I also assumed no scramble in 112, and no intercept in W. Germany due to overwhelming odds. Let me know if you’d like to do otherwise though, and we can roll it out.
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 5 fighters and 1 tactical_bomber moved from Russia to Samara 3 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 7 artilleries and 29 infantry moved from Vologda to Russia 1 infantry moved from Shensi to Kweichow Combat - Russians Battle in Kweichow Russians attack with 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Japanese win with no units remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,17 Japanese : 0,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from 25 Sea Zone to Midway 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 bomber moved from India to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to Novosibirsk 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Caroline Islands Battle in Wake Island Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Wake Island from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 76 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 76 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 submarine Battle in Novosibirsk Japanese attack with 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Novosibirsk, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Non Combat Move - Japanese 1 bomber and 1 fighter could not land in 76 Sea Zone and were removed 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 8 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to French Indo China 2 armour moved from French Indo China to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 armour moved from Kiangsu to Jehol 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Novosibirsk to Volgograd Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 1 bomber and 2 fighters placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Ethiopia: 1 fighter EDIT: Adding units owned by Japanese to Egypt: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : 0.50 Americans : -0.50 Russians : -0.67 Japanese : 2.00
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Edit was for NCM for Japanese air moving after battle in SZ 76
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from French West Africa to Anglo Egyptian Sudan 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 5 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 8 bombers Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits 3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan Americans win with 1 bomber remaining. Battle score for attacker is -41 Casualties for Americans: 7 bombers Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 fighter Battle in 92 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from Anglo Egyptian Sudan to French West Africa 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 5 fighters moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : 2,00 Japanese : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 2 armour and 3 mech_infantrys Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20 Casualties for Chinese: 8 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 2,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 bombers moved from French West Africa to Anglo Egyptian Sudan 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 5 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 8 bombers Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits 3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan Americans win with 1 bomber remaining. Battle score for attacker is -41 Casualties for Americans: 7 bombers Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 fighter Battle in 92 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 119 Sea Zone to United Kingdom 1 bomber moved from Anglo Egyptian Sudan to French West Africa 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 5 fighters moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 2 armour and 3 mech_infantrys Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20 Casualties for Chinese: 8 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Belgian Congo 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo 3 armour moved from Union of South Africa to Belgian Congo 1 armour and 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Italians 1 armour and 1 mech_infantry moved from French Central Africa to Nigeria 1 fighter moved from French West Africa to Nigeria 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in Belgian Congo British attack with 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 4/12 hits, 4,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 1 fighter and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Nigeria British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nigeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Nigeria to French West Africa 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 4 infantry placed in United Kingdom 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Italians : 1,00 British : -0,67 Americans : 2,00 Chinese : -1,67 Japanese : 1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Tsinghai to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Ukraine to Samara 1 artillery moved from Algeria to Morocco Italians take Morocco from Americans Combat - Italians Battle in Yakut S.S.R. Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R. Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Samara Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Italians undo move 2. Italians undo move 2. 3 artilleries placed in Egypt Italians undo move 3. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Egypt: 1 fighter EDIT: Turning off Edit Mode Italians undo move 3. 1 armour and 2 artilleries placed in Egypt 1 artillery and 2 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 6 destroyers moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 6 destroyers moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Evenkiyskiy to Urals 1 tactical_bomber moved from Bryansk to Urals 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 armour moved from Kazakhstan to Urals 1 armour moved from Evenkiyskiy to Urals 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 119 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Urals Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Evenkiyskiy to Vologda 2 mech_infantrys moved from Evenkiyskiy to Vologda 1 tactical_bomber moved from Urals to Novosibirsk 2 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 2 armour moved from Novgorod to Bryansk 6 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Western Ukraine to Tambov 3 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Rostov to Samara 2 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 1 submarine moved from 93 Sea Zone to 90 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 submarines moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 tactical_bomber moved from 97 Sea Zone to Bryansk 1 fighter moved from 97 Sea Zone to Bryansk 1 aaGun moved from Northern Italy to Western Germany 2 bombers moved from 119 Sea Zone to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 3 armour placed in Volgograd 3 infantry placed in Persia 1 artillery and 1 infantry placed in Greece 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 6 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 1,00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 fighter moved from Ethiopia to Egypt 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 6 carriers moved from 33 Sea Zone to 31 Sea Zone 8 fighters moved from 33 Sea Zone to Wake Island 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from 31 Sea Zone to Wake Island 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 armour moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 2 submarines moved from 33 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 1 cruiser moved from 33 Sea Zone to 31 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Alaska Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 31 Sea Zone Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 1 aaGun Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun Casualties for Chinese: 1 infantry Battle in Wake Island Japanese attack with 1 armour, 8 fighters and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 8 fighters and 1 infantry in Wake Island, round 2 : 3/10 hits, 4.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour, 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 31 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 8 fighters moved from Wake Island to 31 Sea Zone 1 carrier moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from French Indo China to Japan 1 submarine moved from 33 Sea Zone to 45 Sea Zone Place Units - Japanese 1 fighter placed in India 1 destroyer placed in 39 Sea Zone 1 destroyer and 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 destroyer and 1 transport placed in 20 Sea Zone 1 infantry placed in Kwangtung 3 submarines placed in 19 Sea Zone 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Japanese : -3.33
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GG ill post it. Good luck in your other games
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Thanks! GG! Best wishes to you, also!