Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Adv.Fighter and 2 Fighters moved from Sumatra to 92 Sea Zone
1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from New South Wales to 70 Sea Zone
1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
4 Infantrys moved from West Papua to 113 Sea Zone
3 Cruisers moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from Townsville to Northern Territory
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
2 Cruisers and 2 Infantrys moved from 70 Sea Zone to 66 Sea Zone
2 Infantrys moved from 66 Sea Zone to Sumatra
2 Infantrys moved from 113 Sea Zone to Aroe
Purchase Units - Anzac
Anzac buy 2 Fighters and 3 Submarines; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 92 Sea Zone
Anzac attack with 1 Adv.Fighter and 2 Fighters
Hisaichi defend with 3 Transports
Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Transport owned by the Hisaichi and 1 Fighter owned by the Anzac lost in 92 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 7 : 1/2 hits, 0.33 expected hits
1 Fighter owned by the Anzac lost in 92 Sea Zone
Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 8 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 8 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 9 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 10 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 10 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 92 Sea Zone
Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 11 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Adv.Fighter in 92 Sea Zone, round 12 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 92 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 2
Casualties for Anzac: 2 Fighters
Casualties for Hisaichi: 3 Transports
Non Combat Move - Anzac
1 Adv.Fighter moved from 92 Sea Zone to S.French Indochina
Place Units - Anzac
3 Submarines placed in 67 Sea Zone
2 Fighters placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50
Anzac : -4.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 4 Bunkers; Remaining resources: 3 PUs;
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Timor
1 Bunker placed in Aroe
1 Bunker placed in Flores
Turn Complete - Dutch
Dutch collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Elites moved from 23 Sea Zone to Oslo
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
4 Infantrys moved from Tampere to Oulu
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Oslo
Finns attack with 2 Elites
Neutral defend with 1 Infantry
Finns roll dice for 2 Elites in Oslo, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Oslo
Finns loses 0 PUs for violating Oslos neutrality.
Finns win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Finns : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Serbia to Croatia
1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
1 Artillery and 2 Elites moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 Elites and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Croatia
Romanians attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Romanians roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Croatia, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
Romanians loses 0 PUs for violating Croatias neutrality.
Romanians win, taking Croatia from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
2 Elites and 1 Infantry placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 0.67
Neutral : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
3 Elites and 1 Infantry moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 3 Elites and 1 Infantry
British defend with 1 Artillery, 1 Infantry and 1 Tank
Thai roll dice for 3 Elites and 1 Infantry in S.Thailand, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 3 Elites in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 3 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Thai lost in S.Thailand
2 Elites retreated to Bangkok
British win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -5
Casualties for Thai: 1 Elite and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : -0.33
Thai : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Elites, 9 Infantrys and 1 Marine moved from Aquitaine to Orleanais
3 B.Transports, 4 Elites, 6 Infantrys and 2 Marines moved from 9 Sea Zone to 19 Sea Zone
4 Elites, 6 Infantrys and 2 Marines moved from 19 Sea Zone to Brittany
3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
1 Destroyer moved from 17 Sea Zone to 19 Sea Zone
1 Destroyer moved from 8 Sea Zone to 17 Sea Zone
2 Elites, 4 Infantrys and 2 Marines moved from Northeast USA to 7 Sea Zone
2 B.Transports, 2 Elites, 4 Infantrys and 2 Marines moved from 7 Sea Zone to 9 Sea Zone
1 Transport moved from 8 Sea Zone to 7 Sea Zone
1 Infantry and 1 Tank moved from Northeast USA to 7 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 8 Sea Zone
1 Artillery and 1 Infantry moved from Cuba to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica
1 Artillery, 2 Infantrys and 4 Tanks moved from Bahia to Salvador
2 Fighters moved from Mauritania to 34 Sea Zone
2 Fighters moved from Minamitori to Wake
1 Adv.Fighter moved from Midway to Wake
2 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Submarines and 3 Transports moved from 95 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 96 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
1 B.Carrier, 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
3 L.Fighters moved from San Francisco to 88 Sea Zone
1 Fighter moved from Timor to 111 Sea Zone
1 Infantry and 1 Tank moved from Suriname to Amazon
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 3 B.Transports, 1 Bunker, 1 Factory, 12 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Salvador
Americans attack with 1 Artillery, 2 Infantrys and 4 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Salvador, round 2 : 2/7 hits, 2.83 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Salvador, round 3 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in 111 Sea Zone
Americans attack with 1 Fighter
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in 111 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in Jamaica
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 34 Sea Zone
Americans attack with 2 Fighters
Germans defend with 2 Submarines
Americans roll dice for 2 Fighters in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Fighters in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 Submarines owned by the Germans Submerged
Non Combat Move - Americans
2 Fighters moved from 34 Sea Zone to Mauritania
1 Fighter moved from 111 Sea Zone to Lombok
Place Units - Americans
1 Bunker and 1 Factory placed in Wake
2 Adv.Fighters placed in Minamitori
12 Infantrys placed in Washington
3 B.Transports placed in 7 Sea Zone
3 Submarines placed in 91 Sea Zone
Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Americans : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Artillery, 1 Elite, 14 Infantrys, 6 Mech.Infs and 7 Stukas moved from Burgundy to Paris
3 Mech.Infs moved from Bavaria to Paris
4 Mech.Infs moved from Rhine to Paris
1 Elite and 3 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Krakow to Brest
3 Infantrys moved from Krakow to Vinnytsia
15 Infantrys moved from Danzig to East Prussia
1 Infantry moved from Brest to Lithuania
1 Infantry moved from Brest to Minsk
4 Infantrys moved from Silesia to Krakow
5 Infantrys moved from Bohemia to Krakow
1 Infantry moved from Berlin to Brandenburg
6 Infantrys moved from Hamburg to Pomerania
1 Infantry moved from Vyborg to S.Karelia
Germans take S.Karelia from Russians
4 Infantrys moved from Vyborg to Oulu
2 Infantrys and 1 Tank moved from E.Morocco to W.Morocco
2 Submarines moved from 34 Sea Zone to 17 Sea Zone
1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
4 Infantrys moved from E.Morocco to W.Morocco
Purchase Units - Germans
Germans buy 4 Artillerys, 1 Elite, 15 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Paris
Germans attack with 1 Artillery, 1 Elite, 14 Infantrys, 13 Mech.Infs and 7 Stukas
British defend with 1 Infantry; French defend with 1 AAGun, 1 Bunker, 1 Factory and 27 Infantrys
AA fire in Paris : 1/7 hits, 1.17 expected hits
1 Stuka owned by the Germans lost in Paris
Germans roll dice for 1 Artillery, 1 Elite, 14 Infantrys, 13 Mech.Infs and 6 Stukas in Paris, round 2 : 9/35 hits, 12.83 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 28 Infantrys in Paris, round 2 : 8/29 hits, 9.83 expected hits
8 Infantrys owned by the Germans and 8 Infantrys owned by the French lost in Paris
Germans roll dice for 1 Artillery, 1 Elite, 6 Infantrys, 13 Mech.Infs and 6 Stukas in Paris, round 3 : 13/27 hits, 10.17 expected hits
French roll dice for 1 Bunker and 20 Infantrys in Paris, round 3 : 6/21 hits, 7.17 expected hits
6 Infantrys owned by the Germans and 13 Infantrys owned by the French lost in Paris
Germans roll dice for 1 Artillery, 1 Elite, 13 Mech.Infs and 6 Stukas in Paris, round 4 : 6/21 hits, 8.17 expected hits
French roll dice for 1 Bunker and 7 Infantrys in Paris, round 4 : 1/8 hits, 2.83 expected hits
1 Artillery owned by the Germans and 6 Infantrys owned by the French lost in Paris
Germans roll dice for 1 Elite, 13 Mech.Infs and 6 Stukas in Paris, round 5 : 10/20 hits, 7.83 expected hits
French roll dice for 1 Bunker and 1 Infantry in Paris, round 5 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Germans, 1 Bunker owned by the French and 1 Infantry owned by the British lost in Paris
Germans captures 43PUs while taking French capital
Germans win, taking Paris from French with 13 Mech.Infs and 6 Stukas remaining. Battle score for attacker is 19
Casualties for Germans: 1 Artillery, 1 Elite, 14 Infantrys and 1 Stuka
Casualties for French: 1 Bunker and 27 Infantrys
Casualties for British: 1 Infantry
Battle in 17 Sea Zone
Germans attack with 2 Submarines
Americans defend with 1 Destroyer
Germans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 17 Sea Zone
Germans roll dice for 1 Submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 17 Sea Zone
Germans win with 1 Submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in W.Morocco
Germans attack with 6 Infantrys and 1 Tank
French defend with 1 Infantry
Germans roll dice for 6 Infantrys and 1 Tank in W.Morocco, round 2 : 2/7 hits, 1.50 expected hits
French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in W.Morocco
Germans win, taking W.Morocco from French with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Germans
6 Stukas moved from Paris to Lorraine
Place Units - Germans
4 Mech.Infs placed in Rhine
3 Mech.Infs placed in Bavaria
1 Artillery, 1 Elite and 4 Infantrys placed in Hamburg
2 Artillerys and 2 Infantrys placed in Warsaw
1 Artillery and 4 Infantrys placed in Bohemia
5 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 95 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germans : -0.50
French : -5.00
Americans : 0.33
AA fire in Paris : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Fighter and 2 Infantrys moved from N.Buryat Mongolia to Chita
1 Elite and 5 Infantrys moved from Olyokminsk to Yakutsk
2 Infantrys moved from Zhigansk to Yakutsk
5 Mech.Rockets moved from Zhigansk to Ayan
Russians take Okhotsk from Yamamoto
5 Infantrys moved from N.Buryat Mongolia to Ayan
1 Adv.Fighter moved from N.Buryat Mongolia to Chita
1 Fighter moved from Sibirsky to Yakutsk
1 Mech.Inf, 2 Mech.Rockets and 2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia
1 Infantry moved from Krasnoyarsk to Irkutsk
10 Infantrys moved from Yaroslavl to S.Karelia
2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from Leningrad to Vyborg
Russians take Vyborg from Finns
5 Infantrys moved from Smolensk to Novgorod
1 Artillery and 1 Infantry moved from Kursk to Minsk
1 Infantry moved from Smolensk to Minsk
4 Infantrys moved from Smolensk to Minsk
4 Artillerys, 3 Infantrys and 8 Tanks moved from Latvia to East Prussia
1 Bomber moved from Leningrad to East Prussia
1 Infantry moved from Leningrad to Estonia
Russians take Estonia from Germans
2 Artillerys, 12 Infantrys and 1 Tank moved from Kiev to Vinnytsia
8 Infantrys moved from Donetsk to Vinnytsia
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
8 Infantrys moved from Rostov to Donetsk
10 Infantrys moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Elites, 20 Infantrys, 3 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf; Remaining resources: 1 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 5 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 Infantrys in Novgorod, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 Infantrys in Novgorod, round 5 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Yakutsk
Russians attack with 1 Elite, 1 Fighter and 7 Infantrys
Yamamoto defend with 1 Infantry
Russians roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Yakutsk, round 2 : 2/9 hits, 1.83 expected hits
Yamamoto roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yakutsk
