@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
13 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 13 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 13 infantry in Kweichow, round 2 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 21 PUs;
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 armour moved from French Guiana to Suriname
British take Suriname from Dutch
4 infantry moved from Brazil to Suriname
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
2 destroyers and 3 submarines moved from 106 Sea Zone to 89 Sea Zone
3 aaGuns and 7 infantry moved from Yunnan to Burma
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 29 PUs (1 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,5,4,1,2,1,6
UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -0,33
Chinese : 1,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Greece to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Cyprus
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 bomber moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 submarine placed in 81 Sea Zone
1 airfield and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 57 Sea Zone to 61 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Egypt to 72 Sea Zone
3 tactical_bombers moved from Egypt to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
4 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Yugoslavia to Romania
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Germans attack with 2 armour and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 4 armour, 3 bombers, 8 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 1 factory_minor, 11 infantry and 2 mech_infantrys
AA fire in Ukraine : 2/3 hits, 0.50 expected hits
2 tactical_bombers owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 3 bombers, 8 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 7/18 hits, 7.33 expected hits
Russians roll dice for 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys in Ukraine, round 2 : 6/15 hits, 5.33 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 3 bombers, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 5/12 hits, 6.33 expected hits
Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 3 : 5/9 hits, 3.33 expected hits
5 infantry owned by the Russians, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Ukraine, round 4 : 5/7 hits, 4.17 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine
Germans win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Germans: 4 armour, 8 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 1 aaGun, 2 armour, 11 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
3 bombers moved from Ukraine to Western Ukraine
5 aaGuns, 4 armour, 11 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 bomber moved from 72 Sea Zone to Egypt
Place Units - Germans
1 transport placed in 97 Sea Zone
2 infantry placed in Greece
1 bomber and 2 fighters placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.33
AA fire in Ukraine : : 1.50
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 artillery, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 41 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 marine moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 mech_infantry moved from Hunan to French Indo China
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to French Indo China
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
2 bombers moved from India to Kwangsi
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shantung
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
Chinese : -0.33
UK_Pacific : 0.00
AA fire in India : : -0.33
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
scramble?
No scramble, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Solomon Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 fighters and 1 infantry; Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 4 fighters and 5 infantry in Gibraltar, round 2 : 5/9 hits, 4,33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Italians win with 4 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 4 infantry
1 tactical_bomber owned by the Americans retreated
Non Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Suriname
4 bombers moved from 91 Sea Zone to United Kingdom
1 infantry moved from Central United States to Southeast Mexico
2 fighters moved from 46 Sea Zone to 49 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 49 Sea Zone
2 carriers and 1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
Place Units - Americans
5 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 2,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Yunnan
8 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Szechwan, round 2 : 3/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Solomon Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 fighters and 1 infantry; Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 4 fighters and 5 infantry in Gibraltar, round 2 : 5/9 hits, 4,33 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Italians win with 4 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 4 infantry
1 tactical_bomber owned by the Americans retreated
Non Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Suriname
4 bombers moved from 91 Sea Zone to United Kingdom
1 infantry moved from Central United States to Southeast Mexico
2 fighters moved from 46 Sea Zone to 49 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 49 Sea Zone
2 carriers and 1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
Place Units - Americans
5 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Yunnan
8 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Szechwan, round 2 : 3/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 20 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
2 destroyers and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
Combat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Gibraltar
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 4 fighters and 1 infantry; Italians defend with 1 harbour
British roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 4 fighters and 1 infantry in Gibraltar, round 2 : 4/5 hits, 3,00 expected hits
2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Germans: 2 fighters and 1 infantry
1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
2 artilleries moved from India to Burma
Place Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Changing PUs for British from 30 to 34
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,67
British : 0,83
Americans : 2,67
AA fire in Egypt : : 0,83
Chinese : 2,00
Japanese : -0,33
Forgot that I bought a DD at sa so I changed my art for 4 pu if that’s ok
sure thing
Great move on Gibralter. Your losses weren’t catastrophic, and I will be abandoning it to the Allies…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Western Ukraine to Belarus
Combat - Italians
Battle in Crete
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Crete from Neutral_Allies, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Morocco to Algeria
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.67
Russians : -0.33
@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 submarine moved from 83 Sea Zone to 70 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Slovakia Hungary to Belarus 1 armour moved from Western Ukraine to Belarus Combat - Italians Battle in Crete Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Crete from Neutral_Allies, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Libya to Alexandria 1 armour moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 2 infantry moved from Syria to Iraq 1 artillery moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 fighter and 2 mech_infantrys placed in Egypt 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.67 Russians : -0.33
I have to pressure there at any cost, if Gib is lost, europe is lost
I only see I forgot to put a blocker in 46 is ok to edit
go ahead