infantrys and 1 Tank in Mauritania, round 2 : 1/7 hits, 1.50 expected hits
French roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Mauritania, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Mauritania
Germans roll dice for 4 Infantrys and 1 Tank in Mauritania, round 3 : 2/5 hits, 1.17 expected hits
French roll dice for 1 Artillery and 2 Fighters in Mauritania, round 3 : 2/3 hits, 1.33 expected hits
1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Germans lost in Mauritania
Germans roll dice for 2 Infantrys and 1 Tank in Mauritania, round 4 : 1/3 hits, 0.83 expected hits
French roll dice for 1 Fighter in Mauritania, round 4 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Germans lost in Mauritania
Germans win, taking Mauritania from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
Casualties for Germans: 5 Infantrys
Casualties for French: 1 Infantry
Casualties for Americans: 1 Artillery and 2 Fighters
Non Combat Move - Germans
1 Destroyer moved from 41 Sea Zone to 43 Sea Zone
1 AAGun moved from Brest to Warsaw
1 AAGun moved from Brandenburg to Berlin
6 Stukas moved from Orleanais to Paris
Place Units - Germans
2 HeavyTanks and 2 Tanks placed in Warsaw
5 Mech.Infs placed in Bohemia
3 Mech.Infs placed in Bavaria
4 Mech.Infs placed in Rhine
1 ArmoredCar, 1 Artillery and 6 Infantrys placed in Paris
1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hamburg
4 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.33
French : 1.33
Russians : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Bomber moved from Leningrad to Vinnytsia
8 Infantrys moved from Donetsk to Vinnytsia
2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Elites moved from 6 Sea Zone to Lapland
1 Artillery and 4 Infantrys moved from Minsk to Kiev
1 Infantry moved from Minsk to Lithuania
Russians take Lithuania from Germans
4 Infantrys moved from Novgorod to Latvia
1 Infantry moved from Estonia to Leningrad
10 Infantrys moved from Yaroslavl to S.Karelia
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
8 Infantrys moved from S.Karelia to Leningrad
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
8 Infantrys moved from Rostov to Donetsk
8 Infantrys moved from Moscow to Yaroslavl
1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to 75 Sea Zone
1 Elite and 4 Infantrys moved from Yakutsk to Okhotsk
1 Mech.Inf and 1 Mot.Inf moved from Sibirsky to Kolyma
Russians take Kolyma from Yamamoto
1 Infantry moved from Ayan to Khabarovsk
1 Infantry moved from Ayan to Heilungchiang
1 Mech.Rocket moved from Ayan to Khabarovsk
1 Mech.Rocket moved from Ayan to Heilungchiang
1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Heilungchiang
1 Mot.Inf moved from N.Buryat Mongolia to Khabarovsk
3 Mech.Rockets moved from Ayan to Chita
2 Mech.Rockets moved from N.Buryat Mongolia to Chita
3 Infantrys moved from Yakutsk to Ayan
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 ArmoredCar moved from Sibirsky to Olyokminsk
2 Mech.Infs and 1 Mech.Rocket moved from Sibirsky to N.Buryat Mongolia
1 ArmoredCar moved from Sverdlovsk to Krasnoyarsk
Purchase Units - Russians
Russians buy 2 ArmoredCars, 4 Artillerys, 19 Infantrys, 1 Mech.Inf, 1 Mech.Rocket, 6 Mot.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in 75 Sea Zone
Russians attack with 1 Adv.Fighter and 2 Fighters
Hisaichi defend with 2 Transports
Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 75 Sea Zone
Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 75 Sea Zone
Russians win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Transports
Battle in Heilungchiang
Russians attack with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Hisaichi defend with 3 Infantrys
Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantrys
Battle in Khabarovsk
Russians attack with 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -2
Casualties for Russians: 1 Mech.Rocket
Casualties for Hisaichi: 2 Infantrys
Battle in Kiev
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Okhotsk
Russians attack with 1 Elite and 4 Infantrys
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Elite and 4 Infantrys in Okhotsk, round 2 : 0/5 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Okhotsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Okhotsk
Russians roll dice for 1 Elite and 3 Infantrys in Okhotsk, round 3 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Okhotsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Okhotsk
Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 5 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Okhotsk, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Okhotsk
Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 6 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Okhotsk, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Okhotsk
Russians win, taking Okhotsk from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in Vinnytsia
Russians attack with 1 Bomber and 8 Infantrys
Romanians defend with 1 Artillery and 1 Elite; Germans defend with 6 Infantrys
Russians roll dice for 1 Bomber and 8 Infantrys in Vinnytsia, round 2 : 2/9 hits, 2.00 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia
Russians roll dice for 1 Bomber and 5 Infantrys in Vinnytsia, round 3 : 2/6 hits, 1.50 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vinnytsia, round 3 : 4/6 hits, 2.00 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia
1 Infantry retreated to Donetsk
Romanians win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 7 Infantrys
Casualties for Germans: 4 Infantrys
Battle in Latvia
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in Latvia, round 2 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Chita
Russians attack with 5 Mech.Rockets
Hisaichi defend with 2 Infantrys and 1 Tank
Russians roll dice for 5 Mech.Rockets in Chita, round 2 : 2/5 hits, 2.50 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 1/3 hits, 1.17 expected hits
1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 4 Mech.Rockets in Chita, round 3 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 4 Mech.Rockets remaining. Battle score for attacker is 3