Russians win, taking Yakutsk from Yamamoto with 1 Elite, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery and 6 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in S.Karelia
Russians attack with 10 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 10 Infantrys in S.Karelia, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 10 Infantrys in S.Karelia, round 3 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Russians roll dice for 9 Infantrys in S.Karelia, round 4 : 0/9 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 9 Infantrys in S.Karelia, round 5 : 1/9 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in S.Karelia, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in S.Karelia
Russians win, taking S.Karelia from Germans with 9 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Vinnytsia
Russians attack with 2 Artillerys, 20 Infantrys and 1 Tank
Romanians defend with 2 Artillerys and 2 Elites; Germans defend with 10 Infantrys and 2 Stukas
Russians roll dice for 2 Artillerys, 20 Infantrys and 1 Tank in Vinnytsia, round 2 : 1/23 hits, 4.83 expected hits
Germans roll dice for 2 Artillerys, 2 Elites, 10 Infantrys and 2 Stukas in Vinnytsia, round 2 : 6/16 hits, 5.00 expected hits
6 Infantrys owned by the Russians and 1 Stuka owned by the Germans lost in Vinnytsia
Russians roll dice for 2 Artillerys, 14 Infantrys and 1 Tank in Vinnytsia, round 3 : 7/17 hits, 3.83 expected hits
Germans roll dice for 2 Artillerys, 2 Elites, 10 Infantrys and 1 Stuka in Vinnytsia, round 3 : 4/15 hits, 4.83 expected hits
4 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Vinnytsia
Russians roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Vinnytsia, round 4 : 1/13 hits, 3.17 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Vinnytsia, round 4 : 1/8 hits, 2.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia
Russians roll dice for 2 Artillerys, 9 Infantrys and 1 Tank in Vinnytsia, round 5 : 2/12 hits, 3.00 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in Vinnytsia, round 5 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia
Russians roll dice for 2 Artillerys, 7 Infantrys and 1 Tank in Vinnytsia, round 6 : 5/10 hits, 2.67 expected hits
Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Vinnytsia, round 6 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians, 2 Elites owned by the Romanians, 2 Artillerys owned by the Romanians and 1 Infantry owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 2 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 22
Casualties for Russians: 14 Infantrys
Casualties for Germans: 10 Infantrys and 2 Stukas
Casualties for Romanians: 2 Artillerys and 2 Elites
Battle in Ayan
Russians attack with 5 Infantrys and 5 Mech.Rockets
Hisaichi defend with 1 ArmoredCar and 10 Infantrys
Russians roll dice for 5 Infantrys and 5 Mech.Rockets in Ayan, round 2 : 7/10 hits, 4.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 10 Infantrys in Ayan, round 2 : 2/11 hits, 3.50 expected hits
1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Ayan
Russians roll dice for 3 Infantrys and 5 Mech.Rockets in Ayan, round 3 : 3/8 hits, 3.50 expected hits
Hisaichi roll dice for 4 Infantrys in Ayan, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Ayan
Russians roll dice for 2 Infantrys and 5 Mech.Rockets in Ayan, round 4 : 3/7 hits, 3.17 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Infantrys and 5 Mech.Rockets remaining. Battle score for attacker is 18
Casualties for Russians: 3 Infantrys
Casualties for Hisaichi: 1 ArmoredCar and 10 Infantrys
Battle in East Prussia
Russians attack with 4 Artillerys, 1 Bomber, 3 Infantrys and 8 Tanks
Germans defend with 15 Infantrys
Russians roll dice for 4 Artillerys, 1 Bomber, 3 Infantrys and 8 Tanks in East Prussia, round 2 : 6/16 hits, 7.00 expected hits
Germans roll dice for 15 Infantrys in East Prussia, round 2 : 4/15 hits, 5.00 expected hits
3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 6 Infantrys owned by the Germans lost in East Prussia
Russians roll dice for 3 Artillerys, 1 Bomber and 8 Tanks in East Prussia, round 3 : 5/12 hits, 5.67 expected hits
Germans roll dice for 9 Infantrys in East Prussia, round 3 : 2/9 hits, 3.00 expected hits
2 Artillerys owned by the Russians and 5 Infantrys owned by the Germans lost in East Prussia
