casulaties in sz 8? missed with subs and then got 2 hits after that
dc2f28a0-0b76-4c37-9f49-907332742b21-image.png
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to New Guinea
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to New Guinea
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,50
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
That could be an expensive german operation
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 bomber moved from Bryansk to Southern Italy
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
@Giallo Those are the best kind lol.
Scramble?
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo Those are the best kind lol.
Scramble?
scramble one us figther
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 bomber moved from Bryansk to Southern Italy
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Italians loiter and taunt
Americans defend with 1 fighter
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 airfield, 3 fighters and 1 harbour; French defend with 1 fighter; Americans defend with 1 fighter
British win with 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for British: 3 fighters
1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 fighters moved from Tambov to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
1 fighter moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Olgiy to Kansu
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
Place Units - Russians
2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,17
Japanese : -0,67
@Giallo I am going to grab Alaska and forgot to do so before finishing the combat move but have yet to roll either. I will edit it out after since there is no attack. Just wanted to give you a heads up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hunan
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
5 artilleries moved from Kwangtung to Kwangsi
1 marine moved from Kwangtung to Kwangsi
2 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kweichow to Hunan
1 fighter moved from Kwangsi to Hunan
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Anhwe
3 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Chahar
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to Manchuria
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in French Indo China
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/19 hits, 6.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Alaska: 1 infantry
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from Kwangtung to Kwangsi
1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 6 Sea Zone to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangtung
1 aaGun moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,3,1,5,6,1
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : 0.67
Americans : 0.67
ANZAC : 0.33
Chinese : 0.33
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 mech_infantrys moved from Belgian Congo to Italian Somaliland
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Italian Somaliland
British attack with 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 mech_infantrys in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 6 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Italian Somaliland
British roll dice for 1 mech_infantry in Italian Somaliland, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Italian Somaliland, round 8 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 8 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Sumatra
British attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery
British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
4 fighters moved from Egypt to Persia
1 armour moved from Egypt to Kenya
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Egypt to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Italians : -1,33
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from Algeria to Southern Italy
4 transports moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Rostov to Caucasus
Combat - Italians
Battle in Tambov
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 3 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
EDIT: Changing ownership of Ethiopia from ANZAC to Italians
EDIT: Turning off Edit Mode
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
4 artilleries and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 41 Sea Zone to Yunnan
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 41 Sea Zone to Yunnan
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Western Germany to Bryansk
2 infantry moved from Southern France to Northern Italy
Combat - Germans
Battle in Volgograd
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Volgograd to Bryansk
1 aaGun moved from Rostov to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter moved from Western Germany to Bryansk
1 fighter moved from 95 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 fighter moved from Volgograd to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 infantry moved from Kansu to Shensi
2 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Suiyuyan
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Italians defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -1,00
Russians : 1,00
@Giallo Messed up with a fighter tac combo on landing space so I had to make some non-com edits from com moves to strengthen my air support. Just a heads up!