Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 6 submarines and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 4 bombers moved from United Kingdom to 110 Sea Zone 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Morocco from Italians, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport Germans defend with 1 destroyer Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 4 bombers, 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Non Combat Move - Americans 4 bombers moved from 110 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 3 fighters moved from 35 Sea Zone to 33 Sea Zone 5 submarines moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 carriers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 artillery and 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 8 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer and 1 submarine moved from 85 Sea Zone to 83 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in French West Africa British attack with 1 armour and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 aaGun moved from India to Burma 2 armour and 2 mech_infantrys moved from Belgian Congo to Rhodesia 2 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 British collect 25 PUs (5 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : 2,50 Americans : -2,33 Chinese : -1,50 Neutral_Axis : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Trans-Jordan to 96 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 2 infantry moved from Tunisia to Algeria 1 bomber moved from Egypt to Algeria 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 armour moved from Ukraine to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Italians take Urals from Russians Italians take Evenkiyskiy from Russians Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer and 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in Algeria Italians attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 3 infantry Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan Place Units - Italians 1 carrier placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00 Americans : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Do you want to move for France?
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - French
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Server was slow yesterday, took ages to do Anzac
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine
Combat Hit Differential Summary :
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Scramble orders for Russia?
Also, will you submerge subs in SZ 110 battle?
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Scramble orders for Russia?
Also, will you submerge subs in SZ 110 battle?
intercept and submerge
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Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft
indeed no scramble
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 0/7 hits, 1.67 expected hits Defenders Fire, : 0/6 hits, 2.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3 Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines 2 submarines owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Novgorod 3 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Trans-Jordan to Southern Italy 1 tactical_bomber moved from Ukraine to 97 Sea Zone 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Nenetsia to Evenkiyskiy 2 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Nenetsia to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 submarine placed in 105 Sea Zone 1 destroyer placed in 110 Sea Zone 1 submarine placed in 97 Sea Zone 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Novgorod Germans undo move 6. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 3 mech_infantrys placed in Western Germany Germans undo move 7. 1 artillery placed in Greece 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.67 Defenders Fire, : : -2.00 Americans : -0.33 Attackers Fire, : : -1.67
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Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.
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I am traveling today to a long and large family reunion, and will not be able to make any more moves until July 15, so you can take your time with your next move.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x airfield; Remaining resources: 23 PUs; Russians buy nothing; Remaining resources: 23 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Italians 3 fighters and 1 tactical_bomber moved from Russia to Evenkiyskiy 2 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 2 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 3 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Suiyuyan Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Evenkiyskiy Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 2/7 hits, 2,67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 3 : 0/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Russia 1 artillery moved from Russia to Tambov 2 infantry moved from Russia to Tambov 3 fighters moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 3 infantry moved from Sikang to Szechwan Turn Complete - Russians Russians collect 18 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,83 Russians : -4,33 Japanese : 0,67
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.
You have been pretty lucky with bombing so far… My first attack was direct a 1!!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 4 carriers moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 4 submarines moved from 20 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 armour moved from Malaya to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 fighters moved from 20 Sea Zone to Yunnan 2 tactical_bombers moved from 20 Sea Zone to Yunnan 1 fighter moved from 20 Sea Zone to Yunnan 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 marine moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 fighter moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines Americans defend with 1 submarine Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 artillery and 11 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 12/19 hits, 10.17 expected hits Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 2 : 3/12 hits, 4.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 11 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 infantry moved from Manchuria to Amur Place Units - Japanese 1 airfield and 1 factory_minor placed in French Indo China 2 fighters placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 2.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to Algeria 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria 4 bombers moved from Gibraltar to 96 Sea Zone 1 mech_infantry moved from Morocco to Algeria Combat - Americans Americans creates battle in territory 110 Sea Zone Battle in 96 Sea Zone Americans attack with 4 bombers Italians defend with 1 destroyer Americans roll dice for 4 bombers in 96 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 submarines Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 3 : 3/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in 94 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - Americans 4 bombers moved from 96 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Americans : 2,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,33