@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs AEV (Allies +4) BML3 Game 3 2019
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Smolensk to Archangel 1 fighter moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel 3 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in Anglo Egyptian Sudan Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Archangel Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 bomber moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Bryansk 1 bomber moved from Archangel to Novgorod 2 artilleries moved from Belarus to Bryansk 3 armour moved from Ukraine to Bryansk 2 fighters moved from Rostov to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 1 battleship and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Ukraine 1 factory_minor placed in Western Ukraine Germans undo move 1. 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 tactical_bombers placed in Western Germany 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : -0.50 Russians : -0.33 AA fire in United Kingdom : : 0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Archangel 3 fighters moved from Russia to Archangel Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Rostov to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 1,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 56 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Americans defend with 2 carriers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 1 destroyer and 1 fighter Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers, 4 destroyers, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 transport in 56 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits Americans roll dice for 2 fighters and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73 Casualties for Japanese: 2 destroyers and 2 submarines Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 1 transport Casualties for ANZAC: 1 destroyer and 1 fighter Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone 1 fighter moved from Burma to Yunnan 1 artillery moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Hunan to Yunnan 3 fighters moved from Philippines to Yunnan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hopei 1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 34 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -3.33 UK_Pacific : -0.67 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 carriers, 2 destroyers and 1 fighter; Remaining resources: 4 PUs; Combat Move - Americans 3 bombers moved from Queensland to Burma 2 bombers moved from India to French Indo China 1 fighter moved from Morocco to 94 Sea Zone Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/2 hits, 0,33 expected hits Bombing raid in French Indo China rolls: 3,4 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma Americans attack with 3 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from French Indo China to India 3 bombers moved from Burma to India 1 armour moved from Western Australia to Queensland 1 infantry moved from Western Australia to South Australia 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 bomber moved from New Zealand to India 2 bombers moved from Western United States to New Zealand 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 30 PUs; British buy 1 airfield, 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Equatorial Africa to Ethiopia British take Ethiopia from Italians 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Trans-Jordan British attack with 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 2 armour British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits, 1,17 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/4 hits, 1,17 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 1/4 hits, 1,17 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 4 : 2/2 hits, 1,00 expected hits 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 bomber and 1 mech_infantry in Trans-Jordan, round 5 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 2 armour Non Combat Move - British 1 bomber moved from Trans-Jordan to Persia 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 armour, 1 marine and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2,33 Italians : -0,50 Americans : 0,00 Japanese : -0,67 AA fire in French Indo China : : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians 1 battleship and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 artillery moved from Tunisia to Libya Place Units - Italians 1 carrier placed in 97 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Western Australia to South Australia 1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 bomber moved from Novgorod to Archangel 2 infantry moved from Bryansk to Tambov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 bomber moved from Novgorod to Tambov 1 fighter moved from Novgorod to Tambov 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 2 infantry Battle in Ethiopia Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Ethiopia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 destroyer British defend with 1 destroyer Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 2 tactical_bombers moved from Western Germany to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Archangel to Bryansk 2 artilleries moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Tambov to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Southern Italy to Bryansk 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in France 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd 2 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour, 3 artilleries, 4 fighters and 11 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in Burma Japanese attack with 7 armour, 3 artilleries, 4 fighters and 13 mech_infantrys British defend with 1 infantry Japanese roll dice for 7 armour, 3 artilleries, 4 fighters and 13 mech_infantrys in Burma, round 2 : 11/27 hits, 9.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 4 fighters and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Burma to Yunnan 2 aaGuns moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Kwangsi to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Yunnan 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 airfield placed in French Indo China 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in French Indo China 2 destroyers and 1 transport placed in 20 Sea Zone 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : 1.83
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 bombers moved from New Zealand to 54 Sea Zone 6 bombers moved from India to Burma Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Tunisia Battle in Algeria Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Northern Italy from Italians, taking Tunisia from Italians, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 6 bombers Japanese defend with 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys AA fire in Burma : 0/6 hits, 1,00 expected hits Americans roll dice for 6 bombers in Burma, round 2 : 3/6 hits, 4,00 expected hits
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 AA fire in Burma : : -1,00 Americans : -1,00 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Algeria: 1 aaGun EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone 1 bomber moved from Persia to Burma 1 mech_infantry moved from Belgian Congo to Nigeria British take Nigeria from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys AA fire in Burma : 1/4 hits, 0,67 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/28 hits, 7,33 expected hits
Combat Hit Differential Summary :
British : -1,33 AA fire in Burma : : 0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 bombers moved from New Zealand to 54 Sea Zone 6 bombers moved from India to Burma Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Tunisia Battle in Algeria Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Northern Italy from Italians, taking Tunisia from Italians, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 6 bombers Japanese defend with 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys AA fire in Burma : 0/6 hits, 1,00 expected hits Americans roll dice for 6 bombers in Burma, round 2 : 3/6 hits, 4,00 expected hits Japanese roll dice for 2 aaGuns, 7 armour, 4 artilleries, 1 infantry and 12 mech_infantrys in Burma, round 2 : 10/24 hits, 9,17 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 bombers owned by the Americans lost in Burma Japanese win with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys remaining. Battle score for attacker is -61 Casualties for Americans: 6 bombers Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Americans 2 bombers moved from 54 Sea Zone to Queensland 1 armour moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 mech_infantry moved from 62 Sea Zone to New South Wales 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from Algeria to Gibraltar Place Units - Americans 4 destroyers and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 armour and 3 infantry placed in Central United States 1 artillery and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,3,5,4,1 Americans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 29 PUs; British buy 1 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Algeria: 1 aaGun EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone 1 bomber moved from Persia to Burma 1 mech_infantry moved from Belgian Congo to Nigeria British take Nigeria from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys AA fire in Burma : 1/4 hits, 0,67 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/28 hits, 7,33 expected hits Japanese roll dice for 2 aaGuns, 7 armour, 4 artilleries and 10 mech_infantrys in Burma, round 2 : 12/21 hits, 8,17 expected hits 4 mech_infantrys owned by the Japanese, 2 aaGuns owned by the Japanese and 12 infantry owned by the British lost in Burma British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 3/16 hits, 5,33 expected hits Japanese roll dice for 7 armour, 4 artilleries and 6 mech_infantrys in Burma, round 3 : 4/17 hits, 6,83 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British retreated to India Japanese win with 7 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -20 Casualties for British: 1 fighter and 16 infantry Casualties for Japanese: 2 aaGuns and 7 mech_infantrys Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from India to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 aaGun moved from India to West India Place Units - British 1 armour and 2 infantry placed in Persia 3 infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 British : -3,67 AA fire in Burma : : -0,67 Americans : -1,00 Japanese : 1,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 armour moved from Gold Coast to Nigeria 1 artillery moved from Libya to Tunisia 3 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 5 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 5 infantry in Northern Italy, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Northern Italy, round 4 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Northern Italy, round 5 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Nigeria Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Nigeria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Nigeria British win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Tunisia Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 2.00 Americans : -2.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Bryansk to Russia 3 bombers moved from Western Germany to Russia 5 fighters moved from Bryansk to Russia 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept?
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@Odonis no thank you.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Bryansk to Russia 3 bombers moved from Western Germany to Russia 5 fighters moved from Bryansk to Russia 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 6,4,6,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 3 armour moved from Ukraine to Bryansk 2 artilleries moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Tambov 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from 110 Sea Zone to Western Germany 2 mech_infantrys moved from France to Germany 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Egypt to Ukraine 2 bombers moved from Russia to Ukraine 3 bombers moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine Place Units - Germans 3 armour placed in Ukraine 1 fighter and 2 tactical_bombers placed in Novgorod 3 armour placed in Western Ukraine 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 0.17 British : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Rostov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Russians retreated to Volgograd Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67 Japanese : 0,67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Shensi to Tsinghai 7 armour, 4 artilleries and 3 mech_infantrys moved from Burma to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 2 fighters moved from Yunnan to India 1 fighter moved from Yunnan to India 2 fighters moved from Yunnan to Tsinghai 3 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from 37 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 3 destroyers, 2 fighters and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 3 submarines Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 destroyers and 2 fighters in 54 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for ANZAC: 1 destroyer and 3 submarines Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 fighters in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 7 armour, 4 artilleries, 6 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 7 armour, 4 artilleries, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/23 hits, 10.83 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/14 hits, 5.33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 7 armour, 2 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 12/20 hits, 9.83 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in India, round 3 : 4/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Japanese: 4 artilleries and 3 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Tsinghai to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from French Indo China to Burma 1 carrier moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Yunnan Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : 1.33 UK_Pacific : -1.00 AA fire in India : : -1.00 Japanese : -0.17