@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
france?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
5 infantry moved from Finland to Norway
1 infantry moved from France to Western Germany
1 infantry moved from Poland to Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
5 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from France to Germany
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 123 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Eire
Germans attack with 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
Germans win, taking Eire from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 2/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 12 infantry moved from Poland to Slovakia Hungary
2 fighters moved from 97 Sea Zone to Western Germany
2 bombers and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 119 Sea Zone
Place Units - Germans
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
Neutral_Allies : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Belarus
Non Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Belarus
2 infantry moved from Rostov to Ukraine
6 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Karl7 Sea Lion against Mechanized Russia? Let it never be said that you don’t have balls of steel, my friend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Kweichow
2 artilleries moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in Szechwan, round 2 : 8/13 hits, 7.67 expected hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 2.83
Doing a practice round on a local version of the game; sorry if you get any extra rolls on the dice server or whatever. Just making sure I understand how all the politics rules work!
OK, now playing for real.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
2 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.00
uk?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
2 marines placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Malta to 93 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 123 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 37 Sea Zone to 74 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser
British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 123 Sea Zone to Iceland
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun and 3 infantry moved from Burma to India
1 bomber moved from 93 Sea Zone to Morocco
Place Units - British
1 armour placed in Union of South Africa
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,5,4,4,6,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.17
Italians : -0.67
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Kenya to Italian Somaliland
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tunisia to Algeria
1 fighter moved from Morocco to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Max D for defense of London; French units die first in case of a tie.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Germany to Poland
1 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
6 armour, 4 artilleries, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 4 mech_infantrys moved from Germany to Slovakia Hungary
3 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 6 armour, 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 17 infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 3/10 hits, 1.67 expected hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 : 19/28 hits, 11.83 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 19 infantry in United Kingdom, round 2 : 7/23 hits, 8.50 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 5 artilleries, 2 bombers, 3 infantry and 5 tactical_bombers in United Kingdom, round 3 : 13/21 hits, 10.33 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in United Kingdom, round 3 : 4/8 hits, 3.50 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 4 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 4 artilleries, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 artillery, 3 fighters and 10 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 1 fighter and 17 infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 9.33
British : -1.00
AA fire in United Kingdom : : 1.33
Your AA got 3 hits!
Shaddup, you got 9 extra hits. Don’t try to sell me your bullshit about how that was good for me. :-p
On average you should have been left with 6 tanks and 8 planes – instead you have 6 tanks, 4 artillery, and 7 planes, and you’ll have the transports to load all of those artillery. You came out way ahead on that one, just like you came out way ahead on G1. The Brits had some decent rolls on UK2, but at some point Germany has to actually take some hits, or it won’t be much of a game!