Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Scotland 1 armour moved from Volgograd to Kazakhstan 2 fighters moved from Bryansk to Kazakhstan Combat - Germans Air Battle in Scotland Germans attacks with 2 units heading to Scotland British launches 1 interceptors out of Scotland Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Scotland AA fire in Scotland : 0/2 hits, 0.33 expected hits Bombing raid in Scotland rolls: 5,7 and causes: 6 damage to unit: airfield Bombing raid in Scotland causes 6 damage total. Battle in Kazakhstan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Kazakhstan to Tsinghai 2 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Bryansk to Samara 5 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Poland to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 bombers moved from Scotland to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 2 infantry moved from Germany to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 bombers placed in Western Germany 3 tactical_bombers placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,1,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.50 Defenders Fire, : : -0.33 AA fire in Scotland : : -0.33 Attackers Fire, : : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 2 fighters moved from Jehol to Yunnan 1 fighter moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from ANZAC Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 2 mech_infantrys moved from Kweichow to French Indo China 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hunan 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,6,1,3,3,2,5,5,5 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.00 Japanese : 0.17
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany
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@Odonis scramble sz 6?
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@wizmark
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major Bombing raid in Western Germany causes 17 damage total. Battle in Philippines Battle in Korea Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 4 infantry EDIT: Adding units owned by Americans to United Kingdom: 4 infantry EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : 0.33 Americans : 0.00 Japanese : 0.00
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major Bombing raid in Western Germany causes 17 damage total. Battle in Philippines Battle in Korea Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 4 infantry EDIT: Adding units owned by Americans to United Kingdom: 4 infantry EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Caucasus British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Yunnan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 infantry and 1 mech_infantry moved from India to Burma 3 aaGuns, 3 armour, 4 artilleries and 4 mech_infantrys moved from Shan State to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 3 fighters and 1 tactical_bomber moved from Persia to Russia 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Scotland to Gibraltar 2 armour moved from Northwest Persia to Eastern Persia Place Units - British 3 fighters placed in Persia 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 Italians : -0.67 AA fire in Western Germany : : 0.33 Americans : 0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 2 infantry Italians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Tambov to Rostov 1 armour moved from Bryansk to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,3,3 Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 2 artilleries remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 34 Sea Zone ANZAC attack with 1 cruiser and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber and 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 2 fighters EDIT: Adding units owned by ANZAC to Burma: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -3.33 Japanese : 0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 2 artilleries remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 34 Sea Zone ANZAC attack with 1 cruiser and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber and 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 2 fighters EDIT: Adding units owned by ANZAC to Burma: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.33 Japanese : 0.67
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@Odonis lovely anzac rolling :face_with_rolling_eyes:
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 17x factory_major; Remaining resources: 58 PUs; Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Russia 36 armour, 12 artilleries, 4 fighters, 14 infantry, 25 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Smolensk to Russia 4 mech_infantrys moved from Belarus to Russia 3 tactical_bombers moved from Novgorod to Russia 1 armour moved from Kazakhstan to Russia 2 fighters moved from Tsinghai to Russia
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 17x factory_major; Remaining resources: 58 PUs; Germans buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Russia 36 armour, 12 artilleries, 4 fighters, 14 infantry, 25 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Smolensk to Russia 4 mech_infantrys moved from Belarus to Russia 3 tactical_bombers moved from Novgorod to Russia 1 armour moved from Kazakhstan to Russia 2 fighters moved from Tsinghai to Russia Combat - Germans Battle in Russia Germans attack with 37 armour, 12 artilleries, 5 bombers, 6 fighters, 15 infantry, 31 mech_infantrys and 4 tactical_bombers British defend with 10 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 3 fighters, 62 infantry, 12 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/12 hits, 2.00 expected hits Germans roll dice for 37 armour, 12 artilleries, 5 bombers, 6 fighters, 15 infantry, 31 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 45/110 hits, 41.17 expected hits Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 14 fighters, 62 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 37/104 hits, 40.00 expected hits 41 infantry owned by the Russians, 1 artillery owned by the Germans, 15 infantry owned by the Germans, 4 aaGuns owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 37 armour, 11 artilleries, 5 bombers, 6 fighters, 10 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 40/73 hits, 34.50 expected hits Russians roll dice for 2 armour, 12 artilleries, 14 fighters, 21 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/63 hits, 26.33 expected hits 12 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Russians, 11 artilleries owned by the Germans, 6 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 31 armour, 5 bombers, 6 fighters and 4 tactical_bombers in Russia, round 4 : 26/46 hits, 24.50 expected hits Russians roll dice for 2 armour, 5 artilleries, 14 fighters and 2 tactical_bombers in Russia, round 4 : 15/23 hits, 13.00 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 5 artilleries owned by the Russians, 15 armour owned by the Germans and 10 fighters owned by the British lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 5 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Germans: 21 armour, 12 artilleries, 15 infantry and 31 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 3 fighters, 62 infantry, 12 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 fighter Casualties for British: 10 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 artilleries and 2 infantry moved from Belarus to Bryansk 3 aaGuns moved from Bryansk to Rostov 3 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Ukraine 2 fighters moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Ukraine 5 bombers moved from Russia to Bryansk 1 artillery moved from Novgorod to Vyborg 3 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 2 fighters and 2 infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1,5,2 Germans collect 57 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -2.00 Germans : 10.83 Russians : -0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :