The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
2 Destroyers and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone
5 Infantrys moved from Assam to 60 Sea Zone
5 Infantrys and 5 S.Submarines moved from 60 Sea Zone to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Banjarmasin
1 Infantry moved from 110 Sea Zone to Banjarmasin
2 Infantrys moved from Malaya to 65 Sea Zone
2 Cruisers and 2 Infantrys moved from 65 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Banjarmasin
2 Infantrys and 2 Tanks moved from Malaya to 65 Sea Zone
2 Infantrys, 2 Tanks and 5 Transports moved from 65 Sea Zone to 110 Sea Zone
2 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
1 Infantry moved from N.French Indochina to S.French Indochina
French take S.French Indochina from Yamamoto
1 Infantry moved from N.Thailand to S.Thailand
1 Mot.Inf moved from Assam to N.French Indochina
7 Infantrys moved from Yunnan to N.French Indochina
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Fighter moved from Equatoria to Darfur
1 Mot.Inf moved from S.Saudi Arabia to Lower Egypt
3 Tanks moved from S.Saudi Arabia to Palestine
3 Mot.Infs moved from N.Saudi Arabia to New Valley
3 Tanks moved from N.Saudi Arabia to Lower Egypt
1 Adv.Fighter and 3 Fighters moved from Lower Egypt to Mersa Matruh
2 Infantrys moved from Lower Egypt to Mersa Matruh
5 Infantrys moved from Lower Egypt to New Valley
4 Infantrys moved from Cairo to Lower Egypt
3 Tanks moved from W.Iran to Palestine
2 ArmoredCars moved from E.Iran to Iraq
1 Infantry moved from E.Iran to W.Iran
1 Elite and 1 Infantry moved from Bombay to Rajputana
1 Fighter moved from Azores to Gibraltar
1 Destroyer and 1 Transport moved from 33 Sea Zone to 14 Sea Zone
3 Infantrys moved from Canadian Prairies to Ontario
Purchase Units - British
British buy 2 ArmoredCars, 3 Bunkers, 1 Fighter, 12 Infantrys, 2 Mech.Infs, 5 Mot.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 110 Sea Zone
British attack with 2 Cruisers, 2 Destroyers, 5 S.Submarines, 2 Submarines and 5 Transports
Hisaichi defend with 1 Battleship, 3 Destroyers and 1 Submarine; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
British roll dice for 5 S.Submarines and 2 Submarines in 110 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Thai roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Cruisers, 2 Destroyers and 5 Transports in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Thai roll dice for 1 Battleship, 4 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.50 expected hits
2 Transports owned by the Thai, 2 Transports owned by the British, 1 Destroyer owned by the Thai, 1 T.Boat owned by the Thai, 1 Submarine owned by the Thai and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
British roll dice for 5 S.Submarines and 2 Submarines in 110 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
British roll dice for 2 Cruisers, 2 Destroyers and 3 Transports in 110 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
Thai roll dice for 1 Battleship and 3 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
1 Transport owned by the British, 3 Destroyers owned by the Hisaichi and 1 Battleship owned by the Hisaichi lost in 110 Sea Zone
British win with 2 Cruisers, 2 Destroyers, 5 S.Submarines, 2 Submarines and 2 Transports remaining. Battle score for attacker is 66
Casualties for British: 3 Transports
Casualties for Thai: 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Casualties for Hisaichi: 1 Battleship, 3 Destroyers and 1 Submarine
Battle in Mersa Matruh
British attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Banjarmasin
British attack with 9 Infantrys and 2 Tanks
Hisaichi defend with 1 AAGun, 1 Factory and 4 Tanks
British roll dice for 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 2/11 hits, 2.50 expected hits
Hisaichi roll dice for 4 Tanks in Banjarmasin, round 2 : 2/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi and 2 Infantrys owned by the British lost in Banjarmasin
British roll dice for 7 Infantrys and 2 Tanks in Banjarmasin, round 3 : 3/9 hits, 2.17 expected hits
Hisaichi roll dice for 2 Tanks in Banjarmasin, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi lost in Banjarmasin
British win, taking Banjarmasin from Hisaichi with 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 4 Tanks
Non Combat Move - British
1 Adv.Fighter and 3 Fighters moved from Mersa Matruh to New Valley
Place Units - British
1 Bunker placed in Darfur
1 Bunker placed in S.Thailand
1 Bunker placed in Malaya
5 Infantrys placed in Delhi
2 Mot.Infs placed in Bombay
1 Transport placed in 60 Sea Zone
1 Fighter, 1 Infantry, 1 Mot.Inf and 1 Tank placed in Madras
2 Mot.Infs placed in Cape Town
1 Infantry and 2 Mech.Infs placed in W.Iran
2 ArmoredCars and 1 Tank placed in E.Iran
5 Infantrys placed in Cairo
Turn Complete - British
British collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
British : 3.83
Italians : -0.33
Hisaichi : -1.00
Thai : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from Bougainville to 114 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 109 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
2 Artillerys and 2 Infantrys moved from 109 Sea Zone to Truk
2 Infantrys moved from Flores to 67 Sea Zone
1 Infantry moved from Java to 67 Sea Zone
1 Cruiser, 3 Infantrys and 2 T.Boats moved from 67 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
British take British Borneo from Yamamoto
1 Infantry moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry moved from 111 Sea Zone to Palawan
Americans take Palawan from Yamamoto
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 106 Sea Zone
1 Fighter moved from Java to 93 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 93 Sea Zone
1 Destroyer and 2 Submarines moved from 111 Sea Zone to 107 Sea Zone
1 Tank moved from East And South Borneo to West Borneo
Dutch take West Borneo from Thai
1 Tank moved from West Borneo to British Borneo
1 Elite and 4 Infantrys moved from East And South Borneo to 111 Sea Zone
1 Elite and 4 Infantrys moved from 111 Sea Zone to Panay
4 Infantrys moved from West Papua to Hollandia
Purchase Units - Anzac
Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 1 Submarine
Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 93 Sea Zone
Anzac attack with 1 Adv.Fighter and 2 Fighters
Yamamoto defend with 2 T.Boats and 1 Transport
Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 2 T.Boats and 1 Transport in 93 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 93 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 93 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Yamamoto roll dice for 2 T.Boats in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 T.Boats owned by the Yamamoto lost in 93 Sea Zone
Anzac win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Anzac: 1 Fighter
Casualties for Yamamoto: 2 T.Boats and 1 Transport
Battle in 106 Sea Zone
Anzac attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
Anzac win with 1 Destroyer remaining. Battle score for attacker is -1
Casualties for Anzac: 1 Submarine
Casualties for Yamamoto: 1 T.Boat
Battle in Truk
Anzac attack with 2 Artillerys and 2 Infantrys
Yamamoto defend with 1 Artillery and 2 Infantrys
Anzac roll dice for 2 Artillerys and 2 Infantrys in Truk, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Truk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Truk
Anzac roll dice for 2 Artillerys and 1 Infantry in Truk, round 3 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Truk
Anzac roll dice for 2 Artillerys in Truk, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Truk
Anzac roll dice for 1 Artillery in Truk, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 5 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery in Truk, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 6 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery in Truk, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Truk
Yamamoto win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Anzac: 2 Artillerys and 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Battle in Panay
Anzac attack with 1 Elite and 4 Infantrys
Yamamoto defend with 1 Elite and 2 Infantrys
Anzac roll dice for 5 Cruisers in Panay, round 2 : 3/5 hits, 2.50 expected hits
Yamamoto roll dice for 1 Elite and 2 Infantrys in Panay, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Panay
Anzac win, taking Panay from Yamamoto with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Elite and 2 Infantrys
Non Combat Move - Anzac
1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 111 Sea Zone
Place Units - Anzac
1 Cruiser and 2 Transports placed in 67 Sea Zone
3 Elites placed in Townsville
1 Elite placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67
Anzac : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 1 Cruiser, 1 Infantry and 2 Transports; Remaining resources: 0 PUs;
Place Units - Dutch
1 Cruiser and 2 Transports placed in 110 Sea Zone
1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
2 Infantrys moved from Vyborg to N.Karelia
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Finns take Estonia from Russians
4 Infantrys moved from Tampere to Oulu
1 Infantry moved from Vyborg to N.Karelia
2 Infantrys moved from Helsinki to Tampere
1 Elite moved from Helsinki to Tampere
4 Infantrys moved from Vyborg to Oulu
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in N.Karelia
Finns attack with 3 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 3 Infantrys in N.Karelia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in N.Karelia
Finns roll dice for 2 Infantrys in N.Karelia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in N.Karelia, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in N.Karelia, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 5 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in N.Karelia, round 6 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Finns : -0.83
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 Artillerys, 1 Elite and 4 Infantrys moved from E.Romania to Vinnytsia
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Hungary to E.Romania
1 Tank moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
1 Elite and 2 Infantrys placed in E.Romania
2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Thai
Thai buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
1 Elite and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 Infantry, 1 Tank and 1 Transport moved from 17 Sea Zone to 19 Sea Zone
1 Infantry and 1 Tank moved from 19 Sea Zone to Brittany
2 B.Transports moved from 19 Sea Zone to 16 Sea Zone
1 B.Transport and 3 Infantrys moved from 9 Sea Zone to 19 Sea Zone
3 Infantrys moved from 19 Sea Zone to Brittany
15 Infantrys moved from Northeast USA to 7 Sea Zone
4 B.Transports and 15 Infantrys moved from 7 Sea Zone to 9 Sea Zone
3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
9 Infantrys moved from Washington to Northeast USA
1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
1 Artillery and 1 Infantry moved from Cape Verde to 33 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 33 Sea Zone to 36 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
3 Bombers moved from Gibraltar to Orleanais
2 Elites, 4 Infantrys and 2 Marines moved from Brittany to Orleanais
2 Adv.Fighters and 2 Fighters moved from Minamitori to 103 Sea Zone
2 Fighters moved from Wake to Jaluit
2 Infantrys moved from Kwajalein to Jaluit
1 Fighter moved from East And South Borneo to 92 Sea Zone
1 Infantry and 5 Tanks moved from Rio De Janeiro to Argentina
1 Tank moved from Salvador to Bahia
3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Factory, 2 Fighters, 15 Infantrys, 1 L.Fighter, 1 Mech.Inf and 3 Tanks; Remaining resources: 1 PUs;
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 Fighter
Yamamoto defend with 1 Transport
Americans roll dice for 1 Fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Americans lost in 92 Sea Zone
Yamamoto win with 1 Transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 Fighter
Battle in Argentina
Americans attack with 1 Infantry and 5 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Infantry and 5 Tanks in Argentina, round 2 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Mauritania
Americans attack with 1 Artillery, 1 Infantry and 1 Tank
Germans defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mauritania, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 Infantry and 1 Tank in Mauritania, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Mauritania
Americans win, taking Mauritania from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 1 Infantry and 1 Tank
Battle in Orleanais
Americans attack with 3 Bombers, 2 Elites, 4 Infantrys and 2 Marines
Germans defend with 4 Mech.Infs; Italians defend with 2 Artillerys and 6 Infantrys
Americans roll dice for 3 Bombers, 2 Elites, 4 Infantrys and 2 Marines in Orleanais, round 2 : 4/11 hits, 4.33 expected hits
Germans roll dice for 2 Artillerys, 6 Infantrys and 4 Mech.Infs in Orleanais, round 2 : 5/12 hits, 4.00 expected hits
1 Elite owned by the Americans, 4 Infantrys owned by the Americans and 4 Infantrys owned by the Italians lost in Orleanais
Americans roll dice for 3 Bombers, 1 Elite and 2 Marines in Orleanais, round 3 : 5/6 hits, 3.33 expected hits
Germans roll dice for 2 Artillerys, 2 Infantrys and 4 Mech.Infs in Orleanais, round 3 : 1/8 hits, 2.67 expected hits
1 Elite owned by the Americans, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 1 Mech.Inf owned by the Germans lost in Orleanais
Americans roll dice for 3 Bombers and 2 Marines in Orleanais, round 4 : 2/5 hits, 3.00 expected hits
Germans roll dice for 3 Mech.Infs in Orleanais, round 4 : 1/3 hits, 1.00 expected hits
1 Marine owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais
Americans roll dice for 3 Bombers and 1 Marine in Orleanais, round 5 : 3/4 hits, 2.50 expected hits
Germans roll dice for 1 Mech.Inf in Orleanais, round 5 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Mech.Inf owned by the Germans lost in Orleanais
Americans win with 3 Bombers remaining. Battle score for attacker is 22
Casualties for Americans: 2 Elites, 4 Infantrys and 2 Marines
Casualties for Italians: 2 Artillerys and 6 Infantrys
Casualties for Germans: 4 Mech.Infs
Battle in 103 Sea Zone
Americans attack with 2 Adv.Fighters and 2 Fighters
Yamamoto defend with 1 T.Boat
Americans roll dice for 2 Adv.Fighters and 2 Fighters in 103 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 T.Boat in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 103 Sea Zone
Americans win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Jaluit
Americans attack with 2 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Fighters and 2 Infantrys in Jaluit, round 2 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Jaluit, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Jaluit
Americans win, taking Jaluit from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
2 Fighters moved from Jaluit to Kwajalein
2 Adv.Fighters and 2 Fighters moved from 103 Sea Zone to Minamitori
3 Bombers moved from Orleanais to Brittany
Place Units - Americans
1 Factory placed in Iceland
2 Adv.Fighters placed in Minamitori
2 Fighters placed in Wake
3 Infantrys placed in Pearl Harbor
3 Tanks placed in Northeast USA
4 Infantrys, 1 L.Fighter and 1 Mech.Inf placed in San Francisco
8 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 116 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -0.83
Neutral : -1.00
Yamamoto : 0.00
Americans : 4.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
2 Mech.Infs moved from Burgundy to Brittany
3 Mech.Infs moved from Picardy to Paris
3 Mech.Infs moved from Paris to Orleanais
3 Mech.Infs moved from Orleanais to Brittany
1 ArmoredCar moved from Paris to Brittany
1 Artillery moved from Paris to Normandy
6 Infantrys moved from Paris to Normandy
3 Stukas moved from Paris to 19 Sea Zone
1 Stuka moved from Paris to 19 Sea Zone
2 Stukas moved from Paris to Brittany
6 Infantrys moved from Danzig to 24 Sea Zone
1 Infantry and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Pomerania to 23 Sea Zone
1 Artillery moved from East Prussia to Latvia
1 Infantry moved from 24 Sea Zone to Latvia
4 Infantrys moved from 24 Sea Zone to Oulu
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
1 Artillery and 1 Elite moved from East Prussia to Lithuania
1 Elite moved from East Prussia to Latvia
1 Elite moved from East Prussia to Latvia
1 Artillery and 1 Infantry moved from Brest to Minsk
1 HeavyTank moved from Warsaw to Minsk
1 Artillery and 4 Infantrys moved from Brest to Kiev
1 HeavyTank and 2 Tanks moved from Warsaw to Kiev
2 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
5 Mech.Infs moved from Bohemia to Kiev
4 Mech.Infs moved from Rhine to Normandy
3 Mech.Infs moved from Bavaria to Vinnytsia
5 Infantrys moved from Brandenburg to Pomerania
1 ArmoredCar moved from Hamburg to Pomerania
1 Artillery and 4 Infantrys moved from Hamburg to Pomerania
Purchase Units - Germans
Germans buy 2 ArmoredCars, 6 Artillerys, 2 HeavyTanks, 19 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 19 Sea Zone
Germans attack with 4 Stukas
Americans defend with 1 B.Transport, 1 Destroyer and 1 Transport
Germans roll dice for 4 Stukas in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 B.Transport, 1 Destroyer and 1 Transport in 19 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 B.Transport owned by the Americans and 1 Transport owned by the Americans lost in 19 Sea Zone
Germans roll dice for 4 Stukas in 19 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 Destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Stuka owned by the Germans lost in 19 Sea Zone
Germans win with 3 Stukas remaining. Battle score for attacker is 14
Casualties for Americans: 1 B.Transport, 1 Destroyer and 1 Transport
Casualties for Germans: 1 Stuka
Battle in Kiev
Germans attack with 1 Artillery, 1 HeavyTank, 6 Infantrys, 5 Mech.Infs and 2 Tanks
Russians defend with 1 Artillery and 4 Infantrys
Germans roll dice for 1 Artillery, 1 HeavyTank, 6 Infantrys, 5 Mech.Infs and 2 Tanks in Kiev, round 2 : 5/15 hits, 5.67 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 2 : 1/5 hits, 1.67 expected hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 1 HeavyTank, 5 Infantrys, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 4 Infantrys
Battle in Lithuania
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Elite in Lithuania, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 1 Artillery, 6 Infantrys and 4 Mech.Infs
British defend with 2 Infantrys; French defend with 1 Factory
Germans roll dice for 1 Artillery, 6 Infantrys and 4 Mech.Infs in Normandy, round 2 : 5/11 hits, 3.50 expected hits
French roll dice for 2 Infantrys in Normandy, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Normandy
Germans win, taking Normandy from French with 1 Artillery, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Brittany
Germans attack with 1 ArmoredCar, 5 Mech.Infs and 2 Stukas
French defend with 1 AAGun; Americans defend with 3 Bombers, 4 Infantrys and 1 Tank
AA fire in Brittany : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar, 5 Mech.Infs and 2 Stukas in Brittany, round 2 : 4/8 hits, 3.00 expected hits
French roll dice for 3 Bombers, 4 Infantrys and 1 Tank in Brittany, round 2 : 4/8 hits, 2.33 expected hits
1 ArmoredCar owned by the Germans, 3 Bombers owned by the Americans, 1 Infantry owned by the Americans and 3 Mech.Infs owned by the Germans lost in Brittany
Germans roll dice for 2 Mech.Infs and 2 Stukas in Brittany, round 3 : 0/4 hits, 1.67 expected hits
French roll dice for 3 Infantrys and 1 Tank in Brittany, round 3 : 1/4 hits, 1.50 expected hits
1 Mech.Inf owned by the Germans lost in Brittany
Germans roll dice for 1 Mech.Inf and 2 Stukas in Brittany, round 4 : 2/3 hits, 1.33 expected hits
French roll dice for 3 Infantrys and 1 Tank in Brittany, round 4 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Americans, 1 Mech.Inf owned by the Germans and 1 Stuka owned by the Germans lost in Brittany
retreated to Brittany
French win with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar, 5 Mech.Infs and 1 Stuka
Casualties for Americans: 3 Bombers and 3 Infantrys
Battle in Minsk
Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Minsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 1 Artillery, 2 Elites and 3 Infantrys
Russians defend with 4 Infantrys
Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Latvia, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 4 Infantrys in Latvia, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in Latvia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Artillery and 2 Elites in Latvia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Latvia, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Latvia
Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Latvia, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 Elites and 3 Infantrys
Casualties for Russians: 4 Infantrys
Non Combat Move - Germans
1 Stuka moved from Brittany to Paris
3 Stukas moved from 19 Sea Zone to Aquitaine
4 Infantrys moved from Berlin to Brandenburg
Place Units - Germans
1 HeavyTank and 1 Tank placed in Warsaw
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in E.Morocco
2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank placed in Paris
2 Artillerys and 4 Infantrys placed in Hamburg
2 Artillerys and 3 Infantrys placed in Bohemia
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
Turn Complete - Germans
Germans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.00
French : 3.00
Americans : 0.00
Russians : 0.33
AA fire in Brittany : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Infantry moved from Khabarovsk to Vladivostok
Russians take Vladivostok from Hisaichi
1 Infantry moved from S.Buryat Mongolia to Chita
1 ArmoredCar moved from Olyokminsk to Chita
3 Infantrys moved from Ayan to Heilungchiang
1 Mot.Inf moved from Khabarovsk to Heilungchiang
1 Mech.Rocket moved from N.Buryat Mongolia to Heilungchiang
1 Mech.Inf moved from N.Buryat Mongolia to Heilungchiang
1 Mech.Inf moved from N.Buryat Mongolia to Chita
1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Chita
1 Mech.Inf and 1 Mot.Inf moved from Kolyma to Chita
1 Infantry moved from Okhotsk to Kolyma
1 Elite moved from Okhotsk to Ayan
1 ArmoredCar moved from Krasnoyarsk to S.Buryat Mongolia
