@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Buryatia to Amur 1 mech_infantry moved from Manchuria to Amur 2 fighters moved from Japan to Amur 1 fighter moved from Philippines to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 2 fighters and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; ANZAC defend with 1 bomber Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 bomber Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Kansu to Szechwan 2 mech_infantrys moved from Kwangtung to French Indo China 1 artillery moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from Amur to Jehol Place Units - Japanese 3 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.50 UK_Pacific : 0.33 Russians : -0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from Marshall Islands to Caroline Islands 1 fighter moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 infantry moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 0.67
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 5 fighters moved from Russia to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State 1 armour moved from India to Shan State 1 armour and 1 mech_infantry moved from Malaya to Shan State
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from Marshall Islands to Caroline Islands 1 fighter moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 infantry moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 5 fighters moved from Russia to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State 1 armour moved from India to Shan State 1 armour and 1 mech_infantry moved from Malaya to Shan State Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan British attack with 5 fighters and 1 infantry Germans defend with 1 armour British roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Shan State British attack with 3 armour, 4 artilleries and 6 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 armour, 4 artilleries and 6 mech_infantrys in Shan State, round 2 : 2/13 hits, 4.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 5 fighters moved from Kazakhstan to Russia 2 fighters moved from Persia to Russia 3 aaGuns moved from Burma to Shan State 1 infantry moved from India to Burma 1 mech_infantry moved from West India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Place Units - British 1 armour and 2 fighters placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -1.67 Italians : 0.33 Americans : -0.83 Japanese : -0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 artillery and 1 mech_infantry moved from Bryansk to Tambov 1 fighter moved from Ukraine to Tambov Combat - Italians Battle in Tambov Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Ukraine 2 armour moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,6,3 Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 2.00
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits 2 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 5 submarines owned by the ANZAC retreated to 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Burma to Shan State Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -2.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Scotland 1 armour moved from Volgograd to Kazakhstan 2 fighters moved from Bryansk to Kazakhstan Combat - Germans Air Battle in Scotland Germans attacks with 2 units heading to Scotland British launches 1 interceptors out of Scotland Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Scotland AA fire in Scotland : 0/2 hits, 0.33 expected hits Bombing raid in Scotland rolls: 5,7 and causes: 6 damage to unit: airfield Bombing raid in Scotland causes 6 damage total. Battle in Kazakhstan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Kazakhstan to Tsinghai 2 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Bryansk to Samara 5 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Poland to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 bombers moved from Scotland to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 2 infantry moved from Germany to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 bombers placed in Western Germany 3 tactical_bombers placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,1,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.50 Defenders Fire, : : -0.33 AA fire in Scotland : : -0.33 Attackers Fire, : : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 2 fighters moved from Jehol to Yunnan 1 fighter moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from ANZAC Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 2 mech_infantrys moved from Kweichow to French Indo China 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hunan 1 fighter moved from 34 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,6,1,3,3,2,5,5,5 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.00 Japanese : 0.17
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany
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@Odonis scramble sz 6?
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@wizmark
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major Bombing raid in Western Germany causes 17 damage total. Battle in Philippines Battle in Korea Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 4 infantry EDIT: Adding units owned by Americans to United Kingdom: 4 infantry EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : 0.33 Americans : 0.00 Japanese : 0.00
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Scotland to Western Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major Bombing raid in Western Germany causes 17 damage total. Battle in Philippines Battle in Korea Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 4 infantry EDIT: Adding units owned by Americans to United Kingdom: 4 infantry EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Caucasus British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Yunnan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 infantry and 1 mech_infantry moved from India to Burma 3 aaGuns, 3 armour, 4 artilleries and 4 mech_infantrys moved from Shan State to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 3 fighters and 1 tactical_bomber moved from Persia to Russia 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Scotland to Gibraltar 2 armour moved from Northwest Persia to Eastern Persia Place Units - British 3 fighters placed in Persia 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 Italians : -0.67 AA fire in Western Germany : : 0.33 Americans : 0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 2 infantry Italians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Tambov to Rostov 1 armour moved from Bryansk to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,3,3 Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes