@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
-
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 artilleries, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom
-
-
@Odonis no intercept thanks
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 artilleries, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Gibraltar Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 armour and 4 infantry moved from Bulgaria to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Poland 2 infantry moved from Slovakia Hungary to Poland 1 artillery and 1 infantry moved from Germany to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 submarine moved from 110 Sea Zone to 87 Sea Zone 1 artillery moved from Norway to Finland Place Units - Germans 10 artilleries placed in Germany 1 armour and 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 artillery and 5 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 4 infantry moved from Novgorod to Belarus 3 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/15 hits, 8.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 3 artilleries and 3 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Manchuria to Jehol 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 1.00
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 bomber placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.00
-
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 bomber placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in 91 Sea Zone British attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Anglo Egyptian Sudan British attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 30 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma 3 infantry and 2 mech_infantrys moved from India to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 Italians : 0.33 Chinese : -0.33 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 bomber placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in 91 Sea Zone British attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Anglo Egyptian Sudan British attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 30 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma 3 infantry and 2 mech_infantrys moved from India to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17 Italians : 0.33 Chinese : -0.33 Japanese : -1.00
-
@Odonis please use 2nd game file…just edited in a bit of minor non com movement :+1:
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to Malta 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 fighter moved from Malta to Tobruk 1 armour moved from Greece to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 AA fire in Malta : : -0.17
-
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 87 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 81 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 artillery and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Bessarabia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 81 Sea Zone Germans attack with 3 bombers British defend with 1 carrier, 1 cruiser and 1 transport Germans roll dice for 3 bombers in 81 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Germans lost in 81 Sea Zone Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 carrier, 1 cruiser and 1 transport in 81 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the British lost in 81 Sea Zone Germans roll dice for 2 bombers in 81 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 bombers Casualties for British: 1 carrier, 1 cruiser and 1 transport Non Combat Move - Germans 1 bomber moved from 81 Sea Zone to Syria 1 armour, 1 artillery and 9 infantry moved from Romania to Eastern Poland 3 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 1 artillery and 5 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Western Germany to Poland 3 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 10 artilleries moved from Germany to Poland 2 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 1 armour moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia Germans take Tunisia from Neutral_Axis 2 tactical_bombers moved from Western Germany to Algeria Place Units - Germans 1 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.50 Russians : -0.33
-
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 3 infantry moved from Novgorod to Baltic States 1 fighter moved from Western Ukraine to Baltic States 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Western Ukraine to Bessarabia
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 3 infantry moved from Novgorod to Baltic States 1 fighter moved from Western Ukraine to Baltic States 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Bryansk 8 infantry and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter moved from Baltic States to Bryansk 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 3 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.33