Casualties for Russians: 1 Mech.Rocket
Casualties for Hisaichi: 2 Infantrys and 1 Tank
Non Combat Move - Russians
1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to N.Buryat Mongolia
1 AAGun moved from Donetsk to Kursk
1 AAGun moved from Kursk to Smolensk
1 AAGun moved from Minsk to Novgorod
1 AAGun moved from Penza to Tula
1 Bomber moved from Vinnytsia to Rostov
Place Units - Russians
4 Artillerys placed in Leningrad
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
7 Infantrys placed in Moscow
2 ArmoredCars, 1 Mech.Inf, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank placed in Sibirsky
5 Mot.Infs placed in Sverdlovsk
Turn Complete - Russians
Russians collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.67
Romanians : 2.33
Hisaichi : -2.17
Russians : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Greece to 51 Sea Zone
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Greece to 51 Sea Zone
1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
3 Infantrys moved from Hun to Kufra
1 Infantry moved from Languedoc to Aquitaine
Italians take Aquitaine from French
2 Artillerys and 6 Infantrys moved from Languedoc to Orleanais
4 Infantrys moved from Provence to 43 Sea Zone
4 Infantrys and 2 Transports moved from 43 Sea Zone to 46 Sea Zone
4 Infantrys moved from 46 Sea Zone to N.Tunisia
4 Infantrys moved from N.Tunisia to N.Algeria
4 Infantrys moved from Tunis to S.Tunisia
5 Infantrys moved from Provence to Languedoc
5 Infantrys moved from Lombardy to Provence
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from 47 Sea Zone to Tripoli
1 Battleship, 1 Carrier, 6 Destroyers and 2 Submarines moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
Italians take Mersa Matruh from British
2 Artillerys and 2 Infantrys moved from Campania to 49 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 49 Sea Zone to 51 Sea Zone
2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Tobruk
1 Bomber moved from Greece to Kufra
10 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 2 Artillerys, 1 HeavyTank, 16 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kufra
Italians attack with 1 Bomber and 3 Infantrys
British defend with 1 Tank
Italians roll dice for 1 Bomber and 3 Infantrys in Kufra, round 2 : 2/4 hits, 1.17 expected hits
British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Italians lost in Kufra
Italians win, taking Kufra from British with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 Infantry
Casualties for British: 1 Tank
Non Combat Move - Italians
1 Bomber moved from Kufra to Tobruk
Place Units - Italians
1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Hun
2 Artillerys and 2 Infantrys placed in Greece
4 Infantrys placed in Tunis
4 Infantrys placed in Provence
6 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
2 Adv.Fighters moved from Syria to 55 Sea Zone
2 Infantrys and 1 Tank moved from Palestine to Syria
Purchase Units - French
French buy 2 Adv.Fighters and 1 Bunker; Remaining resources: 6 PUs;
Combat - French
Battle in 55 Sea Zone
French attack with 2 Adv.Fighters
Italians defend with 1 Transport
French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 Transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 Transport in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Transport owned by the Italians and 1 Adv.Fighter owned by the French lost in 55 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for French: 1 Adv.Fighter
Casualties for Italians: 1 Transport
Non Combat Move - French
1 Adv.Fighter moved from 55 Sea Zone to Syria
1 AAGun moved from Normandy to Brittany
Place Units - French
1 Bunker placed in French Sudan
2 Adv.Fighters placed in Syria
Turn Complete - French
French collect 27 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Infantry and 1 T.Boat moved from 102 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Jaluit
Yamamoto take Jaluit from Americans
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Alaska
Yamamoto take Alaska from Americans
1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Yamamoto take Mindoro from Americans
1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
1 Elite moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
1 Elite and 1 Infantry moved from 93 Sea Zone to Panay
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to S.French Indochina
1 Submarine moved from 85 Sea Zone to 107 Sea Zone
1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 7 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in S.French Indochina
Yamamoto attack with 2 Infantrys
British defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in S.French Indochina
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 5 : 1/1 hits, 0.17 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.French Indochina
Yamamoto win, taking S.French Indochina from French with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in Panay
Yamamoto attack with 1 Elite and 2 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 2 Infantrys in Panay, round 2 : 1/3 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Panay, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Panay
Yamamoto win, taking Panay from Americans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
Place Units - Yamamoto
7 Destroyers placed in 85 Sea Zone
4 Infantrys placed in Davao
1 Elite placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33
Yamamoto : 0.17
Americans : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
2 ArmoredCars moved from N.French Indochina to Kwangsi
1 ArmoredCar moved from N.French Indochina to S.French Indochina
1 Fighter moved from Yunnan to S.French Indochina
3 ArmoredCars and 1 Tank moved from Ningsia to Chahar
4 ArmoredCars moved from Ningsia to Shansi
3 ArmoredCars moved from Shensi to Hupeh
2 ArmoredCars moved from Shensi to Kweichow
1 Fighter moved from Shensi to Hupeh
1 ArmoredCar moved from Ningsia to Chahar
4 ArmoredCars moved from Urumqi to Khobdo
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 ArmoredCars
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 4 ArmoredCars
Hisaichi defend with 1 Artillery and 1 Tank
Chinese roll dice for 4 ArmoredCars in Shansi, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits
2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
Chinese roll dice for 2 ArmoredCars in Shansi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 1
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 1 Artillery and 1 Tank
Battle in Khobdo
Chinese attack with 4 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 4 ArmoredCars in Khobdo, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in Chahar
Chinese attack with 4 ArmoredCars and 1 Tank
Hisaichi defend with 2 Tanks
Chinese roll dice for 4 ArmoredCars and 1 Tank in Chahar, round 2 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Chahar
Chinese roll dice for 3 ArmoredCars and 1 Tank in Chahar, round 3 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 2 Tanks
Battle in Kwangsi
Chinese attack with 2 ArmoredCars
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 ArmoredCar in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 3 ArmoredCars and 1 Fighter
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 3 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Chinese roll dice for 2 ArmoredCars and 1 Fighter in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Chinese: 1 ArmoredCar
Battle in S.French Indochina
Chinese attack with 1 ArmoredCar and 1 Fighter
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 4 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in S.French Indochina
Chinese win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 1 ArmoredCar
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from S.French Indochina to Yunnan
1 Fighter moved from Hupeh to Shensi
4 ArmoredCars moved from Gobi Altai to Shensi
4 ArmoredCars moved from Hsining to Ningsia
2 Infantrys moved from Hsining to E.Qinghai
Place Units - Chinese
4 ArmoredCars and 2 Elites placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Hisaichi : -1.00
Yamamoto : -0.17
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
1 Tank moved from Peking to Anhwei
1 Tank moved from Peking to Shantung
1 Fighter moved from Peking to Heilungchiang
2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita
1 Infantry moved from Hulunbuir to Chita
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Infantry moved from Kirin to Khabarovsk
2 ArmoredCars moved from Kirin to Khabarovsk
4 Infantrys moved from Liaoning to Heilungchiang
2 Infantrys moved from Hulunbuir to Heilungchiang
7 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 20 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangsi
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangsi, round 3 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangsi
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 6 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 ArmoredCars
Battle in Heilungchiang
Hisaichi attack with 1 Fighter and 6 Infantrys
Russians defend with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Hisaichi roll dice for 1 Fighter and 6 Infantrys in Heilungchiang, round 2 : 2/7 hits, 1.33 expected hits
Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
1 Mech.Rocket owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
Hisaichi roll dice for 1 Fighter and 4 Infantrys in Heilungchiang, round 3 : 2/5 hits, 1.00 expected hits
Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 3 : 0/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Russians and 1 Mot.Inf owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 15
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 1 Infantry and 1 Mot.Inf
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Khabarovsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
2 ArmoredCars owned by the Hisaichi lost in Khabarovsk
Russians win with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -12
Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys
Battle in 111 Sea Zone
Hisaichi attack with 1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports
Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter, 4 Submarines and 2 Transports
Hisaichi roll dice for 6 Submarines in 111 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Anzac roll dice for 4 Submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Transports in 111 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 2 Transports in 111 Sea Zone, round 2 : 8/12 hits, 5.17 expected hits
1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 5 Submarines owned by the Hisaichi lost in 111 Sea Zone
1 Battleship, 3 Destroyers and 1 Submarine retreated to 110 Sea Zone
Anzac win with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 4 Submarines remaining. Battle score for attacker is -49
Casualties for Hisaichi: 1 Carrier, 5 Submarines and 2 Transports
Casualties for Anzac: 2 Transports
Battle in Chita
Hisaichi attack with 2 Artillerys and 3 Infantrys
Russians defend with 4 Mech.Rockets
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Chita, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 4 Mech.Rockets in Chita, round 2 : 1/4 hits, 0.67 expected hits
2 Mech.Rockets owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Chita, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 Mech.Rockets in Chita, round 3 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Chita, round 4 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Mech.Rockets in Chita, round 4 : 0/2 hits, 0.33 expected hits
2 Mech.Rockets owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 20
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 4 Mech.Rockets
Non Combat Move - Hisaichi
1 Fighter moved from Heilungchiang to Hulunbuir
Place Units - Hisaichi
4 Tanks placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hong Kong: 6 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to Kwangtung: 6 Infantrys
EDIT: Turning off Edit Mode
4 Infantrys placed in Liaoning
1 Elite and 2 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs
1 unit repaired.
Combat Hit Differential Summary :
Hisaichi : -5.33
Anzac : 2.50
Chinese : -0.17
Russians : 2.83