Russians roll dice for 1 Artillery, 1 Bomber and 8 Tanks in East Prussia, round 4 : 5/10 hits, 5.00 expected hits
Germans roll dice for 4 Infantrys in East Prussia, round 4 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 Artillery, 1 Bomber and 8 Tanks remaining. Battle score for attacker is 12
Casualties for Russians: 3 Artillerys and 3 Infantrys
Casualties for Germans: 15 Infantrys
Non Combat Move - Russians
1 Bomber moved from East Prussia to Leningrad
1 AAGun moved from Smolensk to Minsk
1 AAGun moved from Yaroslavl to S.Karelia
1 AAGun moved from Kursk to Donetsk
1 AAGun moved from Kiev to Kursk
1 AAGun moved from Kuybyshev to Penza
1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
1 Fighter moved from Yakutsk to N.Buryat Mongolia
Place Units - Russians
1 ArmoredCar, 3 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf placed in Sibirsky
1 ArmoredCar placed in Sverdlovsk
1 Bunker placed in Lapland
4 Infantrys placed in Leningrad
2 Artillerys and 2 Elites placed in Arkhangelsk
8 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
Turn Complete - Russians
Russians collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -6.83
Hisaichi : -1.50
Yamamoto : -0.33
Russians : -7.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
2 Transports moved from 56 Sea Zone to 51 Sea Zone
2 Infantrys moved from Greece to 51 Sea Zone
2 Elites moved from Greece to 51 Sea Zone
1 Destroyer, 2 Elites, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Palestine
Italians take Palestine from British
2 Elites moved from 56 Sea Zone to Mersa Matruh
1 Infantry moved from 56 Sea Zone to Palestine
2 Fighters moved from 56 Sea Zone to Mersa Matruh
3 Infantrys moved from Hun to Kufra
2 Infantrys moved from El Agheila to Kufra
2 Bombers and 1 Fighter moved from El Agheila to Mersa Matruh
2 Artillerys and 6 Infantrys moved from Provence to Languedoc
2 Transports moved from 43 Sea Zone to 45 Sea Zone
4 Infantrys moved from N.Tunisia to 45 Sea Zone
4 Infantrys and 2 Transports moved from 45 Sea Zone to 43 Sea Zone
4 Infantrys moved from 43 Sea Zone to Languedoc
4 Infantrys moved from Tunis to N.Tunisia
5 Infantrys moved from Lombardy to Provence
Purchase Units - Italians
Italians buy 20 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kufra
Italians attack with 5 Infantrys
British defend with 1 Tank
Italians roll dice for 5 Infantrys in Kufra, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Kufra
Italians win, taking Kufra from British with 5 Infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Mersa Matruh
Italians attack with 2 Bombers, 2 Elites and 3 Fighters
British defend with 6 Tanks
Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 2 Bombers, 2 Elites and 3 Fighters in Mersa Matruh, round 2 : 3/7 hits, 3.00 expected hits
British roll dice for 6 Tanks in Mersa Matruh, round 2 : 4/6 hits, 3.00 expected hits
2 Fighters owned by the Italians, 2 Elites owned by the Italians and 4 Tanks owned by the British lost in Mersa Matruh
Italians roll dice for 2 Bombers and 1 Fighter in Mersa Matruh, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 Tanks in Mersa Matruh, round 3 : 2/2 hits, 1.00 expected hits
1 Bomber owned by the Italians, 1 Fighter owned by the Italians and 2 Tanks owned by the British lost in Mersa Matruh
Italians win with 1 Bomber remaining. Battle score for attacker is -14
Casualties for Italians: 1 Bomber, 2 Elites and 3 Fighters
Casualties for British: 6 Tanks
Battle in Languedoc
Italians attack with 2 Artillerys and 10 Infantrys
French defend with 3 Infantrys
Italians roll dice for 2 Artillerys and 10 Infantrys in Languedoc, round 2 : 2/12 hits, 2.67 expected hits
French roll dice for 3 Infantrys in Languedoc, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in Languedoc
Italians roll dice for 2 Artillerys and 8 Infantrys in Languedoc, round 3 : 3/10 hits, 2.33 expected hits
French roll dice for 1 Infantry in Languedoc, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Languedoc
Italians win, taking Languedoc from French with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 3 Infantrys
Casualties for French: 3 Infantrys
Non Combat Move - Italians
1 Bomber moved from Mersa Matruh to Greece
Place Units - Italians
2 Transports placed in 49 Sea Zone
1 Transport placed in 46 Sea Zone
3 Infantrys placed in Hun
4 Infantrys placed in Tunis
4 Infantrys placed in Provence
5 Infantrys placed in Lombardy
2 Infantrys placed in Greece
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.50
French : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
3 Infantrys moved from Normandy to Paris
2 Adv.Fighters, 2 Infantrys and 1 Tank moved from Syria to Palestine
Combat - French
Battle in Palestine
French attack with 2 Adv.Fighters, 2 Infantrys and 1 Tank
Italians defend with 2 Infantrys
French roll dice for 2 Adv.Fighters, 2 Infantrys and 1 Tank in Palestine, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians lost in Palestine
French win, taking Palestine from Italians with 2 Adv.Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Italians: 2 Infantrys
Battle in Paris
French attack with 3 Infantrys
Germans defend with 1 AAGun, 1 Factory and 13 Mech.Infs
French roll dice for 3 Infantrys in Paris, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 13 Mech.Infs in Paris, round 2 : 4/13 hits, 4.33 expected hits
3 Infantrys owned by the French lost in Paris
Germans win with 13 Mech.Infs remaining. Battle score for attacker is -6
Casualties for French: 3 Infantrys
Non Combat Move - French
2 Adv.Fighters moved from Palestine to Syria
Turn Complete - French
French collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
French : -0.33
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 102 Sea Zone to 88 Sea Zone
1 Submarine moved from 87 Sea Zone to 88 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Eniwetok
Yamamoto take Eniwetok from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 88 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Yamamoto : -0.17
Americans : 0.33
@Whackamatt got 3 hits with my subs in sz88. took 3 tips. then i got 7 more hits. ool please
max defense, except save one destroyer until all your subs are gone
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 102 Sea Zone to 88 Sea Zone
1 Submarine moved from 87 Sea Zone to 88 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Eniwetok
Yamamoto take Eniwetok from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 88 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport
Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits
Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans
Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters and 4 Transports in 88 Sea Zone, round 2 : 8/21 hits, 9.00 expected hits
3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone
Yamamoto roll dice for 15 Submarines in 88 Sea Zone, round 3 : 7/15 hits, 5.00 expected hits
Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship, 2 Destroyers and 2 Fighters in 88 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers and 3 L.Fighters in 88 Sea Zone, round 3 : 9/17 hits, 8.33 expected hits
5 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 88 Sea Zone
Yamamoto roll dice for 7 Submarines in 88 Sea Zone, round 4 : 2/7 hits, 2.33 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 4 : 0/6 hits, 2.83 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 2 Cruisers, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits
4 Submarines owned by the Yamamoto and 2 Cruisers owned by the Americans lost in 88 Sea Zone
Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 5 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 5 : 3/7 hits, 4.17 expected hits
1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 3 L.Fighters owned by the Americans and 1 Battleship owned by the Americans lost in 88 Sea Zone
Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 6 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 Battleship in 88 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
Yamamoto win with 3 Adv.Fighters, 1 Battleship and 1 Fighter remaining. Battle score for attacker is 62
Casualties for Yamamoto: 1 B.Carrier, 1 B.Transport, 1 Carrier, 4 Destroyers, 1 Fighter, 17 Submarines and 1 Transport
Casualties for Americans: 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports
Non Combat Move - Yamamoto
3 Adv.Fighters and 1 Fighter could not land in 88 Sea Zone and were removed
Place Units - Yamamoto
2 Destroyers, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
2 Destroyers and 2 Submarines placed in 85 Sea Zone
1 S.Submarine and 2 Submarines placed in 85 Sea Zone
5 Infantrys placed in Tokyo
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
1 unit repaired.
Combat Hit Differential Summary :
Yamamoto : 0.50
Americans : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
4 ArmoredCars moved from Gobi Altai to Shensi
4 ArmoredCars moved from Urumqi to Gobi Altai
5 ArmoredCars moved from Szechwan to N.French Indochina
1 Fighter moved from Shensi to N.French Indochina
1 ArmoredCar moved from Kweichow to N.French Indochina
2 ArmoredCars moved from Ningsia to Hupeh
1 Fighter moved from Hsining to Shensi
4 ArmoredCars and 1 Tank moved from Hsining to Ningsia
1 ArmoredCar moved from Shensi to Hupeh
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 3 ArmoredCars
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 5 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in N.French Indochina
Chinese attack with 6 ArmoredCars and 1 Fighter
Hisaichi defend with 1 ArmoredCar, 3 Infantrys and 1 Tank
Chinese roll dice for 6 ArmoredCars and 1 Fighter in N.French Indochina, round 2 : 4/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits
1 ArmoredCar owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in N.French Indochina
Chinese roll dice for 4 ArmoredCars and 1 Fighter in N.French Indochina, round 3 : 2/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in N.French Indochina
Chinese win, taking N.French Indochina from Hisaichi with 3 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 3 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar, 3 Infantrys and 1 Tank
Non Combat Move - Chinese
1 Fighter moved from N.French Indochina to Yunnan
1 AAGun moved from Ningsia to Suiyuan
Place Units - Chinese
4 ArmoredCars and 2 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
Chinese : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya
1 Bomber moved from Bangkok to Malaya
2 Infantrys moved from Heilungchiang to Chita
1 Tank moved from Hulunbuir to Chita
3 Infantrys moved from Kirin to Heilungchiang
2 Transports moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Okhotsk
Hisaichi take Okhotsk from Russians
2 Infantrys moved from 75 Sea Zone to Khabarovsk
1 Infantry moved from 75 Sea Zone to Okhotsk
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 ArmoredCar moved from Hong Kong to Kwangsi
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
1 Infantry moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 Artillery moved from Anhwei to Shansi
1 Tank moved from Anhwei to Shansi
2 Tanks moved from Shantung to Chahar
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
Purchase Units - Hisaichi
Hisaichi buy 21 Infantrys and 4 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Malaya
Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
British defend with 1 AAGun, 5 Infantrys and 1 Tank
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 5 Infantrys and 1 Tank in Malaya, round 2 : 2/6 hits, 2.17 expected hits
3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits
1 Artillery owned by the Hisaichi lost in Malaya
British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -20
Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Infantrys
Casualties for British: 3 Infantrys
Battle in Hupeh
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
Chinese defend with 3 ArmoredCars
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
Casualties for Chinese: 3 ArmoredCars
Battle in Chahar
Hisaichi attack with 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
2 ArmoredCars moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
2 Tanks moved from Shantung to Peking
1 Fighter moved from Hupeh to Peking
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
1 ArmoredCar moved from Kwangtung to Hunan
Place Units - Hisaichi
4 Submarines placed in 110 Sea Zone
6 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
4 Infantrys placed in Liaoning
3 Infantrys placed in Hulunbuir
Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
British : 0.50
AA fire in Malaya : : 0.83
Chinese : -2.67
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Picardy to Burgundy
French take Burgundy from Germans
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
2 Mot.Infs and 3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia
8 Infantrys moved from Cairo to Lower Egypt
1 Adv.Fighter and 6 Fighters moved from New Valley to Kufra
1 Mot.Inf and 1 Tank moved from Darfur to Kufra
1 Fighter and 1 Mot.Inf moved from Cape Town to Belgian Congo
1 Infantry moved from Yunnan to N.French Indochina
7 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Bihar to Assam
1 Mot.Inf moved from Madras to Assam
1 Transport moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
4 Infantrys moved from Burma to S.Thailand
2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
1 Fighter moved from Dover to 17 Sea Zone
Purchase Units - British
British buy 2 ArmoredCars, 2 Bunkers, 1 Elite, 13 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 1 Fighter and 1 Mot.Inf
Neutral defend with 1 Infantry
British roll dice for 1 Fighter and 1 Mot.Inf in Belgian Congo, round 2 : 1/2 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 Mot.Inf owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo
British win with 1 Fighter remaining. Battle score for attacker is -3
Casualties for British: 1 Mot.Inf
Casualties for Neutral: 1 Infantry
Battle in 17 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 17 Sea Zone
British win with 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in S.Saudi Arabia
British attack with 2 Mot.Infs and 3 Tanks
Neutral defend with 1 Artillery and 1 Infantry
British roll dice for 2 Mot.Infs and 3 Tanks in S.Saudi Arabia, round 2 : 4/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 Mot.Inf owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
British loses 0 PUs for violating S.Saudi Arabias neutrality.
British win, taking S.Saudi Arabia from Neutral with 1 Mot.Inf and 3 Tanks remaining. Battle score for attacker is 1
Casualties for British: 1 Mot.Inf
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Kufra
British attack with 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank
Italians defend with 5 Infantrys
British roll dice for 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank in Kufra, round 2 : 2/9 hits, 3.17 expected hits
Italians roll dice for 5 Infantrys in Kufra, round 2 : 4/5 hits, 1.67 expected hits
3 Fighters owned by the British, 1 Mot.Inf owned by the British and 2 Infantrys owned by the Italians lost in Kufra
British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 3 : 1/5 hits, 2.00 expected hits
Italians roll dice for 3 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in Kufra
British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 4 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 Infantrys in Kufra, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is -19
Casualties for British: 3 Fighters and 1 Mot.Inf
Casualties for Italians: 5 Infantrys
Non Combat Move - British
1 Adv.Fighter and 3 Fighters moved from Kufra to Lower Egypt
3 Tanks moved from W.Iran to N.Saudi Arabia
3 Mot.Infs moved from E.Iran to N.Saudi Arabia
1 Artillery, 1 Infantry and 1 Tank moved from S.Thailand to Malaya
1 Fighter moved from Belgian Congo to Equatoria
1 Fighter moved from 17 Sea Zone to Azores
Place Units - British
1 Bunker placed in Malaya
1 Bunker placed in S.Thailand
5 S.Submarines placed in 60 Sea Zone
6 Infantrys placed in Cairo
5 Infantrys placed in Delhi
3 Tanks placed in W.Iran
2 ArmoredCars and 1 Infantry placed in E.Iran
1 Elite and 1 Infantry placed in Bombay
Turn Complete - British
British collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : 1.00
British : 1.17
Italians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Tank moved from Java to 67 Sea Zone
1 Tank moved from Lombok to 67 Sea Zone
1 Infantry moved from Lombok to 67 Sea Zone
2 Infantrys moved from Java to 66 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Timor to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Yamamoto
2 Cruisers and 2 Infantrys moved from 66 Sea Zone to 111 Sea Zone
2 Cruisers, 1 Elite, 3 Infantrys, 2 Tanks and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
1 Elite, 2 Infantrys and 2 Tanks moved from 111 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Thai
3 Infantrys moved from 111 Sea Zone to East And South Borneo
1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 111 Sea Zone
1 Fighter moved from Townsville to 111 Sea Zone
1 Adv.Fighter moved from S.French Indochina to 111 Sea Zone
1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone
1 Fighter moved from Townsville to Java
Purchase Units - Anzac
Anzac buy 1 Cruiser, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 2 T.Boats placed in 67 Sea Zone
1 Transport placed in 120 Sea Zone
1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 1 Bunker and 1 Factory; Remaining resources: 3 PUs;
Place Units - Dutch
1 Bunker placed in East And South Borneo
1 Factory placed in Sumatra
Turn Complete - Dutch
Dutch collect 23 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to Vyborg
2 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Elites moved from Oslo to Nordland
1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
3 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 8 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 8 Infantrys in Vyborg, round 2 : 3/8 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Nordland
Finns attack with 2 Elites
Neutral defend with 1 Infantry
Finns roll dice for 2 Elites in Nordland, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Nordland
Finns loses 0 PUs for violating Nordlands neutrality.
Finns win, taking Nordland from Neutral with 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
1 Bunker placed in Oulu
1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Finns : 2.00
Russians : -0.33