1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
2 ArmoredCars and 1 Tank moved from Sibirsky to Olyokminsk
5 Mot.Infs moved from Sverdlovsk to Irkutsk
1 Infantry moved from Donetsk to Kursk
8 Infantrys moved from Donetsk to Rostov
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
7 Infantrys moved from Moscow to Tula
1 Artillery and 2 Infantrys moved from Leningrad to Latvia
1 Artillery and 2 Infantrys moved from Leningrad to Estonia
1 Artillery and 2 Infantrys moved from Leningrad to Vyborg
10 Infantrys moved from S.Karelia to N.Karelia
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from Leningrad to Novgorod
1 Bomber moved from Rostov to Vinnytsia
Purchase Units - Russians
Russians buy 6 ArmoredCars, 9 Infantrys and 11 Mech.Rockets; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Vinnytsia
Bombing raid in Vinnytsia rolls: 5 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Estonia
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 2/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Estonia
Russians win, taking Estonia from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Vyborg
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Heilungchiang
Russians attack with 3 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Hisaichi defend with 4 Infantrys
Russians roll dice for 3 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 3/6 hits, 1.83 expected hits
Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 2 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 3 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 4 Infantrys
Battle in N.Karelia
Russians attack with 10 Infantrys
Finns defend with 2 Infantrys
Russians roll dice for 10 Infantrys in N.Karelia, round 2 : 3/10 hits, 1.67 expected hits
Finns roll dice for 2 Infantrys in N.Karelia, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 10 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 2 Infantrys
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
Hisaichi defend with 2 Artillerys and 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Infantry, 2 Mech.Infs and 1 Mot.Inf in Chita, round 2 : 2/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Chita, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 2 Mech.Infs in Chita, round 3 : 1/6 hits, 2.17 expected hits
Hisaichi roll dice for 1 Artillery in Chita, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry and 1 Mot.Inf
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Non Combat Move - Russians
1 Adv.Fighter and 2 Fighters moved from Chita to N.Buryat Mongolia
1 AAGun moved from S.Karelia to N.Karelia
1 AAGun moved from Novgorod to S.Karelia
1 AAGun moved from Smolensk to Yaroslavl
1 AAGun moved from Kursk to Tula
1 AAGun moved from Tula to Moscow
1 AAGun moved from Donetsk to Rostov
1 Bomber moved from Vinnytsia to Rostov
1 Infantry moved from Rostov to Donetsk
Place Units - Russians
6 Infantrys placed in Sibirsky
5 ArmoredCars placed in Stalingrad
1 ArmoredCar and 3 Infantrys placed in Leningrad
Russians undo move 3.
1 ArmoredCar and 3 Infantrys placed in Arkhangelsk
3 Mech.Rockets placed in Georgia
8 Mech.Rockets placed in Moscow
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.67
Hisaichi : 1.00
Finns : -1.33
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
9 Infantrys moved from Provence to Languedoc
1 Infantry moved from Languedoc to Orleanais
4 Infantrys moved from Languedoc to Aquitaine
1 Transport moved from 51 Sea Zone to 48 Sea Zone
2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Tobruk
1 Artillery moved from 51 Sea Zone to Mersa Matruh
1 Infantry moved from 51 Sea Zone to Tobruk
1 Artillery moved from 51 Sea Zone to Tobruk
1 Bomber moved from Tobruk to Mersa Matruh
1 Infantry moved from 51 Sea Zone to Mersa Matruh
2 Artillerys and 2 Infantrys moved from Tobruk to Kufra
1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Hun to Kufra
4 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
4 Infantrys moved from 51 Sea Zone to Tobruk
1 Transport moved from 47 Sea Zone to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Tobruk
2 Infantrys moved from Tripoli to El Agheila
4 Infantrys moved from N.Algeria to E.Morocco
4 Infantrys moved from N.Tunisia to N.Algeria
4 Infantrys moved from Tunis to N.Tunisia
4 Infantrys moved from S.Tunisia to Tripoli
2 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 HeavyTank, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 1 Artillery, 1 Bomber and 1 Infantry
British defend with 2 Infantrys
Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Mersa Matruh, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for British: 2 Infantrys
Non Combat Move - Italians
1 Bomber moved from Mersa Matruh to Tobruk
Place Units - Italians
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
4 Infantrys placed in Tunis
1 ArmoredCar and 3 Infantrys placed in Greece
10 Infantrys placed in Rome
3 Infantrys placed in Provence
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
French loses 0 PUs for violating Belgian Congos neutrality.
3 Adv.Fighters, 2 Infantrys and 2 Tanks moved from Syria to Adana
2 Infantrys moved from Angola to Belgian Congo
French take Belgian Congo from Neutral
Purchase Units - French
French buy 2 Adv.Fighters and 1 Bunker; Remaining resources: 7 PUs;
Combat - French
Battle in Adana
French attack with 3 Adv.Fighters, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
French roll dice for 3 Adv.Fighters, 2 Infantrys and 2 Tanks in Adana, round 2 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Adana
French loses 0 PUs for violating Adanas neutrality.
