@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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@Odonis sorry, missed a bit of non com with the aussies…please use second save file :+1:
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@wizmark
all good! -
TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Timguska to Urals 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Americans 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Americans 1 armour moved from Russia to Urals 1 bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Urals
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@Odonis grr…you weren’t meant to do that!
Full scramble please…max def on order of loss…Anzac plane lost before us ones -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Timguska to Urals 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Americans 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Americans 1 armour moved from Russia to Urals 1 bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Urals Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Urals Germans attack with 2 armour and 1 bomber Americans defend with 1 armour Germans roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Urals Germans win, taking Urals from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Iceland Germans attack with 2 artilleries and 2 infantry British defend with 1 airfield; Americans defend with 1 artillery Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iceland Germans win, taking Iceland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 91 Sea Zone Germans attack with 4 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports; ANZAC defend with 1 fighter Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers, 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Germans 2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 bombers, 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 4 fighters and 10 transports in 91 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone 9 transports owned by the Americans lost in 91 Sea Zone Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports Casualties for ANZAC: 1 fighter Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Southern France 3 artilleries and 5 infantry moved from France to Southern France 2 fighters moved from Western Germany to Caucasus 6 armour moved from Volgograd to Caucasus 6 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Russia to Volgograd 1 bomber moved from Urals to Russia 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 bomber moved from Persia to Caucasus Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 2 bombers placed in Western Germany 1 destroyer placed in 115 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 2.67 AA fire in Persia : : -0.17 British : -0.33 Americans : -1.00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,1,6,3,4,4,3,4,5,6,2,4 Japanese collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 transport moved from 123 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Scotland to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Scotland to Iceland 1 bomber moved from Iraq to Volgograd 2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from United Kingdom to Iceland 1 fighter and 1 tactical_bomber moved from Korea to Yenisey 2 bombers moved from Egypt to Kazakhstan
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 transport moved from 123 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Scotland to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Scotland to Iceland 1 bomber moved from Iraq to Volgograd 2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from United Kingdom to Iceland 1 fighter and 1 tactical_bomber moved from Korea to Yenisey 2 bombers moved from Egypt to Kazakhstan Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 123 Sea Zone Americans attack with 1 bomber and 1 transport Germans defend with 2 transports 2 transports owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Iceland Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 91 Sea Zone Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier and 1 fighter Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 carrier and 1 fighter Battle in Yenisey Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yenisey Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kazakhstan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Northwest Persia 6 bombers moved from Egypt to Northwest Persia 5 bombers moved from Gibraltar to Northwest Persia 5 bombers moved from 91 Sea Zone to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom 5 bombers moved from Iceland to Scotland 1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. 1 artillery moved from Siberia to Sakha Place Units - Americans 2 armour and 1 mech_infantry placed in Korea 2 submarines and 7 transports placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -2.50 Italians : -0.33 AA fire in Volgograd : : -0.17 Americans : 2.33
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TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Anhwe to Hopei Place Units - Chinese 5 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Italians 1 armour moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 transport moved from 123 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Scotland to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Scotland to Iceland 1 bomber moved from Iraq to Volgograd 2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from United Kingdom to Iceland 1 fighter and 1 tactical_bomber moved from Korea to Yenisey 2 bombers moved from Egypt to Kazakhstan Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 123 Sea Zone Americans attack with 1 bomber and 1 transport Germans defend with 2 transports 2 transports owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Iceland Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 91 Sea Zone Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier and 1 fighter Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 carrier and 1 fighter Battle in Yenisey Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yenisey Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kazakhstan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Northwest Persia 6 bombers moved from Egypt to Northwest Persia 5 bombers moved from Gibraltar to Northwest Persia 5 bombers moved from 91 Sea Zone to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom 5 bombers moved from Iceland to Scotland 1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. 1 artillery moved from Siberia to Sakha Place Units - Americans 2 armour and 1 mech_infantry placed in Korea 2 submarines and 7 transports placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Anhwe to Hopei Place Units - Chinese 5 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 42 PUs; British buy 3 aaGuns, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Italians 1 armour moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese Combat - British Non Combat Move - British 1 fighter, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 3 mech_infantrys moved from Eastern Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from India to Northwest Persia 2 fighters moved from Szechwan to Northwest Persia 3 aaGuns and 3 infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Chahar to Kansu 1 tactical_bomber moved from Anhwe to Sikang 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 fighters moved from United Kingdom to Gibraltar Place Units - British 2 aaGuns placed in Iraq 1 fighter placed in Iraq 1 aaGun and 2 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -2.50 Italians : -0.33 AA fire in Volgograd : : -0.17 Americans : 2.33 Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Kazakhstan Italians take Kazakhstan from British Combat - Italians Non Combat Move - Italians 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Bessarabia to Rostov Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,2,3 Italians collect 11 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :