@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 mech_infantrys moved from Belgian Congo to Italian Somaliland
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Italian Somaliland
British attack with 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 mech_infantrys in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 2 mech_infantrys in Italian Somaliland, round 6 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Italian Somaliland
British roll dice for 1 mech_infantry in Italian Somaliland, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Italian Somaliland, round 8 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 8 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Sumatra
British attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery
British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
4 fighters moved from Egypt to Persia
1 armour moved from Egypt to Kenya
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Egypt to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Italians : -1,33
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from Algeria to Southern Italy
4 transports moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Rostov to Caucasus
Combat - Italians
Battle in Tambov
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 3 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
EDIT: Changing ownership of Ethiopia from ANZAC to Italians
EDIT: Turning off Edit Mode
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
4 artilleries and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 41 Sea Zone to Yunnan
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 41 Sea Zone to Yunnan
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Western Germany to Bryansk
2 infantry moved from Southern France to Northern Italy
Combat - Germans
Battle in Volgograd
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Volgograd to Bryansk
1 aaGun moved from Rostov to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter moved from Western Germany to Bryansk
1 fighter moved from 95 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 fighter moved from Volgograd to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 infantry moved from Kansu to Shensi
2 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Suiyuyan
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Italians defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -1,00
Russians : 1,00
@Giallo Messed up with a fighter tac combo on landing space so I had to make some non-com edits from com moves to strengthen my air support. Just a heads up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour moved from Siberia to Buryatia
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 armour and 3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to 37 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 bomber moved from Kwangtung to Kweichow
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to Anhwe
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Chahar to Anhwe
3 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 armour, 5 infantry and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.33
Chinese : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to Shan State
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win, taking New Guinea from Japanese with 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 carriers, 2 destroyers and 4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to Shan State
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win, taking New Guinea from Japanese with 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
3 carriers, 2 destroyers and 4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 aaGuns, 1 infantry and 6 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Hunan
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Kenya to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Germans to British
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
4 mech_infantrys moved from India to Yunnan
5 fighters moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Syria
1 tactical_bomber moved from Ethiopia to Egypt
1 fighter moved from Hunan to Yunnan
Place Units - British
2 aaGuns and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 3 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3,3,6,3,4,4,5,3,5,2,6,4,4,3,5,4,4,4,6,3,5,3,5,5,3,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 3 artilleries
Combat Hit Differential Summary :
British : -1,33
Italians : -0,33
Americans : 0,67
Chinese : 0,00
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Ukraine to Tambov
2 fighters moved from Bryansk to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 battleship, 2 cruisers and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
4 transports moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tambov, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 fighters moved from Tambov to Bryansk
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 marine placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to Yunnan
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to Yunnan
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Archangel
2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Samara
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Archangel
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
2 fighters moved from Northwest Persia to Caucasus
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 1.
3 armour placed in Volgograd
5 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
3 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 2,17 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Yunnan
1 fighter moved from Russia to Yunnan
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -1,00
Russians : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 armour and 2 mech_infantrys moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Sakha to Buryatia
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Buryatia
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.33
Americans : -0.33
Chinese : -1.00
UK_Pacific : -1.00
Japanese : 0.83
@Lyonsj Sorry I forgot I just placed those two lol, wishful thinking!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 6 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 5 cruisers and 3 destroyers moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Guam
Battle in Algeria
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 7/10 hits, 4,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking Guam from Japanese, taking Algeria from Germans, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 1,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,67