French win, taking Adana from Neutral with 3 Adv.Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - French
3 Adv.Fighters moved from Adana to Syria
Place Units - French
2 Adv.Fighters and 1 Bunker placed in Syria
Turn Complete - French
French collect 28 PUs; end with 35 PUs
Combat Hit Differential Summary :
Neutral : 0.00
French : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 80 Sea Zone
1 Infantry moved from 80 Sea Zone to Vancouver
Yamamoto take Vancouver from British
3 Infantrys moved from Davao to Mindanao
9 Destroyers and 10 Submarines moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from Iwo Jima to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 5 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 107 Sea Zone
Yamamoto attack with 9 Destroyers, 1 Fighter and 10 Submarines
Anzac defend with 1 Destroyer and 2 Submarines
Yamamoto roll dice for 10 Submarines in 107 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto, 2 Submarines owned by the Anzac and 1 Destroyer owned by the Anzac lost in 107 Sea Zone
Yamamoto win with 9 Destroyers, 1 Fighter and 9 Submarines remaining. Battle score for attacker is 15
Casualties for Yamamoto: 1 Submarine
Casualties for Anzac: 1 Destroyer and 2 Submarines
Battle in Mindanao
Yamamoto attack with 3 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys in Mindanao, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
2 Transports moved from 85 Sea Zone to 84 Sea Zone
1 Fighter moved from 107 Sea Zone to Davao
Place Units - Yamamoto
4 S.Submarines placed in 107 Sea Zone
2 Destroyers, 1 S.Submarine and 1 Submarine placed in 84 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Yamamoto : 2.17
Americans : 0.67
Anzac : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Fighter moved from Shensi to Kwangsi
2 ArmoredCars moved from Kweichow to Kwangsi
1 Fighter moved from Yunnan to Kwangsi
2 ArmoredCars moved from Hupeh to Hunan
2 ArmoredCars moved from Shensi to Anhwei
1 ArmoredCar moved from Shensi to Anhwei
1 ArmoredCar moved from Shensi to Anhwei
2 ArmoredCars moved from Shansi to Shantung
3 ArmoredCars moved from Chahar to Peking
1 Tank moved from Chahar to Shantung
2 Infantrys moved from E.Qinghai to Lanchow
2 Elites moved from Hsining to E.Qinghai
4 ArmoredCars moved from Ningsia to Ulan Bator
3 ArmoredCars moved from Khobdo to W.Sinkiang
3 ArmoredCars moved from Urumqi to W.Tibet
1 ArmoredCar moved from Urumqi to W.Sinkiang
4 ArmoredCars moved from Hsining to Ningsia
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 ArmoredCars
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 ArmoredCars in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in W.Sinkiang
Chinese attack with 4 ArmoredCars
Neutral defend with 1 Artillery and 1 Infantry
Chinese roll dice for 4 ArmoredCars in W.Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in W.Sinkiang
Chinese roll dice for 4 ArmoredCars in W.Sinkiang, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 ArmoredCars in W.Sinkiang, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in W.Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in W.Sinkiang
Chinese roll dice for 3 ArmoredCars in W.Sinkiang, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in W.Sinkiang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 ArmoredCars in W.Sinkiang, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in W.Sinkiang, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in W.Sinkiang
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese win, taking W.Sinkiang from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Ulan Bator
Chinese attack with 4 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 4 ArmoredCars in Ulan Bator, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese roll dice for 4 ArmoredCars in Ulan Bator, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Shantung
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Tank in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Tank
Battle in W.Tibet
Chinese attack with 3 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 3 ArmoredCars in W.Tibet, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Chinese lost in W.Tibet
Chinese roll dice for 1 ArmoredCar in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 3 : 2/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese lost in W.Tibet
Neutral win with 2 Infantrys remaining. Battle score for attacker is -12
Casualties for Chinese: 3 ArmoredCars
Battle in Peking
Chinese attack with 3 ArmoredCars
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 ArmoredCars in Peking, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kwangsi
Chinese attack with 2 ArmoredCars and 2 Fighters
Hisaichi defend with 2 Artillerys and 1 Infantry
Chinese roll dice for 2 ArmoredCars and 2 Fighters in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 ArmoredCar and 2 Fighters in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 2 Fighters in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
2 Fighters owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -18
Casualties for Chinese: 2 ArmoredCars and 2 Fighters
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Anhwei
Chinese attack with 4 ArmoredCars
Hisaichi defend with 1 Tank
Chinese roll dice for 4 ArmoredCars in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 1
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 AAGun moved from Shensi to Hupeh
1 AAGun moved from Suiyuan to Shansi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
4 ArmoredCars and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Hisaichi : 1.67
Chinese : -5.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
7 Infantrys moved from Kirin to Heilungchiang
1 Fighter moved from Hulunbuir to Heilungchiang
4 Infantrys moved from Liaoning to Peking
1 Elite moved from Hulunbuir to Heilungchiang
7 Infantrys moved from Changchun to Kirin
6 Infantrys moved from Kwangtung to Hunan
1 Artillery moved from Kwangsi to Hunan
Purchase Units - Hisaichi
Hisaichi buy 2 Elites, 15 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Peking
Hisaichi attack with 4 Infantrys
Chinese defend with 3 ArmoredCars
Hisaichi roll dice for 4 Infantrys in Peking, round 2 : 2/4 hits, 0.67 expected hits
Chinese roll dice for 3 ArmoredCars in Peking, round 2 : 0/3 hits, 0.50 expected hits
2 ArmoredCars owned by the Chinese lost in Peking
Hisaichi roll dice for 4 Infantrys in Peking, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Peking, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 4 Infantrys in Peking, round 4 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Peking, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Peking
Hisaichi roll dice for 3 Infantrys in Peking, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 ArmoredCar in Peking, round 5 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
Hisaichi win, taking Peking from Chinese with 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 3 ArmoredCars
Casualties for Hisaichi: 2 Infantrys
Battle in Heilungchiang
Hisaichi attack with 1 Elite, 1 Fighter and 7 Infantrys
Russians defend with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Hisaichi roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Heilungchiang, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 0/4 hits, 1.33 expected hits
1 Mech.Rocket owned by the Russians lost in Heilungchiang
Hisaichi roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Heilungchiang, round 3 : 4/9 hits, 1.83 expected hits
Russians roll dice for 1 Infantry, 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf
Casualties for Hisaichi: 1 Infantry
Battle in Vladivostok
Hisaichi attack with 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry in Vladivostok, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 Artillery and 6 Infantrys
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 2 ArmoredCars in Hunan, round 2 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 3 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 4 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hunan, round 5 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 5 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hunan, round 6 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Fighter moved from Heilungchiang to Hulunbuir
Place Units - Hisaichi
3 Tanks placed in Hulunbuir
2 Elites, 1 Infantry and 1 Tank placed in Liaoning
8 Infantrys placed in Changchun
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00
Chinese : 2.00
Russians : -1.83
@Whackamatt i dont no what to do. it seems like the more i play the worse i get
Tell ya what. I can do a write up of what I’m thinking for each power I play as I do it. The write ups should get smaller each turn as there’s less to consider. I’ll tell you what I have in mind, what I’m worried about, etc. I love discussing strategy, so I’d be more than happy to do it.
