inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
7 armour, 6 artilleries, 5 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from Yunnan to India
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from 37 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
2 tactical_bombers moved from Burma to West India
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to India
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Amur to Manchuria
Combat - Japanese
Battle in Hawaiian Islands
Battle in West India
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in India
Japanese attack with 9 armour, 6 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 8 artilleries and 14 infantry; ANZAC defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 19/34 hits, 13.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 14 infantry in India, round 2 : 9/26 hits, 10.00 expected hits
5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 17/25 hits, 11.50 expected hits
UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 4/10 hits, 4.67 expected hits
3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC and 6 artilleries owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry, 1 marine and 4 mech_infantrys
Casualties for British: 3 aaGuns, 8 artilleries and 14 infantry
Casualties for ANZAC: 4 fighters
Battle in 45 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from French Indo China to Yunnan
1 bomber moved from India to French Indo China
2 tactical_bombers moved from India to Burma
2 tactical_bombers moved from West India to Burma
1 fighter moved from India to Burma
4 fighters moved from India to Burma
2 carriers moved from 37 Sea Zone to 35 Sea Zone
3 carriers, 3 destroyers and 5 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 5.
1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 81 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 112 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : -2.67
AA fire in India : : -0.50
Japanese : 12.00
@DannyDuck716 I think that’s game. I don’t see a reasonable way for you get back a VC in the pacific that doesn’t have terrible odds. But if you see something I missed or want to temp the odds please continue.
@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
@majikforce Good game. I’ll post the results. Thanks for the games.
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
GG. That one sea battle in the pacific doomed the US.
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
@majikforce Yea I don’t use it in face to face games. Just triplea
@majikforce said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
Also remember by rule you have 72 hrs before you have to post, most people allow even longer with a heads up. You don’t have to be in a rush to post either. Try using the local mode to play test turns before you go live.
@majikforce that’s a good idea. thanks.