@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to India 2 fighters moved from Shan State to Yunnan 1 fighter moved from Queensland to Sumatra 1 fighter moved from Korea to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to Shan State 2 fighters moved from Burma to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to India 2 fighters moved from Shan State to Yunnan 1 fighter moved from Queensland to Sumatra 1 fighter moved from Korea to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Bryansk to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 artillery moved from Vyborg to 115 Sea Zone 1 artillery and 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Novgorod to Finland 1 aaGun moved from Germany to Western Germany 3 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 3 fighters and 3 tactical_bombers moved from Volgograd to Russia 13 armour moved from Russia to Volgograd 3 armour moved from Russia to Kazakhstan 2 fighters moved from Bryansk to Germany 4 bombers moved from Bryansk to Western Germany 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Western Germany to France 1 bomber moved from Iraq to Caucasus Place Units - Germans 1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Western Germany 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,1,2 Germans collect 56 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.67 Americans : 0.33 AA fire in Iraq : : -0.17 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 25 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 2 transports 2 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Japan 2 fighters and 1 tactical_bomber moved from Kwangtung to Japan 1 fighter moved from 37 Sea Zone to Siam 1 artillery moved from Siam to French Indo China 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Shensi to Anhwe 1 mech_infantry moved from Tsinghai to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hopei 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan Place Units - Japanese 1 carrier placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,5,2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,2,3,2,3,5,6,5,3,1,2,4,1 Japanese collect 25 PUs (20 lost to blockades); end with 25 PUsCombat Hit Differential Summary :
Japanese : 0.50 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan -
@Odonis scramble sz 95?
Sneaky move hitting my transports like that! :clap:
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@wizmark
Any turn I save for Japan is a turn longer I get to play! :) -
@Odonis haha very true!
Did you see the question about scramble in sz95?
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@wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:
@Odonis haha very true!
Did you see the question about scramble in sz95?
I did not sorry - yes, full scramble!
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 95 Sea Zone Americans attack with 3 bombers, 2 fighters and 2 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 2 fighters and 2 submarines Casualties for Italians: 1 destroyer and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 marine moved from Manchuria to Korea 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 95 Sea Zone to Gibraltar 5 bombers moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 aaGuns and 1 airfield placed in Korea 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : -5.67 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - British 3 fighters moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from India to Siam 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 aaGuns, 1 airfield, 1 artillery, 6 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Korea to Kwangsi 1 bomber moved from Korea to Kwangsi 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 3 bombers moved from Tobruk to 95 Sea Zone 2 fighters moved from Tobruk to 95 Sea Zone 1 armour moved from Korea to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Korea to Hunan Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 95 Sea Zone Americans attack with 3 bombers, 2 fighters and 2 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 0/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 95 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 2 fighters and 2 submarines Casualties for Italians: 1 destroyer and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 marine moved from Manchuria to Korea 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 8 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 95 Sea Zone to Gibraltar 5 bombers moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 aaGuns and 1 airfield placed in Korea 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 42 PUs; British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from India to Siam 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan Combat - British Battle in Caucasus British attack with 3 fighters Germans defend with 1 bomber British roll dice for 3 fighters in Caucasus, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Caucasus British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Szechwan British attack with 2 artilleries and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Siam British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Siam, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Burma to Yunnan 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Caucasus to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 fighter moved from India to Northwest Persia 4 armour moved from Persia to Northwest Persia 2 mech_infantrys moved from India to Yunnan Place Units - British 1 submarine placed in 98 Sea Zone 3 infantry placed in Iraq 1 armour, 1 fighter and 1 infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Italians : -0.50 British : 2.83 Americans : -5.67 Japanese : 0.00 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Turkmenistan 1 armour moved from Kazakhstan to Turkmenistan Combat - Italians Battle in Turkmenistan Italians attack with 2 armour British defend with 1 artillery Italians roll dice for 2 armour in Turkmenistan, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Turkmenistan Italians win, taking Turkmenistan from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus Place Units - Italians 1 artillery and 2 mech_infantrys placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,5,2 Italians collect 16 PUs (5 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.33 -
TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33 -
TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - French -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 factory_minor ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 23 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33