Such as for Germany Round 1:
"Okay, for this game I’m thinking build up the naval fleet to take the Norway/Sweden money and keep the UK at bay. If he challenges my navy, that’s less money against Japan via India. If he doesn’t, I can switch from more protective units like DDs and focus on transports, or perhaps PT boats West of Denmark for a land bridge to Norway.
Of course, I MUST keep 7 tanks able to blitz West at the end of Round 1. In order to afford navy round 1, I’ll have to pull tanks from the Russia front. Keep an eye on what Russia does, as if they see this and get aggressive, it could diminish the funds for my navy."
And I’d do it every round as each player. Turns would be slower, of course, but I’d enjoy it just as much.
This might help point out flaws in strategic thinking. There have been games where I was thinking, “Oh man! If he does move X I’m totally screwed!!” Then I open the file and find you didn’t capitalize on it for some reason.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Mot.Inf moved from N.French Indochina to Kwangtung
Chinese take Kwangsi from Hisaichi
Chinese take Kwangtung from Yamamoto
2 Infantrys and 2 Tanks moved from Banjarmasin to 110 Sea Zone
5 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Cruisers, 2 Destroyers, 7 Infantrys, 5 S.Submarines, 2 Submarines, 2 Tanks and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from S.French Indochina to 105 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from Malaya to Bangkok
5 Infantrys moved from S.Thailand to Bangkok
8 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
7 Infantrys moved from N.French Indochina to Hunan
1 Mot.Inf moved from Kwangtung to Hunan
5 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Mot.Inf moved from Madras to Assam
1 Tank moved from Madras to Calcutta
1 Infantry moved from Madras to 60 Sea Zone
1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Infantry and 1 Transport moved from 65 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Malaya
1 Fighter moved from Madras to N.French Indochina
2 Mot.Infs moved from Bombay to E.Iran
2 ArmoredCars and 1 Tank moved from E.Iran to Iraq
2 Mech.Infs moved from W.Iran to Lower Egypt
2 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from Iraq to Syria
1 Adv.Fighter, 3 Fighters, 5 Infantrys and 3 Mot.Infs moved from New Valley to Kufra
1 Fighter moved from Darfur to Kufra
5 Infantrys moved from Lower Egypt to Mersa Matruh
1 Mot.Inf moved from Lower Egypt to Kufra
1 Tank moved from Lower Egypt to Mersa Matruh
2 Tanks moved from Lower Egypt to Kufra
4 Destroyers moved from 20 Sea Zone to 19 Sea Zone
3 Submarines moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Brittany
1 Elite and 1 Infantry moved from Rajputana to Baluchistan
1 Transport moved from 14 Sea Zone to 7 Sea Zone
1 Infantry and 1 Tank moved from Quebec to 7 Sea Zone
3 Infantrys moved from Ontario to Quebec
2 Infantrys moved from Montreal to Quebec
1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 15 Sea Zone
1 Destroyer moved from 14 Sea Zone to 15 Sea Zone
6 Tanks moved from Palestine to Mersa Matruh
2 Mot.Infs moved from Cape Town to Belgian Congo
Purchase Units - British
British buy 6 Artillerys, 1 Bunker, 1 Factory, 8 Infantrys, 5 Mech.Infs and 1 S.Bomber; Remaining resources: 1 PUs;
Combat - British
Battle in Hunan
British attack with 7 Infantrys and 1 Mot.Inf
Hisaichi defend with 1 Artillery and 4 Infantrys
British roll dice for 7 Infantrys and 1 Mot.Inf in Hunan, round 2 : 1/8 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hunan, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hunan
British roll dice for 5 Infantrys and 1 Mot.Inf in Hunan, round 3 : 0/6 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the British lost in Hunan
British roll dice for 3 Infantrys and 1 Mot.Inf in Hunan, round 4 : 0/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 4 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the British lost in Hunan
British roll dice for 1 Mot.Inf in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 5 : 1/4 hits, 1.33 expected hits
1 Mot.Inf owned by the British lost in Hunan
Hisaichi win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -17
Casualties for British: 7 Infantrys and 1 Mot.Inf
Casualties for Hisaichi: 1 Infantry
Battle in Kufra
British attack with 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks
Italians defend with 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
British roll dice for 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks in Kufra, round 2 : 6/16 hits, 4.33 expected hits
Italians roll dice for 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank in Kufra, round 2 : 5/9 hits, 3.50 expected hits
2 Artillerys owned by the Italians, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
British roll dice for 1 Adv.Fighter, 4 Fighters, 4 Mot.Infs and 2 Tanks in Kufra, round 3 : 5/11 hits, 3.50 expected hits
Italians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kufra, round 3 : 1/3 hits, 1.50 expected hits
1 HeavyTank owned by the Italians, 1 Mot.Inf owned by the British, 1 Tank owned by the Italians and 1 Mech.Inf owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Adv.Fighter, 4 Fighters, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 19
Casualties for British: 5 Infantrys and 1 Mot.Inf
Casualties for Italians: 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
Battle in Bangkok
British attack with 1 Artillery, 14 Infantrys and 4 Tanks
Thai defend with 1 AAGun, 5 Elites, 1 Factory, 14 Infantrys and 2 Tanks
British roll dice for 2 Cruisers in Bangkok, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Artillery, 14 Infantrys and 4 Tanks in Bangkok, round 2 : 3/19 hits, 4.83 expected hits
Thai roll dice for 5 Elites, 14 Infantrys and 2 Tanks in Bangkok, round 2 : 8/21 hits, 7.33 expected hits
5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery, 6 Infantrys and 4 Tanks in Bangkok, round 3 : 5/11 hits, 3.50 expected hits
Thai roll dice for 5 Elites, 9 Infantrys and 2 Tanks in Bangkok, round 3 : 2/16 hits, 5.67 expected hits
5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Bangkok, round 4 : 5/9 hits, 3.17 expected hits
Thai roll dice for 5 Elites, 4 Infantrys and 2 Tanks in Bangkok, round 4 : 4/11 hits, 4.00 expected hits
4 Infantrys owned by the Thai, 1 Elite owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery and 4 Tanks in Bangkok, round 5 : 3/5 hits, 2.33 expected hits
Thai roll dice for 4 Elites and 2 Tanks in Bangkok, round 5 : 5/6 hits, 2.33 expected hits
3 Elites owned by the Thai, 4 Tanks owned by the British and 1 Artillery owned by the British lost in Bangkok
Thai win with 1 Elite and 2 Tanks remaining. Battle score for attacker is -12
Casualties for British: 1 Artillery, 14 Infantrys and 4 Tanks
Casualties for Thai: 4 Elites and 14 Infantrys
Battle in Mersa Matruh
British attack with 5 Infantrys and 7 Tanks
Italians defend with 1 Artillery
British roll dice for 5 Infantrys and 7 Tanks in Mersa Matruh, round 2 : 5/12 hits, 4.33 expected hits
Italians roll dice for 1 Artillery in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 5 Infantrys and 7 Tanks remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery
Non Combat Move - British
1 Adv.Fighter and 4 Fighters moved from Kufra to Cairo
Place Units - British
1 Bunker and 1 Factory placed in Malaya
6 Artillerys placed in Cairo
3 Infantrys placed in W.Iran
3 Infantrys placed in E.Iran
5 Mech.Infs placed in Delhi
2 Infantrys placed in Bombay
1 S.Bomber placed in Madras
Turn Complete - British
British collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : 4.83
Hisaichi : 2.33
Italians : 0.67
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
1 Artillery moved from Flores to 67 Sea Zone
1 Artillery and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 105 Sea Zone to Bangkok
1 Infantry moved from Java to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to Bangkok
1 Infantry moved from New Britain to 109 Sea Zone
1 Infantry and 2 Transports moved from 109 Sea Zone to 108 Sea Zone
3 Infantrys moved from Hollandia to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Yap
Anzac take Yap from Yamamoto
2 Infantrys moved from 108 Sea Zone to Ulithi
Anzac take Ulithi from Yamamoto
1 Tank moved from British Borneo to Banjarmasin
1 Infantry moved from British Borneo to East And South Borneo
EDIT: 2 Destroyers and 2 Submarines moved from 105 Sea Zone to 111 Sea Zone
Purchase Units - Anzac
Anzac buy 17 Infantrys; Remaining resources: 2 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 1 Artillery, 3 Infantrys and 1 Tank
Thai defend with 1 AAGun, 1 Elite, 1 Factory and 2 Tanks
Anzac roll dice for 1 Cruiser in Bangkok, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Bangkok, round 2 : 3/5 hits, 1.50 expected hits
Thai roll dice for 1 Elite and 2 Tanks in Bangkok, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Bangkok
Anzac captures 6PUs while taking Thai capital
Anzac win, taking Bangkok from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Elite and 2 Tanks
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
3 Infantrys placed in Broome
2 Infantrys placed in Wellington
6 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 45 PUs; end with 53 PUs
Combat Hit Differential Summary :
Anzac : 1.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 1 Cruiser, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Soembawa to 111 Sea Zone
2 Artillerys and 3 Infantrys moved from 111 Sea Zone to Mindanao
Purchase Units - Dutch
Dutch buy 2 Destroyers and 2 Submarines; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Mindanao
Dutch attack with 2 Artillerys and 3 Infantrys
Yamamoto defend with 2 Infantrys
Dutch roll dice for 1 Cruiser in Mindanao, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 2 Artillerys and 3 Infantrys in Mindanao, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Infantrys in Mindanao, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Mindanao
Dutch win, taking Mindanao from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Dutch: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Destroyers and 2 Submarines placed in 110 Sea Zone
Turn Complete - Dutch
Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Dutch : 0.00