TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Northern Territory to Queensland
Japanese take South Australia from ANZAC
Japanese take Queensland from ANZAC
1 bomber moved from Shan State to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 artilleries and 1 infantry moved from Kiangsu to Shantung
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
8 artilleries, 11 infantry and 1 mech_infantry moved from Anhwe to Shantung
2 armour, 8 artilleries, 9 infantry and 1 marine moved from Northern Territory to Queensland
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Solomon Islands
Battle in Manchuria
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Solomon Islands from ANZAC with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 11 artilleries, 13 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 11 artilleries, 13 infantry and 1 mech_infantry in Shantung, round 2 : 7/25 hits, 7.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 11 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Philippines to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Hopei to Shan State
1 mech_infantry moved from Yunnan to India
6 fighters and 3 tactical_bombers moved from 55 Sea Zone to India
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to India
2 artilleries and 1 infantry moved from Burma to Shan State
5 artilleries and 13 infantry moved from Burma to India
2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Java to Philippines
1 artillery moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,6,4,1,4,2,2,6,6,3,5,5,5,5,1,6,6,4,4,4,1,4,1,4,3,2,4,2,3,1,2,2,6,6,2,6,3,6,6,2,3,2,5,5,5,1,5,3,2,5,3,3,3,4,2,3,5,1,2,4,1,3,1,5,5,5,2,3,4,5,5
Japanese collect 64 PUs (6 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 1.00
Japanese : -2.33
Savegame