Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Edit was for NCM for Japanese air moving after battle in SZ 76
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from French West Africa to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
5 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 8 bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Americans: 7 bombers
Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : 2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from French West Africa to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
5 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 8 bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Americans: 7 bombers
Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Central Africa to Nigeria
1 fighter moved from French West Africa to Nigeria
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 4/12 hits, 4,33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Nigeria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nigeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Nigeria to French West Africa
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
4 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
Italians : 1,00
British : -0,67
Americans : 2,00
Chinese : -1,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Tsinghai to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Ukraine to Samara
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
Combat - Italians
Battle in Yakut S.S.R.
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 2.
3 artilleries placed in Egypt
Italians undo move 3.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Italians undo move 3.
1 armour and 2 artilleries placed in Egypt
1 artillery and 2 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Italians collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 26 Sea Zone to Wake Island
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Wake Island to 26 Sea Zone
6 destroyers moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 26 Sea Zone to Wake Island
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Wake Island to 26 Sea Zone
6 destroyers moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Urals
1 tactical_bomber moved from Bryansk to Urals
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Urals
1 armour moved from Evenkiyskiy to Urals
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 119 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Evenkiyskiy to Vologda
2 mech_infantrys moved from Evenkiyskiy to Vologda
1 tactical_bomber moved from Urals to Novosibirsk
2 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
3 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Rostov to Samara
2 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
1 submarine moved from 93 Sea Zone to 90 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from 97 Sea Zone to Bryansk
1 fighter moved from 97 Sea Zone to Bryansk
1 aaGun moved from Northern Italy to Western Germany
2 bombers moved from 119 Sea Zone to Western Germany
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Volgograd
3 infantry placed in Persia
1 artillery and 1 infantry placed in Greece
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
6 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 31 Sea Zone
6 carriers moved from 33 Sea Zone to 31 Sea Zone
8 fighters moved from 33 Sea Zone to Wake Island
2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
2 submarines moved from 33 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits
1 transport owned by the ANZAC lost in 31 Sea Zone
Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry; Russians defend with 1 aaGun
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour, 8 fighters and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 8 fighters and 1 infantry in Wake Island, round 2 : 3/10 hits, 4.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 31 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
8 fighters moved from Wake Island to 31 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Japan
1 submarine moved from 33 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 destroyer and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 submarines placed in 19 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
Japanese : -3.33
GG ill post it. Good luck in your other games
Thanks! GG! Best wishes to you, also!